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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
2
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Posted - 2013.05.07 12:07:00 -
[1] - Quote
To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
2
|
Posted - 2013.05.07 12:11:00 -
[2] - Quote
Get this list to the top guys |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
2
|
Posted - 2013.05.07 12:13:00 -
[3] - Quote
Good: 1. New UI is nice, the character selection screen alone was very encouraging. Looks very polished. 2. The skill tree screen is MUCH better than previously. The progressions now make sense for the most part. 3. Fitting screen seems smoother. 4. Load time when launching the game has greatly improved (still room for improvement here imo)
Bad: 1. AR range is a deal-breaker. Simple as that. I won't play a "battle" game where my bullets disappear after hitting an invisible wall 40m away. We're talking stones throw distance here, I could literally throw a stone further than the ARs reach here. What I saw when I played last night was not a battle but a series of moving skirmishes that each had a radius of 40m. I'm not exaggerating either when I say deal-breaker, if this is how it's gonna be then I'll just wait out BF4 or get Planetside 2. 2. When editing a fitting I could not for the life of me figure out how to remove a piece of equipment from a slot. Is this a bug? 3. Scoreboard still takes a very long time to load. So much so that I stopped even checking it.
Other suggestions: When quick-launching into a battle some information would be nice. Things like: * The planet and system we're deploying to. * Numers on each team. * Who we're fighting for and who we're up against (factions, contracts etc) |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
2
|
Posted - 2013.05.07 12:14:00 -
[4] - Quote
Feedback? Lasers are useless versus ARs Either buff the laser range or cut the AR range. Dying from an overheated laser? ok so wheres the folks dying from an overheated AR barrel?? (yes the AR in real life overheats and gets red hot from shooting a lot of rounds) So wheres the AR overheat??
HMG?? worthless and after a days use heres a second opinion: total and absolute garbage.
Assault Dropships are broken. Bad handling i.e. unable to shoot an unmoving supply depo with the front gun on the assault dropship. The things handle like drunk hippos on ice.
Fixes: better stability for dropship improve camera improve front gun tracking increase the amount of time that the assault dropship can hover before needing a power boost from the engines.(increase from one second to four seconds).
I hope things are fixed in a few days. |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
2
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Posted - 2013.05.07 12:27:00 -
[5] - Quote
bump |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
3
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Posted - 2013.05.07 12:37:00 -
[6] - Quote
bump |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
3
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Posted - 2013.05.07 12:58:00 -
[7] - Quote
bump |
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