Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
82
|
Posted - 2013.05.07 19:18:00 -
[1] - Quote
I've seen quite a few threads popping up across the board from people complaining that it's broken. However, from my point of view it is working better than before. The range is good, splash is working perfectly, & direct damage is working like a dream.
Now, with all the complaints there must be an issue somewhere. Maybe it's just one particular model that is at fault rather than the whole range? So what are people using? I've seen a couple of people say they're having issues with the EXO-5, is that what everyone else is using.
I just use the standard, as like I've said it works perfectly for me.
Let's see if we can narrow it down, and provide CCP with some assistance before they knee jerk nerf the whole thing. |
Fiddlestaxp
TeamPlayers EoN.
45
|
Posted - 2013.05.07 19:20:00 -
[2] - Quote
I can't tell if you are trolling or not. What makes you think it is better than before? Did you use the MD before? How about now? Have you used it against proto suits? How many direct impacts did it take to kill one? |
Takron Nistrom
eHarmony Inc. Phobia.
86
|
Posted - 2013.05.07 19:26:00 -
[3] - Quote
I partially agree. I don't think it's better, but I hardly think it's been killed. Yes the damage is lower, yes the radius is way smaller, but I used mine in conjunction with flux grenades and got good enough to put a grenade right at your feet so the radius doesn't bug me and with the bonus to armor after the flux grenade does it's job, I hardly notice the damage nerf.
I would say all in all, it's ok.
if you try and bust up someones shields with the MD, yer gonna be punching something, because that is next to impossible. you might as well be throwing sticks of butter.
combine it with flux grenades and that is your sweet zone.
P.S. I use the 'Cyclone' Exo and 2 Complex damage mods on an A/1 Amarr medium frame with flux grenades, a nano hive, and 2 complex armor reps. I do well for myself. |
Smoky The Bear
Intergalactic Cannibus Cartel
26
|
Posted - 2013.05.07 19:29:00 -
[4] - Quote
NIce try.. AR TROLL.. |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
82
|
Posted - 2013.05.07 19:37:00 -
[5] - Quote
Nope, I am being serious.
In Chromosome, I would have issues with some medium/long shots not exploding & just disappearing into the ether. The splash damage was unreliable, any slight incline & the enemy would be unharmed. Even the odd close range shot wouldn't explode, that was very rare though but always at the worst time.
But to me this release just feels better. I haven't had any issues with the MD so far.
Have you had issues with the MD this release?
|
Fiddlestaxp
TeamPlayers EoN.
45
|
Posted - 2013.05.07 19:38:00 -
[6] - Quote
Takron Nistrom wrote:I partially agree. I don't think it's better, but I hardly think it's been killed. Yes the damage is lower, yes the radius is way smaller, but I used mine in conjunction with flux grenades and got good enough to put a grenade right at your feet so the radius doesn't bug me and with the bonus to armor after the flux grenade does it's job, I hardly notice the damage nerf.
I would say all in all, it's ok.
if you try and bust up someones shields with the MD, yer gonna be punching something, because that is next to impossible. you might as well be throwing sticks of butter.
combine it with flux grenades and that is your sweet zone.
P.S. I use the 'Cyclone' Exo and 2 Complex damage mods on an A/1 Amarr medium frame with flux grenades, a nano hive, and 2 complex armor reps. I do well for myself.
Easy shots are just as easy now. I agree with you. Shots that were difficult before are "You better direct impact him" now. Before the terrain was sometimes a friend, sometimes an enemy. Now it is not forgiving.
Flux gernades are essential. I used to run AV because I figured that somebody should. But there is no way that you are killing a proto suit without them. Not going to happen (Unless it is a heavy :P). Having options is nice. MD has no options. Flux only.
Im sure you do well for yourself. Most games I still do pretty well too. The Mass Driver still excels at stomping pubs. It is just pretty useless against anyone with more than 10mil SP. It was situationally useful against them before. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
221
|
Posted - 2013.05.07 19:40:00 -
[7] - Quote
I'm still using mine, It's still usable in combat specifically when combined with flux grenades. but is less likely to send crowds scattering due to reduced splash which was its one real strength. |
Fiddlestaxp
TeamPlayers EoN.
45
|
Posted - 2013.05.07 19:44:00 -
[8] - Quote
Bucktooth Badger wrote:Nope, I am being serious.
