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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Mavado V Noriega
 SyNergy Gaming
 EoN.
 
 3031
 
 
      | Posted - 2013.05.08 00:26:00 -
          [1] - Quote 
 So it seems turrets are bugged
 aiming from a high ground to low ground seems i dont get hitmarkers on my blaster
 
 same with elevated positions, ppl on higher ground dont seem to register hitmarkers
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        |  Patoman Radiant
 ZionTCD
 Unclaimed.
 
 93
 
 
      | Posted - 2013.05.08 01:17:00 -
          [2] - Quote 
 I was thinking of making a topic about this, but then again why everyone is experincing it.
 
 I seriously spent minnutes staring at stationary dropships in the sky, shooting my rail guns and not conecting when I shoot right at the middle of the flying bus. The explosion happens somewhere on the ground I am not aiming.
 
 I hope ccp fixes this soon, this uprising patch is all flash, the basic game was all messed up.
 
 Also did they properly balance powergrid and CPU, I have more then enough CPU and not enough power grid, got max cpu and powergrid skills, but still not enough. two fit a large sheild extender and booster. I have to use powergrid expanders and diagnostic to get enough. Aren't you olny suposed to need to do that if you are not maxed out. How are you suposed to fit a proto gun to a tank. Mabey its just sheild but comeon.
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        |  Mavado V Noriega
 SyNergy Gaming
 EoN.
 
 3032
 
 
      | Posted - 2013.05.08 02:56:00 -
          [3] - Quote 
 yup cant hit dopships since they on higher ground
 PG upgrade skill is ALSO glitched pato
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        |  Grezkev
 The Red Guards
 EoN.
 
 248
 
 
      | Posted - 2013.05.08 03:02:00 -
          [4] - Quote 
 
 Mavado V Noriega wrote:So it seems turrets are buggedaiming from a high ground to low ground seems i dont get hitmarkers on my blaster
 
 same with elevated positions, ppl on higher ground dont seem to register hitmarkers
 
 
 I noticed this as well. But I think I have an explanation for it:
 
 I noticed that tank turrets won't fire down after a certain distance. This leads me to believe that the range of the turrets have been reduced not by any actual limit range, but rather by the mobility of the turret itself.
 
 But there definitely is a bit of a glitch present. When aiming up at close targets who are obviously standing right in front of the turret....it hits the wall or ground below them.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 342
 
 
      | Posted - 2013.05.08 03:02:00 -
          [5] - Quote 
 this is a bug and threads in tech support and bug have been made there.
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        |  danny12343331
 SyNergy Gaming
 EoN.
 
 51
 
 
      | Posted - 2013.05.08 03:13:00 -
          [6] - Quote 
 Yeah elevation and depression is opposite of what the turret is suppose to be,for say the depression is suppose to be the elevation and the elevation is suppose to be the depression of the tank turret, also no hit markers when your at and elevated position for say you on the mountain with the rail tank and below are the infantry you shoot at them no hit markers what so ever.
 
 FIX IT!
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        |  Doyle Reese
 OSG Planetary Operations
 Covert Intervention
 
 2
 
 
      | Posted - 2013.05.08 04:01:00 -
          [7] - Quote 
 
 danny12343331 wrote:Yeah elevation and depression is opposite of what the turret is suppose to be,for say the depression is suppose to be the elevation and the elevation is suppose to be the depression of the tank turret, also no hit markers when your at and elevated position for say you on the mountain with the rail tank and below are the infantry you shoot at them no hit markers what so ever. FIX IT!  
 this is actually exactly what I thought, lol
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        |  danny12343331
 SyNergy Gaming
 EoN.
 
 53
 
 
      | Posted - 2013.05.09 03:38:00 -
          [8] - Quote 
 hot fix need it soon
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