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Deranged Disaster
Seraphim Initiative. CRONOS.
150
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Posted - 2013.05.07 11:30:00 -
[1] - Quote
As most of you have noticed 80% of the playerbase has lost its aiming capabilities, me included. On Chromosome, I was able to be accurate enough to get headshots and follow targets without a problem both with KBM and DS3. After Uprising though the aiming felt very different. Small movements made me get completely off target and big movements are way too big. After tweaking with all the sensitivities possible mainly on KBM I figured that this was not a sensitivity problem or an aim assist on/off problem. I have been trying to understand what is going on and so far the only conclusions I could come up with are these.
1) Increasing the resolution of the game gave almost everyone if not everyone horrendous amounts of input lag. I run an SDtv so there is no way for me to get input lag from the tv. For those who don't know what input lag is, please click here. Seeing how this problem occured on another FPS game I played on this console after the developers tried to do the same thing, there is a high possibillity this could be the problem because the "feel" of the aiming was the same as the one we have at the moment.
2) There was an attempt of CCP to add a "sliding" effect to the sensitivity which caused this.
Also, the KBM gets affected with this more than the DS3 even though there have been people telling me that it feels really off for them to aim with the DS3. If this is an attempt to balance out KBM and DS3, there is no way that this is possible. The only possibility for this to get balanced out is to give DS3 more sensitivity options, meaning that the sensitivity for DS3 should be increased by another 100 if the player wishes to match the KBM speed, bothering with the accuracy is just a no-go. The KBM/DS3 aiming was working fine on Chromosome and it is highly important that their inputs are raw.
Now I hope this gets noticed and fixed as soon as possible, seeing how release is really close and you need the aiming mechanics on an FPS because shooting is well.. vital. Some people already stopped playing the game untill this gets adressed. |
Deranged Disaster
Seraphim Initiative. CRONOS.
156
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Posted - 2013.05.07 16:26:00 -
[2] - Quote
From what I saw KBM specifically has some messed up values in it and CCP is looking into it. I'm not sure about the DS3 though. |
Deranged Disaster
Seraphim Initiative. CRONOS.
161
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Posted - 2013.05.07 20:13:00 -
[3] - Quote
Den-tredje Baron wrote:(Anyone noticed that the AR also hits 1 centimeter below where the tip of your crosshair is ??) I'm not sure about this although getting headshots does seem a little bit more difficult now but noone can really tell if it's the aiming or some problem with the crosshair. |
Deranged Disaster
Seraphim Initiative. CRONOS.
164
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Posted - 2013.05.07 22:21:00 -
[4] - Quote
dalt ud wrote:With DS3 all is OK. Just a little adaptation and i play almost like before, a little inputlag is no problem. About mouse - maybe here is problem, but temporary problems seems fair coz you had unfair advantage all the time before. And dont tell me its equal, i played with both devices, mouse aiming sooo easy and much faster. Who will talk about "DS3 users killed me a lot" - just handless player and must play The Sims, coz he have problems even with great advantage. CCP must balance kbm vs ds3 somehow. Even though this is not a discussion about balancing the KBM and the DS3 CCP should have known there will never be balance between those two at all. Like I said, the best thing they can do is to increase the max speed of the DS3 to make it more fair but other than that it's pretty much worthless trying. |
Deranged Disaster
Seraphim Initiative. CRONOS.
166
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Posted - 2013.05.08 11:44:00 -
[5] - Quote
Doshneil Antaro wrote:just needed to be touched up, not completely changed. Agreed. |
Deranged Disaster
Seraphim Initiative. CRONOS.
166
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Posted - 2013.05.08 13:45:00 -
[6] - Quote
Another thing I noticed today with the KBM, putting it to 20 sensitivity makes incredibly fast, proving how messed up the values are. |
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