In Chromosome, I would have issues with some medium/long shots not exploding & just disappearing into the ether. The splash damage was unreliable, any slight incline & the enemy would be unharmed. Even the odd close range shot wouldn't explode, that was very rare though but always at the worst time.
But to me this release just feels better. I haven't had any issues with the MD so far.
Have you had issues with the MD this release?
The disappearing shots happens quicker this patch. The splash damage was plenty reliable except on certain surfaces (I remember shooting one MSF heavy in the feet SIX TIMES and not doing any damage). I havent noticed a change in this yet.
The main difference is the splash radius and it is smaller and less effective. The boundless now has about the same splash radius as the freedom used to. But does less DPS.
So in order to get an effective MD you take less damage, more CPU, and more PG. Throw increased shield tanking options on top of this and you have one logi that has made poor meta game decisions and regrets spending his skill points all willy nilly.
|
Thor Odinson42
Planetary Response Organization
168
|
Posted - 2013.05.07 19:49:00 -
[9] - Quote
arimal lavaren wrote:I'm still using mine, It's still usable in combat specifically when combined with flux grenades. but is less likely to send crowds scattering due to reduced splash which was its one real strength. It is no longer an area denial weapon.
I actually think I'm getting more kills with it right now overall, but I think that's because people messed up when they skill up and lots of people are easy to kill.
You could get near a corner before and keep 4 or 5 guys at bay while your team was flanking them. This is no longer the case. If you are waiting around the corner because you are scared of the MD rounds going off, don't be. Just proceed around the corner and murder the MD user. It's not hard because he has to hit you 5 or 6 times. If you've been fluxed by him, just wait until your shields recharge.
You should be able to kill him. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
222
|
Posted - 2013.05.07 19:55:00 -
[10] - Quote
Of course you should try to let your shields recharge after being fluxed but 5/6 times if I see I wiped your shields I'm chasing you down to put 3 rounds into your back or chest. very few things walk away from that. On that same note your right its area denial ability feels like zilch right now. I'm up in the air right now and am unsure how much of a "main" it will be for me. |
|
Justin Tymes
Condotta Rouvenor Gallente Federation
85
|
Posted - 2013.05.07 19:55:00 -
[11] - Quote
Thor Odinson42 wrote:arimal lavaren wrote:I'm still using mine, It's still usable in combat specifically when combined with flux grenades. but is less likely to send crowds scattering due to reduced splash which was its one real strength. It is no longer an area denial weapon. I actually think I'm getting more kills with it right now overall, but I think that's because people messed up when they skill up and lots of people are easy to kill. You could get near a corner before and keep 4 or 5 guys at bay while your team was flanking them. This is no longer the case. If you are waiting around the corner because you are scared of the MD rounds going off, don't be. Just proceed around the corner and murder the MD user. It's not hard because he has to hit you 5 or 6 times. If you've been fluxed by him, just wait until your shields recharge. You should be able to kill him.
That' my main gripe with it. You're not area denying anyone with a max spread of 4.0 and the damage of a standard MD from chrome. You're not area denying anyone with Assault rounds that do less damage then a tactical AR. People in ADV and proto suits will just lol and come in close, and then you're screwed. |
IR Scifi
Silver Talon Corporation
25
|
Posted - 2013.05.07 19:55:00 -
[12] - Quote
It never really was a solo weapon (with the exception of people just refused to back the kitten off and let their shields recharge) but now it feels like I might as well be throwing spitwads at the enemy. Shame too, it was just about where it needed to be last patch. |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
82
|
Posted - 2013.05.07 20:08:00 -
[13] - Quote
Maybe it is just my impression then.
I haven't encountered that many PRO suits yet, but I have managed to kill a few of them. Usually have wiped the shields with a flux, and probably 3/4 shots if I'm lucky to get that many off. But most I have encountered have been lower ranks... I'm starting to feel quite conspicuous running around the place in my bright yellow suit while others are all grey.
I have noticed the splash radius reduction, but have taken that to be due in part to balancing & to give meaning to the blast radius increase per skill level.
My apologies if I've riled anyone here, I was just trying to understand what everyone meant with all the "it's broken threads", as my impression has been the complete opposite.
|
arimal lavaren
L.O.T.I.S. RISE of LEGION
222
|
Posted - 2013.05.07 20:12:00 -
[14] - Quote
Bucktooth Badger wrote: My apologies if I've riled anyone here, I was just trying to understand what everyone meant with all the "it's broken threads", as my impression has been the complete opposite.
