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![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
BetaMax. CRONOS.
940
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Posted - 2013.05.08 15:07:00 -
[1] - Quote
For or against? |
![arimal lavaren arimal lavaren](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
arimal lavaren
L.O.T.I.S. RISE of LEGION
228
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Posted - 2013.05.08 15:09:00 -
[2] - Quote
Lets get them in vehicles first and see how that goes, though I'm not sure it's really necessary as drop suits currently have no active modules to draw cap.
Its an idea but why and for what purpose is my question. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
BetaMax. CRONOS.
940
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Posted - 2013.05.08 15:11:00 -
[3] - Quote
arimal lavaren wrote:Lets get them in vehicles first and see how that goes, though I'm not sure it's really necessary as drop suits currently have no active modules to draw cap.
Its an idea but why and for what purpose is my question. The reason we don't have active modules is: 1. How would you activate them? We have a radial menu, so not really a problem. 2. Capacitor. If you put them on timer, you would have to access the menu too much. If you balance your capacitor right, you want have to touch your menu more than once per death. |
![arimal lavaren arimal lavaren](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
arimal lavaren
L.O.T.I.S. RISE of LEGION
228
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Posted - 2013.05.08 15:21:00 -
[4] - Quote
If your pulsing mods to balance cap you are still going to be in and out of that radial. right? Or are you implying that we could aim to run around cap stable? |
![Jack McReady Jack McReady](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jack McReady
DUST University Ivy League
151
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Posted - 2013.05.08 15:22:00 -
[5] - Quote
we currently have sort of capacitor. it is responsible for jumping, sprinting and melee ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
on the other hand I would really like to see amarr laser using capacitor with infinite ammo ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![Aisha Ctarl Aisha Ctarl](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Aisha Ctarl
The Vanguardians Orion Empire
35
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Posted - 2013.05.08 15:24:00 -
[6] - Quote
Well if capacitor modules were added, then nosferatus would also have to come as well...nothing is more fun than draining your cap and watching your shield/armor tank fail. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
BetaMax. CRONOS.
940
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Posted - 2013.05.08 15:27:00 -
[7] - Quote
arimal lavaren wrote:If your pulsing mods to balance cap you are still going to be in and out of that radial. right? Or are you implying that we could aim to run around cap stable? Both. Do you need a quick boost of something that will drain your cap fast? You can have it. Do you want to keep it balanced? You can have it. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
BetaMax. CRONOS.
941
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Posted - 2013.05.08 15:28:00 -
[8] - Quote
Aisha Ctarl wrote:Well if capacitor modules were added, then nosferatus would also have to come as well...nothing is more fun than draining your cap and watching your shield/armor tank fail. Yes that :3 |
![Sophie DV Sophie DV](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Sophie DV
Amplitude.
0
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Posted - 2013.05.08 15:48:00 -
[9] - Quote
i'm totally in favour of implementing capacitor on vehicles instead of a semi-confusing system of pulses and cooldowns. CCP shouldnt prioritize this in front of other plans, of course, but down the road i think it would be a cool feature, definitely. |
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