|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
WarRavens Orion Empire
1255
|
Posted - 2013.05.07 17:58:00 -
[1] - Quote
Noticed there's a lot of people complaining about weapon ranges, mostly because of the Assault Rifle, so I decided to answer your question.
BECAUSE IT'S A BLASTER DUDE!
EVElopedia wrote:Blasters are an extremely short range, highly destructive weapon system. Blasters possess high tracking speeds, short cycle times, and high volley damage, and as a result are one of the most powerful weapons available.
A GALLENTE Assault Rifle is -going- to have short range due to it's high damage potential, and it never lost any of that damage potential - people just stopped stacking damage mods because now they have a reason to tank what with the engagements being a lot closer to home than 100+ meters where only other AR/LR users would engage you.
If you want to complain and whine about it, try using the Tactical Assault Rifle - I'm not having any issue with it and I actually like the new scope that's been fixed to it (though it could be a little less green).
Or alternatively why not try out the Scrambler Rifle that's coming out? It'll have longer range than the Assault Rifle but is designed to be used against Shields, something I'm still seeing quite a bit of as everyone that used the Assault Rifle has this weird obsession with speed (Caldari Assault Suit). Because lord knows you all *****ed about the Laser Rifle being over-powered because it did a better job than you did at the 80-100m engagements, so they fixed that.
It's not secret that Sharpshooter absolutely broke the freaggin game and now that's it been removed we're all at an equal playing field. Armor Tanking is more viable now that the range is similar and Scrambler Rifles, doing more damage to shields, won't interfere as much with that.
Just saying, you can't complain about Laser Rifles/HMGs being over-powered and have them get nerfed without something happened to your "Chosen One" play-style. |
Aeon Amadi
WarRavens Orion Empire
1255
|
Posted - 2013.05.07 18:02:00 -
[2] - Quote
Himiko Kuronaga wrote:In a game about guns, limiting weapon range via disappearing shots is a pathetic way to balance.
We had a Ballistics system and everyone complained about hit detection - thus, Hit Scan. That system was put in place by YOUR FEEDBACK.
Edit: At the same time they nerfed the Scout to oblivion and it has -yet- to be buffed back to it's previous power because whiners were complaining that they couldn't hit them.
ANOTHER EDIT: Also, if you paid attention, the Devs said they were going to implement Falloff later down the line once they get everything else out of the way. |
Aeon Amadi
WarRavens Orion Empire
1257
|
Posted - 2013.05.07 18:32:00 -
[3] - Quote
Himiko Kuronaga wrote:It wasn't my feedback that got weapon ranges nerfed to oblivion, I assure you. The way to fix hit detection would have been to fix hit detection. Instead, they swept it under the rug by destroying weapon range across the board and putting in hit scan. And I'm OK with hit scan in a game with handheld railguns, but not with weapon range limitation.
And I did pay attentention and am aware of the falloff implementation that was mentioned. I also have payed attention to the rate at which CCP implements things over the last decade, and the ratio of features that say they will implement but never do.
If we get it, it will be a miracle. It will be another miracle if it comes in within two years. And then it will be a miracle if it works properly in five.
I don't think its unreasonable for people to be discontent with the sad state of affairs in the meantime.
I've been beta-testing Dust 514 since June, 2012. Every single build has felt like a completely different game. I was one of the Evil AR Kings before Chromosome - when they nerfed the Tactical Assault Rifle and removed the Scopes on all of the others. Now that the Tactical has been re-buffed, I feel as though I might be back to my former power.
It's an adjustment that people just need to get used to. Chromosome was terrible when it first came out because people complained so much. Let a week go by when we get new maps and they'll have something new to ***** about, to self-serving little.....
Anyway, when I said 'your feedback' I was speaking generally. As far as Hit Scan - it works a lot better than Ballistics in terms of memory and we are on an old console (in before bitching about it not being on PS4). There's a reason that the Battlefield 3 staff had to reduce player counts and map sizes in the console version. Beyond that, I would much rather have all of that memory dedicated to an immersive world where all the suits and guns have a racial variant that acts differently.
Matter of opinion I guess.
Regardless, the Assault Rifle is a Blaster! It's not meant to have long ranges and it sure as hell wasn't meant to have 100m+ ranges where even Snipers were feeling on edge. |
|
|
|