I was under the impression this was one of the more level headed threads around. |
Cool-Story Bro
Zumari Force Projection Caldari State
0
|
Posted - 2013.05.07 20:39:00 -
[15] - Quote
Haven't been looking around the forum much so no idea if these points have been mentioned previously.
In my opinion the radius reduction was the wrong direction to take, damage should have taken the fall instead(not both). since the area effect was the niche of the mass driver it doesnt make sense to drop the hammer on that.
I've also noticed that not only has the radius been reduced, the splash effect gets reduced significantly aswell as it has a smaller area to operate in, so if you now catch someone on the edge of the now small blast radius it barely tickles them.
An issue i've noticed with long range shots is that the impact does not go off at the right place, you see the nade flying through the air with the smoke trail showing you the trajectory, but then when the nade hits the explosion goes off and extra 5m or so ahead. ofc this can be manually adjusted too but doesnt seem right.
Also i'm finding myself becoming extremely dependent on flux grenades against anyone of any experience as they know their shield will absorb whatever they cant dodge and my area denial potential drops dramatically.
obviously im no game designer so im not going to suggest anything, but right now the mass driver seems to have lost its effectiveness at its role as im finding the AR is keeping more people suppressed/ducking/behind corners.
|
Fiddlestaxp
TeamPlayers EoN.
48
|
Posted - 2013.05.07 21:51:00 -
[16] - Quote
Bucktooth Badger wrote:Maybe it is just my impression then. I haven't encountered that many PRO suits yet, but I have managed to kill a few of them. Usually have wiped the shields with a flux, and probably 3/4 shots if I'm lucky to get that many off. But most I have encountered have been lower ranks... I'm starting to feel quite conspicuous running around the place in my bright yellow suit while others are all grey. I have noticed the splash radius reduction, but have taken that to be due in part to balancing & to give meaning to the blast radius increase per skill level. My apologies if I've riled anyone here, I was just trying to understand what everyone meant with all the "it's broken threads", as my impression has been the complete opposite. Not riled at you, or anyone. Just wish CCP could have left well enough alone. My writing style is thus: Point by point deliberation and rebutal. I don't like wasting time with formalities for the most part. Its not that I don't like you or anything like that, I just disagree with ideas sometimes.
The thing is I can't even harm a well equiped player with it. If I have to use flux nades, Why wouldn't I just use a different gun and flux nades? Or a Scrambler Rifle and locus?
What purpose does the gun currently have? Very effective against heavies (Along with every other combo in the game at this point) Rez denial? Does it still perma kill? I think it does, but am not 100% sure.
|
Grezkev
The Red Guards EoN.
248
|
Posted - 2013.05.07 22:29:00 -
[17] - Quote
Bucktooth Badger wrote:I've seen quite a few threads popping up across the board from people complaining that it's broken. However, from my point of view it is working better than before. The range is good, splash is working perfectly, & direct damage is working like a dream. Now, with all the complaints there must be an issue somewhere. Maybe it's just one particular model that is at fault rather than the whole range? So what are people using? I've seen a couple of people say they're having issues with the EXO-5, is that what everyone else is using. I just use the standard, as like I've said it works perfectly for me. Let's see if we can narrow it down, and provide CCP with some assistance before they knee jerk nerf the whole thing.
I already pointed out the flaw and I'll do it again:
The smoke trail's arc is disproportionate with that of the shell. The smoke trail shows the shell moving at a slower speed and over a shorter distance than it actually travels. You can observe this two ways:
1) Fire a shell from a high roof to the ground below. Pay close attention to the fact that (a) the shell explodes before the smoke trail reaches the grounds and (b) the smoke trail will hit the ground at a shorter distance than where the explosive hit.
