Engvar Selequel
Blades of the Darkmoon
0
|
Posted - 2013.06.22 18:11:00 -
[1] - Quote
Heavy player here! Battle from my point of view. With controller settings as fast as possible...
-Stand behind a crate, hold down a hallway. Unless they throw grenades, I can't turn around before they go off, let alone run.
-Stand behind a crate, hold down a hallway. Militia assault rifle sneaks up behind me. I can't turn around fast enough to return fire, or walk to the other side of the crate for cover.
-Nobody placed a drop uplink. I have to walk up to the battle. Wide open space. Sniper hits me once, no problem, twice, worried... third time, he has to reload now, I'm safe... no, too slow. (I run with this sniper now, and he still laughs at me.)
-Walk up on a guy with a light suit and any gun but shotgun. He walks backward while shooting me because he knows I can't get into range fast enough.
-Walk up on a guy with a light suit and a shotgun, he rushes me and strafes back and forth, because he knows I can't move fast enough to kill him if he moves sideways, and strafing through the stream of bullets mean he only takes a little damage.
-Walk up on a guy with Nova Knives, he runs right up to my barrel and two shots me, or if his knives aren't upgraded, he just walks around me in circles because I'm helpless.
-Adv Amarre Heavy + Boundless HMG < Adv Medium + Duvolle
-Adv Amarre Heavy + Boundless HMG = 80K Isk before upgrades
-Finally get enough skill points to upgrade past the Boundless HMG, only to realize that everything higher deals less damage, overheats faster, and costs more.
-Switch to militia assault with a basic drop uplink, get 2000+ WP in a game. Heavies don't get WP from equipment though. |
Engvar Selequel
Blades of the Darkmoon
5
|
Posted - 2013.07.03 03:04:00 -
[2] - Quote
The range increase is nice, but the reticule still causes an issue. Even while aiming, it doesn't get very small. The large spread means that at a range, only ~30 of your reticule is actually filled by the target. If you are aimed center of mass, that means that there is empty space on the left, right, and above your target. So while ranged damage is better, a percentage of the rounds don't hit the target, meaning that you still have a massive damage penalty.
Still waiting for a SAW type weapon. I wouldn't mind the spool time if the reticule would pinpoint eventually and allow some real damage to be deals. We would still be able to hold back the enemy, which is the job of a heavy, and wouldn't be powerhouses if they got the jump on us, but it would allow us to punish those flirting with the fire as they pop back and forth lobbing grenades from a distance. |