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Rickard Nervall
Royal Marine Commandos
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Posted - 2013.05.07 19:48:00 -
[1] - Quote
I'm very new at DUST, I've played other shooters like BF3 and such quite a bit and DUST makes me feel like i'm playing BF2142 all over again (Which is awesome!)
My question is about how to deal with tanks as an infantry, I've read about swarm launchers and the Heavy Forge Gun. So far i've tried using the swarm launchers against some of the tanks out there. I've yet to be able to kill an HAV despite hitting him over 6 times, LAV's are much easier, 1 or 2 shots usually works.
Are forge guns much more effective? Is the difference between milita weapons and basic or even prototype make THAT much of a difference? With low SP, what would be a good place to start to make a secondary training to be effective in anti-armor, would it be better to train for HAV myself and use that instead as a counter?
I've seen players do like 30-40 kills without dying in these tanks, so I'm wondering if it's because the people in my game aren't fielding AT enough or if the tank pilot simply had a very high cost HAV that is much better.
I'm confused a bit as being a Battefield veteran you always had a nice infantry counter to tanks unless the enemy had people actively repair it. |
Rickard Nervall
Royal Marine Commandos
0
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Posted - 2013.05.07 20:38:00 -
[2] - Quote
M3DIC 2U wrote:skilling up swarms and forge makes a big difference. Also, using a flux grenade to first drop the shields, then hitting with a swarm is much more effective. Last, taking down a HAV is a squad effort now, not an individual. One man cannot take down an armor unit anymore, it takes more coordination such as one to drop shields then second and third to pop armor.
some of the new weapons coming may help in taking down different things as well.
Thanks for the tips, I should definitely call up some of my buddies and try anti-armor combos. I think I'll start trying to level up swarm launchers and stick to medium suits, and try using those flux grenades. |
Rickard Nervall
Royal Marine Commandos
0
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Posted - 2013.05.08 05:53:00 -
[3] - Quote
I've started using tanks myself and started losing them fast... Let's just say my wallet didn't agree with me using em all the time.
It's probably because I'm still new at it, but if a fully decked out tank is expensive, the incentive to take it down should be great as the quicker you kill it, the less likely he'll spawn another one in the same battle.
The only big issue is that most pub games have people that don't even have Anti-armor trained at all, so no one uses it, everyone has anti-infantry grenades anyways so that tank driver will end up pub-stomping 30 kills to no deaths, so if I am the only bloody person trying to take him out and fail and no one helps, then is the problem game balance? Or just that most players in pubs don't take initiative to take a tank out.
Sure there are many ways to do it, but almost every single one relies on people without any direct communication teaming up, while the driver only has to summon his HAV and people flock to populate the 2 other seats without any prior preparation or arrangement. |
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