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Thread Statistics | Show CCP posts - 1 post(s) |
Cross Atu
Conspiratus Immortalis League of Infamy
907
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Posted - 2013.05.08 05:36:00 -
[1] - Quote
I am, first and foremost a support player, a Logi and that is what I will be focusing on.
Repair Tool My testing is in the early stages but it appears that the awful "cycle" bound WP earnings of prior builds may actually have been removed, if so that is a real boon to Logi and I thank you for the change.
Aiming and lock; the inductors for these are both improved however the aiming and lock themselves are not working well at all. There have been others encountering issues with aiming on weapons/other areas outside the tool so this may be a larger issue and not tied to the repper.
New "repair indicator"; this is a vast improvement, who is being repaired now clearly stands out and the indicator for Mercs when they are being repaired is very welcome indeed.
Nano Injector I love the concept of the new system, the ability to revive Mercs without putting out the needle is a major improvement and helps keep Logi players in the fight and thus more of an overall asset to a squad/team.
The drawback is that there are quite a few bugs with the current build. [list] Call for help Icon not showing (this happens frequently even to squad mates who are on comms actively seeking a revive)
Injections not reviving (Frequent instances of the revival/injection animation not resulting in a revival)
Revive point not bound to body (the point for a revive appears to be an invisible spot in space linked the point of death, this can be in the air or at an angle which makes revival difficult, The largest problem however is that this point can be in a location not indicated by either the body or the "call for help" icon, which can often both indicate separate locations.)
Nanohives Considering the level of their use the nerf is not terribly shocking, however it seems now that most of the functional hives are in the Proto level, further testing is required but at this point most of the hives I've tried are less effective than the basic Militia hives from last build.
The big issue with hives however is the new UI interface, removal of the depletion indicator leads to a host of associated problems reducing combat effectiveness, hampering team play and breaking game immersion.
Uplinks Uplinks seem erratic, sometimes vanishing upon user death other times maintaining prior behavior.
Side note: At FanFest there was talk of limiting spawns to squad only or perhaps even Merc only, while these variations could be useful maintaining options which allow for team spawn as as well will be important for proper tactical play within PC teams. Binding uplinks to only squad limits the diversity and flexibility of team composition.
Skill Points While I understand and support the move towards longer term SP development and specialization the recent changes in suits combined with the SP cost increase in fittings skills stack with the recent shift of equipment towards a semi "proto requirement" to result in a much higher base SP threshold for playing a Logi. While I cannot at this time identify any specific areas that are inappropriately priced within the new context of Uprising it does seem unfortunate that support play now carries such a heavy burden to attain basic functionality (although admittedly some of this may be alleviated when hit detection is improved).
More feedback will be forthcoming as testing progresses
Cheers, Cross |
Cross Atu
Conspiratus Immortalis League of Infamy
936
|
Posted - 2013.05.10 08:27:00 -
[2] - Quote
An additional note with regards to the new Skill point requirements.
I've done some figuring and I will need roughly 20.2 million SP to do in Uprising what I could do in Chrome with 11 million. Here are the changes in skills/buffs.
Gained Passive bonuses of the racial suits (in my case Amarr)
Lost (skills I had but will no longer have the SP for until after the 20 Mill mark) Hacking L5 Mobility skills (total of 7 levels) Drop Uplink L3 Remote Explosive L4 Weapon ammo L3 Weapon reload L3 All upgrades for non-primary weapon. Sensor skills (total of 9 levels) Assorted module unlocks All vehicle skills.
So having cut all of the above out of my previous build, and ignoring the ability to equip my MAG suits, it will take me nearly twice as much SP under Uprising as it did in Chrome to run the same build.
Again I understand and even support the move to a longer average skill progression but ~20 mill is a pretty hard bench mark to have for someone to get into a class, not so much for vets like me but for new players. In short I'm hoping there is some way to make "the path to Logi" more accessible in the early stages while not sacrificing parity in the skill progression between Logi and other classes.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis League of Infamy
947
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Posted - 2013.05.11 04:08:00 -
[3] - Quote
CCP Draco wrote:Hi Cross Atu, thanks for the feedback!
On the Nanite Injector, we're aware of the location mismatch between the "corpse" and the location you need to use the injector and it's on our list of things to work on.
Technically, the problem is that the "rag doll" plays individually on each client, it's not enforced into a specific location by the server. This saves some processing and network time and makes the rag doll behave better when falling against walls and other objects on your machine. Thus, the server only knows the death location, but at the same time it's only the server that is allowed to confirm that you've successfully revived someone. Nevertheless, we should be able to make this behave better.
Cheers, CCP Draco
Thanks for the response it's really good to hear that is a known issue and being worked on. While it would be ideal to have the ragdoll always represent the point of injection for practical purposes having a clearly defined indicator of the point (current call for help icon is somewhat non-specific much of the time) and perhaps a mildly expanded target area would correct most of the functional problem faced at present.
There's also the additional issue of the revive not working even when the spot is found and the animation sequence triggers, is this issue related to the disparity with the doll as well or is it occurring within another part of the system?
Thanks Cross |
Cross Atu
Conspiratus Immortalis League of Infamy
956
|
Posted - 2013.05.13 17:41:00 -
[4] - Quote
bump in hopes of response about secondary revive bug question |
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