Quote:<[CCP]Wolfman>: when it comes to the HMG, we're just going to watch the numbers and see how it performs
Quote:<[CCP]Wolfman>: we will be watching the HMG stats to see how things perform. Then we'll make a decision on whether or not to make any further tweaks.
I have enjoyed playing as a heavy from the beginning of this game. I'm not sure what the numbers can tell you about enjoyment levels. Listen to the people who have given you detailed feedback.
It is no longer enjoyable to use the hmg the range is way to low to be effective, spending most of the match stationary or running real slow to the next fight only to die before getting in optimal range. Lots of work = not fun.
Changing the base damage means if I do get close enough to someone to shoot it takes dang near every shot in my gun with proficiency five to take someone down. I reload twice as much, and am gimped for the next fight. If I was somehow able to kill someone it is usually with help someone else's help and I only got an assist for my efforts. = more reloading less kills = not so much fun.
Not sure what else has happened but my overall view of the LIne of View has decreased increasing my blind spots of people shooting me from outside of my spacial awareness. Which really doesn't matter cause they are out if my range to fire back anyway, can't run away because well im fat, can't turn and fire at them to hopefully scare them off cause well I cant see them. Besides they would giggle at my marsh mellow firing hmg and still put me down= not so much fun.
Decreasing the staife ability of the heavy on top of the above mentioned means that what is supposed to be my optimal kill range which is now 15-29 m at best. We are back to the hopping Scott/assault and even logie. For what ever reason with my settings to a 100 I can get out straifed in my "close combat kill zone role". I thought we get rid of this a few builds ago. So now that my damage is gone I can't protect myself from bugs bunny logie! This is extremely no fun= can't run away from them can't turn fast enough to track them, can't shoot enough damage to kill them= no fun.
I think that the numbers may not reflect the sum of all the changes made at once please forget the numbers and listen to the players! It is not fun or enjoyable to play the HMG. How will you track the numbers when there is less players using the hmg?