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KA24DERT
Not Guilty EoN.
24
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Posted - 2013.05.07 07:28:00 -
[1] - Quote
I think the MD might have gotten one of the hardest nerfs.
1) Splash Damage Reduced Splash was acceptable, did good against armor, bad against shield. I thought it was passable. With this reduction it's like trying to tickle someone to death.
2) Splash Radius Reduced This especially hurts when trying to lead targets at a distance. The MD projectile has travel time and it takes alot of skill to lob a shot and hit someone 2 seconds later. With the radius reduced, this is extremely hard now. Hell even at medium distances it becomes hard to deal with dancing scouts. I guess the bright side is that it's safer to use for Close Quarters Combat, which is pointless since the MD is among the lowest DPS weapons in the game. Almost every weapon in the game can out damage a mass driver up close.
3) Nanohive Nerf For MD above all other weapons the nanohive nerf hits hard. The maximum capacity for a MD is 18, which is good for about 3-4 engagements. After exhausting ammo we now have to sit on a hive for a good long time before doing anything constructive.
The combination of all these things has made the mass driver a very weak weapon. It can't deny areas(hives run out fast, splash is tiny), can't tango up close(damage too low), and can't hit **** far out(splash radius too small).
Can we at least get the splash radius back to where it was? |
KA24DERT
Not Guilty EoN.
25
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Posted - 2013.05.07 15:12:00 -
[2] - Quote
Wow, I almost forgot about the range nerf. Updated my list. Glad to see other mass driver users chiming in, I thought I was crazy for a second. |
KA24DERT
Not Guilty EoN.
26
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Posted - 2013.05.08 02:07:00 -
[3] - Quote
I've played a few more rounds to get used to the new MD, and found two more annoyances, the smoke trail, and that stupid muzzle flash. Updated the list of new mass driver nerfs/bugs to 6 total. |
KA24DERT
Not Guilty EoN.
60
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Posted - 2013.06.12 04:47:00 -
[4] - Quote
CCP Remnant wrote:...The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles.
The other mass driver thread is getting a bit off topic, this response from CCP Remnant explains the seemingly arbitrary nature of the damage and range nerfs.
The nerfs seemed arbitrary because they ARE arbitrary. |
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