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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Draco Cerberus
Hellstorm Inc League of Infamy
35
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Posted - 2013.05.07 18:23:00 -
[1] - Quote
I don't have a specific spot where I saw it but there seems to be a few places where the plants aren't attached to the ground. Spent some time wandering around a skirmish map where the grass and shrubs were waist height rather than ground height near objective E on a map I don't recognize. |
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CCP Android
C C P C C P Alliance
11
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Posted - 2013.05.08 05:55:00 -
[2] - Quote
Hi,
This sadly happens in a few areas around the maps. The thing is, fixing this is not as simple as finding the strip of grass and re-adjusting it. The foliage system is made to work on large maps and to automatically adjust to the more dynamic areas of our maps. So for now we have to live with a little bit of an inaccuracy in a few areas.
That being said, we are still working on improving this system, so with every update we should get more accurate planting . |
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SGT NOVA STAR
Hellstorm Inc League of Infamy
44
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Posted - 2013.05.08 06:51:00 -
[3] - Quote
iv also noticed that when im in my tank driving around, grass just pops up out of the ground like it just grew in a matter a seconds lol actually funny to see. haven't seen that since just cause 2. |
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CCP Android
C C P C C P Alliance
13
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Posted - 2013.05.08 07:50:00 -
[4] - Quote
We can only show foliage a certain distance from your character due to performance reasons, We are working on ways to make it less noticeable though. That is, having this transition smoother
This is mostly noticeable when you are traveling fast so its "normal" that you notice this more when you are using a vehicle |
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ladwar
Dead Six Initiative Lokun Listamenn
343
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Posted - 2013.05.08 07:54:00 -
[5] - Quote
when looking at long range bodies do not render. using the large rail gun. not seeing bodies makes it super hard to shot them . |
SHANN da MAN
D3LTA FORC3 Orion Empire
9
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Posted - 2013.05.08 16:23:00 -
[6] - Quote
It appears that they turned down the draw distance on objects to improve frame rate, but they turned it down a bit too far which accounts for foliage popping up for vehicles. And they don't have a proper priority system in place that would render high priority objects (enemy mercs/vehicles) at max range and lower priority objects (vegetation) at shorter distances |
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