|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
36
|
Posted - 2013.05.08 23:11:00 -
[1] - Quote
1 - The iron sites blocking the target is a problem. It's weird how they came to that design decision. Same with the blow that comes while firing. It's especially annoying when every other weapon has a site that is unobtrusive and means they can cut through you pretty fast. Give the LR the new AR sites. Would work wonders.
2 - Disagree. The damage caused by the laser is fine, to me. It's exploding with heat. It should cause damage and be something you don't do on a regular basis. You're punished for it. They needed to increase the damage over what it did in Chromosome. It did too little then. It needs to be something you think about while firing so you don't get carried away with it.
3 - I. usually, overheat with 37 "rounds" left. With the sites being what they are and the damage being much lower I can see where you are coming from. But, I can still get some people without it overheating. All depends on the situation. Lowering it by a couple of rounds might be beneficial. But, there still should be a fear when firing that this thing is going to overheat. It's part of the design of the weapon.
5 - Indeed. The Viziam's range + SS lvl 5 was awfully OP. It needed to be cut down. People, like myself, would occasionally sit on rooftops and just dominate with it. Was hard for people to get around to you. Unless it was on a map that made it easy to flank. Which people did. But, as of now, they don't need to flank you.
I'm wondering how much of this would be improved by giving the LR a better site to aim with. That's my biggest issue with it, right now. It's hard to gauge how nerfed it was when I can't really hit much. When something is stationary, at a console hacking for instance, I can take them down pretty fast. Damage seems OK. Something that will improve as you get proto + damage mods and whatnot. But, to me, the sites being improved may solve all of these issues.
And AR can cut through me and you so quickly mainly due to their improved sites, in my opinion. Using the AR and LR one after another it's night and day how much better the AR sites are. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
37
|
Posted - 2013.05.09 01:06:00 -
[2] - Quote
Ecshon Autorez wrote:Cinnamon267 wrote:1 - The iron sites blocking the target is a problem. It's weird how they came to that design decision. Same with the blow that comes while firing. It's especially annoying when every other weapon has a site that is unobtrusive and means they can cut through you pretty fast. Give the LR the new AR sites. Would work wonders.
2 - Disagree. The damage caused by the laser is fine, to me. It's exploding with heat. It should cause damage and be something you don't do on a regular basis. You're punished for it. They needed to increase the damage over what it did in Chromosome. It did too little then. It needs to be something you think about while firing so you don't get carried away with it.
3 - I. usually, overheat with 37 "rounds" left. With the sites being what they are and the damage being much lower I can see where you are coming from. But, I can still get some people without it overheating. All depends on the situation. Lowering it by a couple of rounds might be beneficial. But, there still should be a fear when firing that this thing is going to overheat. It's part of the design of the weapon. 1- I would prefer to have the sight from Chromosome brought back since it gave us a clear view of our target and his surroundings. 2-Why do higher amounts of damage the higher tier you go? I was tempted to stay in low tiers because it takes down a large portion of my health when it overheats, and since it'll generally be overheating because you're fighting, you will most likely have taken some damage already, and then some more while waiting for it to stop siezing. (My current fitting has a EHP of 400) I think it should have somewhat reduced feedback damage (not as little as in Chromosome, somewhere inbetween) 3-(my times were from continuos firing until it overheated)
I find the damage it does to still be negligible. It only takes down my shields, which I have 150, and about 20 or so armour, which I have 309 of. It leaves me open to be taken down. Which is what I assume it is supposed to be.
Well, I don't really have much of an answer. I'm only using the AVD laser not the proto. But, I assume the damage output of the Viziam is such that a higher damage dealt to the player upon overheat is to compensate. |
Cinnamon267
The Southern Legion RISE of LEGION
45
|
Posted - 2013.05.12 18:58:00 -
[3] - Quote
Jack McReady wrote:1. for some reason the laser is the only weapon that does not get a damage increase if you advance to higher meta levels, all it can do is slightly longer before overheating (and it is still has ammo to manage) which does not seem right.
advanced and proto levels should get damage increase just like every other weapon.
2. fix ADS (dat glow)
They tried the damage increase and what you ended up with was the Viziam. |
Cinnamon267
The Southern Legion RISE of LEGION
49
|
Posted - 2013.05.12 22:11:00 -
[4] - Quote
lDocHollidayl wrote:The laser is dead. OP is a weapon that everyone can use (and usually do use) and kill with it...20-1 20-0 20-2... The laser wasn't OP. It was dangerous at its optimal. Which gun is used by most and gets great kill numbers??? TAR anyone? Hands down the laser was not OP because of its light use. In Skirmish you saw maybe 3. Ambush bowl map...5 at the most. The laser is now seen once outta 6 games.....something like that? It had a specific range and was useless up close and damages the user in overheat. Now the AR match the range and hit when hip firing. This is currently the biggest problem. Hip fire for the TAR and such hit the laser harder and more accurate making the laser a poor choice of weapon. The TAR has no drawbacks. The laser has many.
Since update I have not seen a laser user with over 10 kills.
I'm, almost, always over 10 kills. Lardy da for me, I know. |
|
|
|