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Master Jaraiya
Ultramarine Corp Orion Empire
21
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Posted - 2013.05.08 18:03:00 -
[1] - Quote
Instead of having 4 different types of assault starter fits, I would like to see one of each class represented in starter fits.
I think this will help to diversify the game by allowing players to try out different roles without having to potentially waste isk or sp on fittings and skills they won't use if they do not like the basic feel of the class. |
Master Jaraiya
Ultramarine Corp Orion Empire
23
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Posted - 2013.05.08 18:31:00 -
[2] - Quote
Draxus Prime wrote:it used to be like this
Well I started in Chromosome and when you picked your class that determined your Starter fit.
You had the Enforcer, Dire Sentinel, Scout Sniper and the Logistics + the four(i think) types of assault fits.
I think they should bring the four role based starter fits back for each new player instead of just the four assault type starter fits. |
Master Jaraiya
Ultramarine Corp Orion Empire
23
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Posted - 2013.05.08 19:00:00 -
[3] - Quote
Professormohawk wrote:Master Jaraiya wrote:Draxus Prime wrote:it used to be like this Well I started in Chromosome and when you picked your class that determined your Starter fit. You had the Enforcer, Dire Sentinel, Scout Sniper and the Logistics + the four(i think) types of assault fits. I think they should bring the four role based starter fits back for each new player instead of just the four assault type starter fits. i have no free heavy suit. i liked that i could have that. please bring it back
Lol as much as I love free stuff I honestly wasn't trying to go there with this post. I only think it makes sense in a game where you have to invest so much time into your role that you should be able to determine what role fits you best before committing to one in particular. |
Master Jaraiya
Ultramarine Corp Orion Empire
70
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Posted - 2013.05.20 17:06:00 -
[4] - Quote
bump |
Master Jaraiya
Ultramarine Corp Orion Empire
100
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Posted - 2013.05.25 11:59:00 -
[5] - Quote
c'mon is this not a good idea?
BUMP |
Master Jaraiya
Ultramarine Corp Orion Empire
100
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Posted - 2013.05.25 12:33:00 -
[6] - Quote
EXASTRA INVICTAS wrote:Obsidian Rex wrote:I would be ok with trading out the current Assault suits for one of each of the spec suits, BUT! Make it to where you cannot edit them, make it to where you have to purchase a blueprint if you wanted free stuff. Or, you could just make it a limited supply, like 50 runs each. That also fixes the free LAV issue. Make those 50 runs each, so noobs get something to practice on/with and then the problem solves itself. If they want to keep driving, they invest SP and ISK. They like the Heavy suit? SP and ISK. Just like the rest of us.
The rest of us...except for the assault class
Also keep the free LAV's I'm a heavy, and I need mine to get from point to point. I shouldn't have to spend millions of SP just to have transportation.
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Master Jaraiya
Ultramarine Corp
103
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Posted - 2013.05.25 19:43:00 -
[7] - Quote
I was thinking more along the lines of BPO's of some generic Class based Dropsuits.
Each player would for instance get
Enforcer: Assault Suit, Assault Rifle, Scrambler Pistol, Locus Grenades, Shield Extender, Shield Recharger, Armor Plates, Nanohive
Artificer: Shotgun, Locus Grenades, Nanite Injector, Repair Tool, Empty EQ Slot, Shield Extender Shield Recharger, CodeBreaker, Armor Repairer
Recon: Scout Suit, Sniper Rifle, Scrambler Pistol, Locus Grenade, Shield Extender, Profile Dampener
Sentinel: Heavy Suit Forge Gun, Scrambler Pistol, Locus Grenade, Shield Recharger, Kin.Cat.
All dropsuits would be specific to players own race, and all gear would be of MLT quality.
These are essentially the 4 starter fits(I'm pretty sure I got the layouts right with maybe different weapon for Logi) we received in Chromosome (if you were enforcer you received the Assault Enforcer; Sentinel received the Dire Sentinel Heavy etc. The only difference is each player would get these 4 and none other. Instead of only one of these four (depending on which class you chose), and 4 generic assault starter fits as we had in Chromosome.
Keeping them as BPO's would allow a player to extensively test each Class for themselves, even after they exit Academy. They would be able to try different weapons and/or modules with each, till they decided the best fit for them. Then later in their career these BPOs could be a starting point in case one decides to start branching out. |
Master Jaraiya
Ultramarine Corp
110
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Posted - 2013.05.27 16:08:00 -
[8] - Quote
bump |
Master Jaraiya
Ultramarine Corp
442
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Posted - 2013.07.16 15:42:00 -
[9] - Quote
Would any one else like to see this happen?
I sure would. |
Master Jaraiya
Ultramarine Corp
442
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Posted - 2013.07.16 16:45:00 -
[10] - Quote
Nocturnal Soul wrote:Master Jaraiya wrote:EXASTRA INVICTAS wrote:Obsidian Rex wrote:I would be ok with trading out the current Assault suits for one of each of the spec suits, BUT! Make it to where you cannot edit them, make it to where you have to purchase a blueprint if you wanted free stuff. Or, you could just make it a limited supply, like 50 runs each. That also fixes the free LAV issue. Make those 50 runs each, so noobs get something to practice on/with and then the problem solves itself. If they want to keep driving, they invest SP and ISK. They like the Heavy suit? SP and ISK. Just like the rest of us. The rest of us...except for the assault class Also keep the free LAV's I'm a heavy, and I need mine to get from point to point. I shouldn't have to spend millions of SP just to have transportation. it only takes 50k-75k to get a lav
Or I could just call in a free lav that way when a blueberry steals it and gets it blown up I'm not out all of that ISK. After all, Heavy gear is expensive enough.
EDIT: Can we now get back to the topic at hand? |
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