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ARF 1049
Kirkinen Risk Control Caldari State
16
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Posted - 2013.05.07 14:52:00 -
[1] - Quote
OH MY GOSH these have been buffed so much making nova knives a playable weapon along with the aim assist for melee so i run a Minmatar light frame with knives or shotgun (all of it prototype) but it has been a good update on my side accept for the shotgun nerf... what was wrong with them?!
for once in my life on dust, people can now genuinely fear nova knives getting 1 hit KO on a heavy while it is charged. Flanking and running into a group while the rest of my squad pushes from the front :) i could get used to this. Of course... it is still buggy and i can't stand the bleed out screen. :/ but yah now things change sometimes not for the better |
Shouper of BHD
Better Hide R Die
90
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Posted - 2013.05.07 14:56:00 -
[2] - Quote
ARF 1049 wrote:OH MY GOSH these have been buffed so much making nova knives a playable weapon along with the aim assist for melee so i run a Minmatar light frame with knives or shotgun (all of it prototype) but it has been a good update on my side accept for the shotgun nerf... what was wrong with them?!
for once in my life on dust, people can now genuinely fear nova knives getting 1 hit KO on a heavy while it is charged. Flanking and running into a group while the rest of my squad pushes from the front :) i could get used to this. Of course... it is still buggy and i can't stand the bleed out screen. :/ but yah now things change sometimes not for the better
saw someone do this to my brother, reminds me of another game called the Hidden. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.05.07 18:25:00 -
[3] - Quote
Yup, nova knives are awesome...but only if you spec them up all the way
It's a different play style though, you need to be waaaay more situationally aware than an AR player. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
34
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Posted - 2013.05.07 18:45:00 -
[4] - Quote
They outclass Shotguns now, which is upsetting, seeing as I made the decision to pick Shotties over Knives. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.05.07 19:04:00 -
[5] - Quote
VLIGHT5 wrote:They outclass Shotguns now, which is upsetting, seeing as I made the decision to pick Shotties over Knives.
They don't...you can kill stuff quite a way further out with shotguns even after the patch. Knives require a lot more micro managing because you really have to be in your opponents face to stand a chance.
Having said that, once you get the hang of it, it's good fun. You won't get those crazy 40-1 KD ratios as with the laser rifle pre-patch, but the kills are soooooo much more rewarding. Nothing like stalking a heavy for a while before picking your place of attack |
Maken Tosch
Planetary Response Organization
2211
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Posted - 2013.05.07 20:33:00 -
[6] - Quote
I'm still in the process of understanding everything that's going on here with the knives and intend to post a detailed report on it via one of my diaries so players can know what to expect.
They have been buffed incredibly so much that I was able to go 13/9 in one match alone which is an incredible record on my part and I am now able to cause much greater disruption in a squad's unit cohesion as I clash left and right picking off one or two kills while the enemy is too distracted to notice my team is about to overrun them. The fear factor increases five fold when in cramped spaces in dark corners of the map. It's absolutely intense that I find myself standing up playing the game.
The only downsides are that I can't sprint with a charged nova knife and the lunging effect (if there is any) doesn't seem all that apparent when I melee or charge the knife. However, the returns are much greater now compared to the effort put into utilizing them. |
DeadlyAztec11
One-Armed Bandits
226
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Posted - 2013.05.09 23:53:00 -
[7] - Quote
I went 17/9 with my Ishukone Nova Knives...
My friends! I have seen Heaven! The gates are Bacon & Honey Ham Flavored! The Fountains of Pepsi & Coke run free! And the Angels hold Nova Knives!
I am |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
474
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Posted - 2013.05.10 00:31:00 -
[8] - Quote
R'adeh Hunt wrote:Being able to charge your knife while sprinting is a MUST though...please fix this asap CCP!
Absolutely not. It would be way OP. Knives are fine right now, they shouldn't be touched. |
DeadlyAztec11
One-Armed Bandits
228
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Posted - 2013.05.10 01:17:00 -
[9] - Quote
Arramakaian Eka wrote:R'adeh Hunt wrote:Being able to charge your knife while sprinting is a MUST though...please fix this asap CCP! Absolutely not. It would be way OP. Knives are fine right now, they shouldn't be touched. Agreed! You let that happen and the fools will cry OP and we will be left with toothpicks (the stupid plastic ones!) |
Maken Tosch
Planetary Response Organization
2237
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Posted - 2013.05.10 04:10:00 -
[10] - Quote
Arramakaian Eka wrote:R'adeh Hunt wrote:Being able to charge your knife while sprinting is a MUST though...please fix this asap CCP! Absolutely not. It would be way OP. Knives are fine right now, they shouldn't be touched.
Now I'm starting to have second thoughts on the sprint part. Keep as is and the avoid the "NERF KNIVES" threads, or add sprint/charge support and get endless "QQ NERF KNIVES" threads? |
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Maken Tosch
Planetary Response Organization
2237
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Posted - 2013.05.10 04:11:00 -
[11] - Quote
By the way, something for you to read about the damage.
https://forums.dust514.com/default.aspx?g=posts&m=678236#post678236
Maken Tosch wrote: ===Update May 10, 2013===
Ok guys. The results are finally in after a some long tests to bring you this important information.
