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LeCuch
Red Star. EoN.
63
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Posted - 2013.05.08 20:06:00 -
[1] - Quote
"Hello,
Thank you for contacting DUST 514 Customer Support Team.
Thank you for bringing this to our attention. The current issue is the wrong description of Vehicle Engineering skill. It should read more like: "Vehicle engineering reduces the CPU usage requirement of PG upgrade modules at -5% per level." This might be fixed next week, and it suppose be included in the 5/14 patch, although the dates could be changed. Please keep an eye on our forum for any updates:
https://forums.dust514.com/default.aspx?g=topics&f=898
We thank you for your patience and understanding in this matter and once again apologies for any inconveniences this may have caused.
Regards, GM Koshka CCP Customer Support | EVE Online | DUST 514"
So as of this moment, the PG skill reads as the above. Also, one of the Devs in earlier posts said that he was not aware of the tanks turrets low up/down mobility and he would look into it
Just clearing up some questions for tank drivers. |
Knight SoIaire
Better Hide R Die
286
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Posted - 2013.05.08 20:08:00 -
[2] - Quote
But we want +5% PG/CPU per level.
Please CCP
Leave my tank alone
leave it alone..... |
LeCuch
Red Star. EoN.
63
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Posted - 2013.05.08 20:10:00 -
[3] - Quote
Knight SoIaire wrote:But we want +5% PG/CPU per level. Please CCP Leave my tank alone leave it alone..... They are thinking about making it be +5% PG, but that won't be in the very near future |
gbghg
L.O.T.I.S. RISE of LEGION
1475
|
Posted - 2013.05.08 20:14:00 -
[4] - Quote
Gah, I got that useless skill to level 5 instead of shield upgrades? ****, what were they thinking? Making such a useless bonus. I mean, who ever runs into CPU issues on vehicles? |
phakk
Planetary Response Organization
23
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Posted - 2013.05.08 20:18:00 -
[5] - Quote
LeCuch wrote:Also, one of the Devs in earlier posts said that he was not aware of the tanks turrets low up/down mobility and he would look into it
Just clearing up some questions for tank drivers.
This one floors me. It's bad enough they somehow missed the rather glaring typo regarding the 5 percent per level powergrid skill description... but the turret elevation change? Do these people even test their game before releasing updates? It seems to me this turret elevation thing is "working as intended". What I'd like to know is, what the hell the intention was? With the amount of vertical vantage points available to infantry, (AV), tank drivers current inability to engage does what exactly? I've yet to find a dev response explaining this thinking. I can't wait to hear what they come up with... |
LeCuch
Red Star. EoN.
63
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Posted - 2013.05.08 20:19:00 -
[6] - Quote
phakk wrote:LeCuch wrote:Also, one of the Devs in earlier posts said that he was not aware of the tanks turrets low up/down mobility and he would look into it
Just clearing up some questions for tank drivers. This one floors me. It's bad enough they somehow missed the rather glaring typo regarding the 5 percent per level powergrid skill description... but the turret elevation change? Do these people even test their game before releasing updates? It seems to me this turret elevation thing is "working as intended". What I'd like to know is, what the hell the intention was? With the amount of vertical vantage points available to infantry, (AV), tank drivers current inability to engage does what exactly? I've yet to find a dev response explaining this thinking. I can't wait to hear what they come up with... It's meh. I just try to avoid roofs now :P |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
186
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Posted - 2013.05.08 20:25:00 -
[7] - Quote
phakk wrote:LeCuch wrote:Also, one of the Devs in earlier posts said that he was not aware of the tanks turrets low up/down mobility and he would look into it
Just clearing up some questions for tank drivers. This one floors me. It's bad enough they somehow missed the rather glaring typo regarding the 5 percent per level powergrid skill description... but the turret elevation change? Do these people even test their game before releasing updates? It seems to me this turret elevation thing is "working as intended". What I'd like to know is, what the hell the intention was? With the amount of vertical vantage points available to infantry, (AV), tank drivers current inability to engage does what exactly? I've yet to find a dev response explaining this thinking. I can't wait to hear what they come up with...
It floors me too.
I have a rocket main turret and I can't shoot up, WTF
Why would a rocket turret not be able to shoot up at Dropships?
Wow CCP, just wow! |
The dark cloud
Seraphim Initiative. CRONOS.
1357
|
Posted - 2013.05.08 20:25:00 -
[8] - Quote
if this happend im going to demand a free respec from my char cause tanks are gimped to hell then. False advertising from skills is a bad move. The discription in game says clearly +5% on the vehicle PG. Not -5% on CPU. |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
307
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Posted - 2013.05.08 20:44:00 -
[9] - Quote
thank you, lecuch. |
Nguruthos IX
Hellstorm Inc League of Infamy
295
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Posted - 2013.05.08 20:49:00 -
[10] - Quote
Um, they had better refund the 5 levels I spent into that useless skill then at least.
Like. I seriously won't stop making posts or bug reports till they do because I spent it all based on the description so. But also that's a really uncalled for nerf. Wasn't in patch notes, very misleading to people who spent 9+ million SP in vehicles based on certain fitting schemes working. Now they never will. |
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Nguruthos IX
Hellstorm Inc League of Infamy
295
|
Posted - 2013.05.08 20:56:00 -
[11] - Quote
Ok. Wait what?
They're going to take somewhere between 1 week to the end of time to "fix" this skill.
And it's going to basically do nothing at all. And I'm out the SP I spent And all the fittings I liked now don't work. And it wasn't in patch notes as a change And it does something totally different (and useless) And no mention of SP refund And in the mean time it's bugged to literally do nothing. And wtf???
Hot fix this now and at least give me back my SP. This is kind of inexcusable honestly. I empathize with developers but there are certain things I will never understand. This is one of them |
Nguruthos IX
Hellstorm Inc League of Infamy
295
|
Posted - 2013.05.08 21:25:00 -
[12] - Quote
Isn't this completely contradictory to what Blam said here?
"Thanks for the input guys. This is our first time exposing an entirely overhauled skill tree to you guys, and we really appreciate your feedback and patience when it comes to discovering these unexpected issues.
I've tracked down the source of the problem and have a fix in place for skills that weren't applying their appropriate bonuses. Don't let this affect your skill choice. We'll get you guys sorted out so you can get your justly deserved bonuses :)
Re - MARAUDER TANKS: I can see us re-introducing them within the next 6 months. We need to have to have a hard think about how we can find a role for them in game that doesn't displace so many other vehicle and infantry roles. Anmol, please feel free to start another discussion thread on this if you want to follow it up, but let's keep this one for the vehicle core skills."
https://forums.dust514.com/default.aspx?g=posts&m=766620#post766620 |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
12
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Posted - 2013.07.06 03:35:00 -
[13] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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