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Necrodermis
GunFall Mobilization Covert Intervention
490
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Posted - 2013.05.08 21:47:00 -
[1] - Quote
the forge gun took a huge hit. i don't know what you are talking about when you are blabbing about AV being buffed. if you run an armor tank the only thing you need to worry about is AV grenades (nerfed because nanohives are useless), turrets, other tanks, and the occassional fly on the wall swarm launchers. but i guess everyone just starts talking out of their when everything is just so bad across the board. |
Necrodermis
GunFall Mobilization Covert Intervention
491
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Posted - 2013.05.08 22:45:00 -
[2] - Quote
Casius Hakoke wrote:
Dude we need to squad up, because other than the powergrid problem I have been rolling a Gunnlogi and have not been having a problem with AV so far. I haven't tried out armor tanks yet with new fittings, but right now shield tanking seems to be in. Out of all of the matches I have used tanks in I have only lost 2 to AV and both were because I got stuck on a building or hill because I wasn't paying attention. And I use tanks in every match.
Yes there are some serious issues with tank skills and with the turrets being bugged, but once they are fixed, I feel bad for infantry.
Edit: Although I am not real sure if anyone has actually skilled to use AV past the militia swarms or the no skill Hacked AV Grenades. So I guess we will see if I have to eat my words in a few weeks or longer, depending on how fast infantry players skill heavily into AV in general.
i have proto forge gun. (like a moron) i may as well be spit shining the tank.
1/2 the effective range i can get shot by blasters before tanks are in my optimals, 60% damage to armor. breach forge guns are the only ones that do the 2200 damage now, but their charge rate and forced to stand still you are dumb if you select that one. assault forge guns are weaker than standard.
takes 8 shots to strip a proto type to 1/4 shields with a proto type and that is if the tank stands around 25-30 seconds of continous fire.
might be less if i pump another couple million. all around bad choice. i regret not doing tanks again. |
Necrodermis
GunFall Mobilization Covert Intervention
493
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Posted - 2013.05.08 23:31:00 -
[3] - Quote
Casius Hakoke wrote: That is interesting to know, thank you. Hopefully you are not lulling people into thinking it is easy. But I can honestly say, the biggest fear I have right now on the field with my HAV is if the enemy calls in there own, but that can lead to much more fun. I do think it will force more people to work as a team to destroy HAV's, with 6 man squads that shouldn't be to hard with good communication. While HAV battles don't last very long once they meet head on unless we play a game of cat and mouse. But I think this might lead to people trying to recruit more HAV drivers to there squad.
Also, my experience so far has been with a full squad and a full HAV with infantry that actually helps take out AV. Kind of a new experience that I am having after leaving my last corp.
i played a match against 10 drop ships. i can see a squad pulling out 6 tanks easy. and even against 6 proto AV that is going to be hard to manuver around and try to deal with. because as soon as one is hit they will just switch off and you can't get those extra shots off to finish him.
and thanks to the nanohive retardation, you will run out of ammo while tanks run around with infinity. the few and far between easily destroyed supply depots aren't enough.
i think their are only 1 in the middle and one on each base. so you have to take an LAV to get fatties over there and hope you don't get nailed by a tank or a rock that sends the LAV tumbling. |
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