2) Fire from the ground up to a building and try to get your shell to *just* bypass the roof so it keeps going. You'll notice if you do this correctly, the smoke trail will still smash into the building, despite the shell going over it. |
total masshole
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2013.05.07 22:42:00 -
[18] - Quote
Bucktooth Badger wrote:I've seen quite a few threads popping up across the board from people complaining that it's broken. However, from my point of view it is working better than before. The range is good, splash is working perfectly, & direct damage is working like a dream. Now, with all the complaints there must be an issue somewhere. Maybe it's just one particular model that is at fault rather than the whole range? So what are people using? I've seen a couple of people say they're having issues with the EXO-5, is that what everyone else is using. I just use the standard, as like I've said it works perfectly for me. Let's see if we can narrow it down, and provide CCP with some assistance before they knee jerk nerf the whole thing.
the damage of a freedom's splash went from 139 to 115.. also the %15 from weaponry 5 is gone, so yea.. it's officially a support weapon now. |
ca ronic
Moffit Bros
7
|
Posted - 2013.05.07 22:45:00 -
[19] - Quote
I skilled mass driver, splash used to make up for my bad aim some, then they nerf the radius. I agree once their shields are gone it has great power. I think i should have invested in the assault rifle though. |
dingus munigus
Onslaught Inc RISE of LEGION
1
|
Posted - 2013.05.07 22:50:00 -
[20] - Quote
Grezkev wrote:Bucktooth Badger wrote:I've seen quite a few threads popping up across the board from people complaining that it's broken. However, from my point of view it is working better than before. The range is good, splash is working perfectly, & direct damage is working like a dream. Now, with all the complaints there must be an issue somewhere. Maybe it's just one particular model that is at fault rather than the whole range? So what are people using? I've seen a couple of people say they're having issues with the EXO-5, is that what everyone else is using. I just use the standard, as like I've said it works perfectly for me. Let's see if we can narrow it down, and provide CCP with some assistance before they knee jerk nerf the whole thing. I already pointed out the flaw and I'll do it again: The smoke trail's arc is disproportionate with that of the shell. The smoke trail shows the shell moving at a slower speed and over a shorter distance than it actually travels. You can observe this two ways: 1) Fire a shell from a high roof to the ground below. Pay close attention to the fact that (a) the shell explodes before the smoke trail reaches the grounds and (b) the smoke trail will hit the ground at a shorter distance than where the explosive hit. 2) Fire from the ground up to a building and try to get your shell to *just* bypass the roof so it keeps going. You'll notice if you do this correctly, the smoke trail will still smash into the building, despite the shell going over it.
This is what's bugging me the most. I can deal with the blast radius/damage nerf. Not being able to aim effectively because of a misleading arc is frustrating and difficult to compensate for.
|
|
total masshole
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2013.05.07 22:51:00 -
[21] - Quote
Fiddlestaxp wrote:Bucktooth Badger wrote:Maybe it is just my impression then. I haven't encountered that many PRO suits yet, but I have managed to kill a few of them. Usually have wiped the shields with a flux, and probably 3/4 shots if I'm lucky to get that many off. But most I have encountered have been lower ranks... I'm starting to feel quite conspicuous running around the place in my bright yellow suit while others are all grey. I have noticed the splash radius reduction, but have taken that to be due in part to balancing & to give meaning to the blast radius increase per skill level. My apologies if I've riled anyone here, I was just trying to understand what everyone meant with all the "it's broken threads", as my impression has been the complete opposite. Not riled at you, or anyone. Just wish CCP could have left well enough alone. My writing style is thus: Point by point deliberation and rebutal. I don't like wasting time with formalities for the most part. Its not that I don't like you or anything like that, I just disagree with ideas sometimes. The thing is I can't even harm a well equiped player with it. If I have to use flux nades, Why wouldn't I just use a different gun and flux nades? Or a Scrambler Rifle and locus? What purpose does the gun currently have? Very effective against heavies (Along with every other combo in the game at this point) Rez denial? Does it still perma kill? I think it does, but am not 100% sure.
it's niche now is to kill a freshly revived player
|
First Prophet
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
69
|
Posted - 2013.05.07 23:31:00 -
[22] - Quote
MD users are apparently the chillest of all weapon users.
But yeah, to echo some others, the gun was intended as an area denial weapon, and with the reduced splash, it's sort of lost that ability. The lower damage is also pretty noticeable. That said I'm still doing pretty well in games, although I attribute that to the issues everyone else is having. (Different aiming, HMG nerfs, range nerfs have especially been a good buff to my MD.) |
Thog A Kuma
Planetary Response Organisation
70
|
Posted - 2013.05.08 01:24:00 -
[23] - Quote
Something only I seem to be bitching about and (to my knowlege) nobody has agreed, or told me it is not an issue:
The dead guys sometimes disappear when I shoot them. not ragdoll go flying, just Poof..gone.
I most often miss the +50 dead guy alert so I go looking wondering if he's run around and is now stalking me. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |