Kazeno Rannaa
Seraphim Initiative. CRONOS.
166
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Posted - 2013.05.07 14:52:00 -
[1] - Quote
Well, officially I have had about 6 hrs of play into the new Uprising build. I have to say I was excited and I am now a bit saddened by some of the glitches that persist still while having moments of elation.
SUITS
First off, I have to say the new suits look great. Though the big yellow panels on the Logi suits, instead of some camo with the yellow worked into the pattern. They scream shoot me because of the huge amounts of 3M safety paint that has been used. The suits feel good (for the medium frames that is, while the minnie light/scout is about as SQUISHY as they come - it may be in need of a slight armor boost, or better yet would be a slight CPU buff (15% would be my guess)).
It seems the suit for the day is a hybrid of logi-assault. At least that is what is being seen on the battlefield so far.
Also, I don't know if it is me, but IT TAKES FOREVER (at least that is how it feels at times) to cut through someone's shields and armor with the trusty AR.
EQUIPMENT
So I haven't yet had the opportunity to try everything out yet, but i can say that the adjustments (more like the nerfing of the Nano hives, especially the removal of the gauged nano from the market with the fact that it is basically a regular nanohive - found out because I still had some from the Human Endurance Event - WTF CCP!?!?!) What was the thinking behind this nerf?? Other than that the hives seem to work pretty good as long as you don't get the equipment wheel bug that doesn't allow you to get the gear out and use it.
Nanite injectors; well let me say the new screen, this idea of better situational awareness which is based upon a map that even when zoomed in a player cannot see a damn thing on it, is the worst possible incarnation of squad pick up in an FPS. While everything has looked great up until that point, this portion was an epic fail. Should have left t the way it was with a player being able to still see through the eyes of their clone, just that if you wished to give better situational awareness, then allow for a pivot of the head of 30-40 degrees in all directions. You would be able to look around and notify the logi where you are while not having the advantage of being fully mobile as when someone hasn't lost a gun fight.
Also the nanite injectors seem to only be working for certain people and about 50% of the time. Sad face
I have heard there are still problems with the lock on portions of the armor repair tool with fast moving scouts, other than that I have no further input. I need to test it out.
WEAPONS
The AR is still the go to weapon for now with the upgraded sights. The ACOG sight for the burst and TAC AR are kind nice with widened sight picture with ADS. Yet the aqua tint on the scope lens, was that necessary? It seems a bit unnecessary. The sound affects seem to be a replay of the hollow sounding gunfire that was glitching in and out 2 builds ago, and again especially so in the confines of the compounds and in CQC. The TAC AR is SUPPER Over Powered. The damage is insane!
The burst AR on the other hand seems like I can't hit the broad side of a barn 50% of the time, while the other times I hit with 1 out of 3 rounds from the burst fire.
SMG feels good and the new Breach SMG sound sounds pleasing to the ear along with the new bell'ish "DONG" for every kill. Almost makes it like a gameshow. Other sidearms have not come across my table as of yet waiting on the new toys to be released.
VEHICLES
Well have driven the LAV, and with the new control schemes available along withe the added weight (thought it still seems a bit top heavy for how many times I have rolled the thing while navigating the smallest of hills, LOL!) make the vehicle a lot more reasonable in its incarnation of physics.
CONTROLS
Well I have to say this is where I become disappointed. Granted the graphics look great, while being a bit cartoonish (almost like i am on mushrooms or LSD), the environment is just as grippy, glitchy, and filled with pit-falls as Chromosome was. Corners grab, pebbles trip, and the grass seems to be tearing at my suits. The environments should be looked at again to see where the collision issues are arising from and how they may be addressed.
The gun game is a bit jumpy, especially if you forget to turn off the aim assist. The ADS input lag is tremendous with the panning left and right being TOO slow to track a target as they run. This needs to be sped up by 15-20%.
The general feel of the controls feel a bit slowed or like the fact that the dead zone seems to be too large for the DS3 controller. Input also at times stutters and there are occasions where the use of controls doesn't produce the desired result ( i.e., won't deploy the equipment from the equipment slot).
General THOUGHTS
In general I still don't know how I feel because of the fact that there is still more to come soon, I need to test the scrambler rifle and flaylock pistol, and I have yet to settle into a habituated feeling of the game mechanics while having forgotten the mechanics of the previous build.
I reserve the right to add more content.
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M3DIC 2U
Hellstorm Inc League of Infamy
54
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Posted - 2013.05.07 16:28:00 -
[4] - Quote
Tracking with a sniper rifle is much more difficult due to panning speeds. Though I'm trying to adjust input sensitivity to see if that helps. AR follow, isn't too bad. Haven't tried others out yet, but might tonight.
I love the new graphics and feel the game became much more difficult in terms of gaining kills. Gone it seems are the days of downing 5-6 in a row and stomping through the bones without a repair, reload, or screaming for ammo becaue no one brought a real nanohive. |