Lonnar
KILL-EM-QUICK RISE of LEGION
14
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Posted - 2013.05.10 01:58:00 -
[1] - Quote
Your specific circumstance notes a strong point. However that's just it ... it's a specific circumstance.
I am however, rather aware of the sheer numbers of Assault suits running around simply because it's a shooter role that everyone is very familiar with. Not too many newberries stop to think about the actual repercussions of having a full Assault team go up against a team well balanced between all 4 suits.
So essentially, your point is valid, however rather situational as not too many good teams/corps/alliances/players will simply stick to just Assault.
There's just way too much diversity in this game to allow everyone to stick to the same generic fit. Everyone develops a role on the battlefield ... and it's the different suits and modules that will enable us to fill that role perfectly. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.05.11 00:43:00 -
[2] - Quote
Val'herik Dorn wrote:Although done oddly in dust the amarrian philosophy of buffering the kitten outta their toys holds true in dust.
In eve they get bonuses tn resistances which in a kind of perverse way the dust omni tank does. Yiu can go either way but somethig suffers be it shield or hp.
I run a true omni tank sitting at... a lot of hp for the medium frame I don't kill fast but long after the other guy has been forced to flee I'm still sitting there lining up shots. With the new rep skills my proto rep is running almost like a complex and a standard on top of a tank that makes old heavies jealous.
Once I skill into assault the bonus to shield regen will make it even more tanky. Basically the amarrian suit is in my humble opinion designed to be more of a point defense suit than a slaughtering machine.
It is interesting to me that the difference in suits actually encourges different playstyles. I like this and don't find it bad. I think it is good for dust to have lots of options not just one class to do all of them.
Pretty much what I was saying.
What even more interesting ... is the differences in playstyles WITHIN the same setup. For example, the Amarr Heavy suits were intended to be used as a point defence. In that respect, I'm rightfully afraid of turning a corner in some of the tighter spaces of some maps and running into a Heavy. However what you're seeing more of these days is due to the sheer bulkiness of the Heavy suits, a line of them marching down the warpath with HMGs overlapping their sprays is equally formidable. Due to their bulk, it's hard to put them down one on one, so you need a few people who are crack shots with a sniper, or a well organized squad in order to put down a couple of Heavies.
Logistic suits have a similar twist. You'd mostly think they'd be support, but I've seen some pretty decent Assault -based Logis. No Repair Tools, no Nanite Injectors. Instead they run with Remote Explosives, Nanohives, and they leave the third Equipment slot empty to free up more PG/CPU for a stronger weapon or higher tier Armor and Shield mods. Ever see a full AV Logi? That's some scary stuff right there. |