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Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
R.I.f.t Orion Empire
415
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Posted - 2013.05.07 11:48:00 -
[1] - Quote
I don't particularly care to see info on who killed me but I don't mind it enough to say get rid of it. What I will say though, is that it's far too large and obtrusive. Put it to the side or bottom and make it a bit smaller without the huge unnecessary icons and don't make players have to press X to get rid of it. |
Jakob Evhin
Dead Six Initiative Lokun Listamenn
13
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Posted - 2013.05.07 11:51:00 -
[2] - Quote
I think it should be optional, I think it's interesting, but it has also added to the confusion with the "fix" to reviving and calling for help.
I think the old system, square for help call, circle for respawn, and the added x for the kill screen would be the way to go.
It's also very hard to figure out if you've been killed permanently, or a in a revivable state with it up. |
Django Quik
R.I.f.t Orion Empire
415
|
Posted - 2013.05.07 11:57:00 -
[3] - Quote
Jakob Evhin wrote:I think it should be optional, I think it's interesting, but it has also added to the confusion with the "fix" to reviving and calling for help.
I think the old system, square for help call, circle for respawn, and the added x for the kill screen would be the way to go.
It's also very hard to figure out if you've been killed permanently, or a in a revivable state with it up. Yes, it's really confusing and hard to tell if you're revivable or not. I like your idea of returning to the old mechanic with the X for optional map view. |
MarakPS3 Daga
Bojo's School of the Trades
39
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Posted - 2013.05.07 12:01:00 -
[4] - Quote
signed more than once! |
Torik D'thar
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2013.05.07 12:04:00 -
[5] - Quote
i agree with the above comments
https://forums.dust514.com/default.aspx?g=posts&m=757721#post757721 |
Flint Beastgood III
GunFall Mobilization Covert Intervention
0
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Posted - 2013.05.07 12:06:00 -
[6] - Quote
Django Quik wrote:Jakob Evhin wrote:I think it should be optional, I think it's interesting, but it has also added to the confusion with the "fix" to reviving and calling for help.
I think the old system, square for help call, circle for respawn, and the added x for the kill screen would be the way to go.
It's also very hard to figure out if you've been killed permanently, or a in a revivable state with it up. Yes, it's really confusing and hard to tell if you're revivable or not. I like your idea of returning to the old mechanic with the X for optional map view.
Agreed. |
Brush Master
HavoK Core RISE of LEGION
392
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Posted - 2013.05.07 12:42:00 -
[7] - Quote
yes, very confusing if your revive-able and hitting X to close it makes little sense. |
Meeko Fent
Kinsho Swords Caldari State
23
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Posted - 2013.05.07 13:52:00 -
[8] - Quote
It should pop up for 3 sec. leave and then you can get the respawn screen |
Django Quik
R.I.f.t Orion Empire
420
|
Posted - 2013.05.07 17:19:00 -
[9] - Quote
Meeko Fent wrote:It should pop up for 3 sec. leave and then you can get the respawn screen Nah, it should just be entirely optional from the outset - if I want to be revived instantly, I now have to press two buttons and go to a different screen entirely before I can request it so. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
55
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Posted - 2013.05.07 17:33:00 -
[10] - Quote
Just one more thing that is standing between you and being revived or deployment into battle. Should be removed. |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
717
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Posted - 2013.05.07 17:51:00 -
[11] - Quote
The revive mechanic is now a little odd. I think squadmates should always "request revive" by default whenever they go down. Having to actually click a couple times to request a blueberry is ok, though. |
Meeko Fent
The Merc Inc.
23
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Posted - 2013.05.09 00:13:00 -
[12] - Quote
Oh, I thought that you still were auto set to revive. Now I have to request help for some one to revive me? that's dumb. Now Logi-bros cant do a quick heavy revive and such |
Medic 1879
The Tritan Industries RISE of LEGION
239
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Posted - 2013.05.09 01:22:00 -
[13] - Quote
Agreed most players dont realise they need to request pick up and therefore dont. |
Chinduko
KILL-EM-QUICK RISE of LEGION
43
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Posted - 2013.05.09 02:14:00 -
[14] - Quote
While this is an interesting option, I agree that it less important than being revived. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
339
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Posted - 2013.05.09 02:27:00 -
[15] - Quote
+1 yes, FAR too obstructive.
And it is totally unnecessary. No one in their right mind will skip looking at map or bleeding view and stare at stats during match.
Make it sidescreen info. Or optional. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
268
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Posted - 2013.05.09 05:13:00 -
[16] - Quote
+1 |
Brush Master
HavoK Core RISE of LEGION
433
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Posted - 2013.05.09 12:31:00 -
[17] - Quote
+1 |
Stile451
Red Star. EoN.
79
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Posted - 2013.05.09 17:41:00 -
[18] - Quote
It should be incorporated into the spawn screen, maybe as a ribbon along the top of the screen. |
martinofski
Rebelles A Quebec Orion Empire
57
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Posted - 2013.05.09 17:54:00 -
[19] - Quote
Posting here to say I agree with title. If I press X for revive, I want to see first if threat is still around me. |
Darken-Sol
BIG BAD W0LVES
8
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Posted - 2013.05.09 18:05:00 -
[20] - Quote
i was fine with the ticker at the topright corner. the new revive system is flawed. |
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