Klit Eastwood wrote:This build needs a lot of work CCP. Its not as funny to play now. The graphics are great and the game looks beautiful. Everyone in the game looks like they are half an inch tall though. Its like you have zoomed the game out now. Clones that are 20 m away look like they are 100 m away now. They are very hard to see or even hit now. Not to mention how well they blend in with the walls and other parts of the environment. Radar or mini map, however you want to refer to it, doesn't even work unless you are just wanted to see where blueberries are. The other day i was playing in a match on my radar there were nothing but blue berries all around me, so i go up this stairwell (thinking its safe here bc all the blueberries ) walk up it and boom there are at least 6 enemies standing at the top. Needless to say that turned out horribly for me. How could it not pick up 6+ enemies on radar at about 5m away. Im sure all of these people haven't trained up there profile damp either.
There is no difference in my k/d production with my char that has around 8.5 m sp and my char that has 1.8 m sp. The only difference i have noticed is that my char with 8.5 m sp can absorb more damage and waste a lot more isk on better gear that does help. The range on everything is horrible now. If u are not using a sniper riffle or a tactical riffle your not even in the game. I use to do plenty of killing with good skills and low end guns in the last build. I.E. the militia assault riffle, exile, even the gek. Now even the duvolle is not that great. This is a prototype gun. There is something wrong with this picture. It is extremely hard to hit anything. I have tried all the settings for aiming and aim assistance on and off. i see no difference. I do think zooming the game in some (which would make clones a little bigger) would help out with some of this. Grenades are another problem sometimes u can see the grenade and other time you are looking at the guy throwing them, you see the motion but never see the grenade. So u are moving around trying to get out of the way of it but you dont know where this "cloaked" grenade is.
This build so far has not been very fun at all. Its to the point of i have basically given up on assault class, which i love the role. Now i have to sit on a mountain or roof top away from the action and snipe or most of the time i just bring in AA a kill jeeps, tanks, and turrets. Which btw i find painfully boring. I do understand that this is not the finish product. Ater playing eve for 3 years i have told everyone that it was the best game i have ever played. When i heard you guys were making dust 514, i was so excited. I love fps. I knew if u guys made a fps after your eve model then it was going to be epic.
The last build i was totally on board and i quit playing all my other games i have and quit buying games bc i thought this was it. I will have no more need for other games. Now that the new build is is out i was equally excited. I scheduled my off days at work to play it and see how everything worked. I spent 3 hours looking at all the skills and items before i ever placed any of my sp. And now i feel it was a huge disappointment. In eve every skill mattered, it made your char better in some way. In dust u have to train skills that have no function other than unlocking ones that do. That is a waste of sp. If i only need a skill on lv 1 to unlock what i need unlocked why would i skill it to lv 5 there is no advantage for me to do this. I dont think that was well thought out, nor usually for for a dust merc. I have also noticed some of the things you have fixed are still horrible and force you to use stuff you wouldnt want to use.