Jikt Terlen
Certificate of Participation
14
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Posted - 2013.05.09 06:19:00 -
[1] - Quote
There are definitely some serious disparities out there, though from my own experience I can't say how much of it is gear disparity and how much is fighting the borked control system. I can say that the people I play with regularly are pretty disgusted by the current build, but I can't say exactly what the most glaring issue is.
As someone who is also usually running an ADV suit and a GEK or Duvolle, I regularly get annihilated by people with the same guns I'm using, and some of that is attributable to proto suits (and probably damage mods as well). In some situations I swear people are hitting me with ARs from significantly further away than I can reach with my AR, and melting my face from a distance at a rate that I can't match even up close (using the same guns I am). I can't chalk up the disparity to Sharpshooter anymore, so I don't know what the deal is. I held my own just fine in the last build, and this build I am often a bug on the windshield.
A big part of that is the controls, which now make aiming (I use a KB/M, troll if you so desire, I don't care) vastly more difficult. It's basically impossible to both turn and aim with any degree of precision. I assume this is just clumsiness on the part of CCP and will be addressed eventually, but I can't imagine anyone who uses a mouse is going to continue playing long with the controls the way they are. Why they even touched the control scheme is itself baffling. Compared to last build, which I thought was quite solid control-wise, trying to hit anything with the new build is embarrassing. Clearly some people have adapted quickly and are destroying the people who are still getting their heads around it, though why CCP decided they needed to erase any control mastery most people had from the last build, I cannot fathom.
As I predicted, the advent of 6-player squads has turned a virtually constant pubstomp into a complete joke, as it is now pretty much a requirement to field a 6-player squad if you expect to have a chance. Why they increased the squad size without increasing the total number of players in a match baffles me, but it simply tilts the game even more in favor of bigger, more established corps than it already was. Yay. Combine that with braindead matchmaking and you seldom get anything resembling a balanced game. This is nothing new, it's just even worse now, and it is one of the most important things CCP needs to address if they expect new players to last a week.
One other thing: does it seem like people are running into the same groups of people again and again, much more than last build? Maybe it's a function of the larger squads or something else, but I'm seeing things like full squads of Subdreddit, sometimes on both sides of the match, where before I would seldom see any, and running into a lot more of the well-known veterans than I ever did in the last build. It just makes me wonder if maybe the pool of available players is even smaller than it seems. |