Each test required an an unwitting test subject of various classes of suits in controlled conditions which is why each test took so long as they were hard to come by and I often ran into mercs who spotted me first but I had to allow them to kill me because I didn't want my end-of-match stats to be skewed by my attempts to save myself. So here are the results.
Nova Knives deal twice the base damage via double strike with only the instant attack (no charge). Example: ZN-28 Nova Knives have a base damage of 150HP per knife in each pair which brings the total to 300HP without the charge.
The following tests were conducted with the following suit:
[Test Suit Please Ignore]
Scout G/1-Series 1x ZN-28 Nova Knives <--- Testing tool (only for conducting the test, never for self defense) 1x Exile Assault Rifle BPO <--- For observing target's armor and shield stats from a distance (never used) 2x Militia Profile Dampener BPO 2x Militia Shield Extender BPO 1x Active Scanner <--- For isolating test subjects.
NOTE: As you can see, no damage mods were used, no Minmatar Scout Dropsuit bonus applied and I have not yet trained for Nova Knifing Proficiency.
Test #1
Map: Skim Junction Skirmish Controlled Condition: Camping a blaster turret that I hacked and left alone as bait. Unwitting Subject A: Amarr Assault with nearly 300HP on his shields. Results: 300 Damage dealt (instant attack) which practically ate up all of the subject's shield and scratched its armor leaving the poor subject with only 97 points of armor left. I let the subject kill me as a reward for participating in this experiment.
Note: There were actually two subjects in this match but forgot the stats of the first one and had to redo it.
Test #2
Map: Manus Peak Controlled Condition: Northwestern hills where snipers perch. Unwitting Subject B: Gallente Scout with a combined shield/armor total of 370 HP. Results: 370 Damage dealt (charged attack) which basically killed him.
Test #3
Map: Line Harvest Controlled Condition: Northeastern hills Unwitting Subject C: Militia Amarr Heavy. Unable to see stats clearly because me and him were playing cat and mouse. Results: Dealt and unknown amount of damage with only a single charged attack but left him with only 2 points of armor left (stats finally appeared at the last moment). After looking up the market on the base stats, the militia heavy suit has base shield of 405 HP and base armor of 304 HP which brings the base total to 709 HP. Assuming the subject wasn't wearing any defense modules, I have dealt approximately 707 HP with a single charged attack. As as reward for participating, I let the heavy kill me with a forge gun.
Interesting Note
On two of the tests conducted (#2 and #3), I noticed that the end-of-match stats for total damage dealt was 748 HP per match. This was an odd consistency because I don't recall doing any more than 370 HP in test #2. If my theory is correct, then the total damage per charged attack is 748 HP. Please keep in mind that in all tests conducted, I never used any damage modifiers, only a Gallente Scout suit was used, I have not trained Minmatar Scout Dropsuit yet, and have not trained anything into Nova Knife Proficiency. This data is based strictly on the base stats of the ZN-28 Nova Knives.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 19:02:00 -
[12] - Quote
Maken Tosch wrote:Arramakaian Eka wrote:R'adeh Hunt wrote:Being able to charge your knife while sprinting is a MUST though...please fix this asap CCP! Absolutely not. It would be way OP. Knives are fine right now, they shouldn't be touched. Now I'm starting to have second thoughts on the sprint part. Keep as is and the avoid the "NERF KNIVES" threads, or add sprint/charge support and get endless "QQ NERF KNIVES" threads?
They would still be balanced.
Gun users have a major advantage at range where knifers do zero damage. So that's 1:0 in favor of gun users. Up close, due to transversal speed the clear advantage goes to the knifer. Keep in mind up close isn't like "shotgun close"...it's "in your face" close. Unless you are really that close the gun user still "wins" because the knifer does zero damage. So at short range it's balanced because often no one will do any real damage because the knifer won't be in range and the gunner won't be able to aim quick enough. So that's 2:1 at short in favor of gunners still. Now at "in your face distance" the knifer has, and SHOULD HAVE the clear advantage...just like the gunner has the advantage at range.
Scouts are paper-thin...while assault/heavies have a tank. In return, scouts get the speed advantage. In short, that's balanced.
Not sure if you played EVE, but if you have:
Anyone complaining knifers do too much damage is like someone complaining about a Deimos slaughtering his 1400mm Tempest at 1km distance. Because those very same people won't ever say their tempest does too much damage when it meets the same Deimos at 80km.
People simply need to come up with tactics. As a knifer your job is to stay the hell out of sight at range. That's your main tactic. As a gunner, you're tactic is the exact opposite. No matter how much damage knifers do, at range they are 100% worthless and simply die. So why shouldn't knifers have the same disadvantage up close?
There are entire maps where knifers are useless because they're so open. You can't sneak up on people well enough without being spotted too far out...so you simply die in a hail of bullets. So why shouldn't there be maps where knifers and other close range dudes should have the advantage? |
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