Wakko03 wrote:I know you are super busy dealing with all the nonsense you failed to consider when trying to put this game out on the market, and I had a thought that maybe you would fix this on the 14th.
Just why doesn't this skill effect affect the grenades?
You required me to get a level 1 in the Explosives skill with the tag line of "3% reduction of CPU usage per level." in order to get grenades level 1 thru 5. In case it wasn't obvious, WHAT ITEM(s) Specifically does this skill reduce the CPU by 3%?
That is all you put there. And couldn't even tell me why grenades are not explosives.
This compared to other bigger problems is a no-brainer by comparison and should take but a moment to answer or resolve, yet it fell by the wayside to more pressing concerns.
But then maybe this bump is from the fact that you (CCP) are telling me, that I have a chance to get a additional 1 TIME ONLY respec-ialization of my skill points if I submit a ticket to you, can you at least tell me some things about the game to help me at least decide where my skill points should be used.
I'd like to know the RANGE on my weapons (ALL of them, even tell me how far my clone can toss a grenade)
I'd like to know just what the KICK and Dispersion Levels on my weapon are - if they have one and I have to spend 2 weeks of heavy SP grinding to find out if a 3X skill is worth it over another one. (hey if it is the same for each one, that just made your job easier, why not discuss it.) Or discuss the fact that there is no Kick & Dispersion skills associated with the flavor of the moment the Scrambler Rifles?
I'd like to know just what is the direct damage of my AV grenade, frag. If they have a seek range and then claim that one is different than another show it, so I have a comparison to learn when to use what.
I'd like to know when ISK Contact Grenades will be available on the market since thier AUR counterparts are ripping me up for 18cpu and 3pg while my core locus at 48cpu and 6pg make fitting some things annoyingly hard to do. (see definition of Pay to Win)
These are just some of the things I have taken advantage of knowing in other fully released games that I have played and was wondering when I might get at least some of this squared away since CCP also put a time limit on when I can request a RESPEC.
About your skill tree.... SHOW the effect. Efficacy is a bad word here, case in point something simple like:
Shield Extensions
-Advanced understanding of dropsuit shield enhancement.
-Unlocks access to Shield Extender dropsuit Modules.
- +2% to Shield Extender Module efficacy per level. [Max +10%]
(simple no brainer here....(2% / 10%)
Basic 22Hp ( 0.44 / 2.2) =24.2 ; Enhanced 33Hp ( 0.66 / 3.3) =36.3 ; Complex 66Hp (1.32 / 6.6) =72.6
Now for the confusing part, CCP used the same equation for a percentage already... how did you do the math?
Shield Recharging
-Advanced understanding of dropsuit shield recharging. (which is not that much different than enhancing a specific function)
-Unlocks access to Shield Recharger dropsuit Modules.
- +3% to Shield Recharger Module efficacy per level. [Max +15%]
(For this we will need a volunteer suit, as the Basic Shld Rech does 15%, enh 25% , Comp 42% because if you thought it just added to the % you are wrong, ie 15% does not become 18% with 1 SP level; it is actually 3% of the value you get from the first equation)
Amarr A-1 Medium Frame Assault (Basic Non Racial)
Shld Rech; 20HP/s
Basic 15% = 3 (so 3% of 3 is 0.09 with a max of 15% at 0.45) = 23.45HP/s with Module Skill at Lvl5.
Enh 25% = 5 (0.15 / 0.75) = 25.75HP/s
Comp 42% = 8.4 (0.252 / 1.26) = 29.66HP/s
I haven't even bothered with stacking penalties as neither did CCP as they still didn't fix the Damage Bonus section of the dropsuit fitting to actually tell me how much damage I am doing correctly.