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Grezkev
The Red Guards EoN.
244
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Posted - 2013.05.07 04:06:00 -
[1] - Quote
Well I've noticed a lot of discussion over the past 24 hours. Over the past 48 it's been even more crazy...especially with the insane worries and complaints about the build prior to its availability.
Well all in all I think the build is pretty awesome. The interface, the skillsets, all of it. Very well done.
I do however have some obvious points that I think could contribute room for improvement:
- The first problem I noticed was when I tried to open my Corporation's application page. It seemed to at first create a loading screen, but it just sat there. In the background I could still chat, and open neocom, but the loading screen stayed in front. Pressing "start" twice quickly got rid of it. Might want to check on that.
- I remember reading that explosives would receive somewhat of a bonus,boost, or upgrade...whatever you want to call it. I can see missile turrets doing more damage, but I can also see that the splash radius of the mass driver has literally been cut in half. It seems slightly unproportional to have some explosives with high splash and others with low.
- While the interface and graphics look amazing, there are still bugs with the maps where characters get stuck on seemingly pointless objects, like the shift up on a rock that is basically a "step", or the side of a building.
- The alliance channel occasionally has a weird habit of causing the user to crash when trying to invite a player from there AND the voice is activated in that channel.
Other than that, no complaints. |
aden slayer
Condotta Rouvenor Gallente Federation
502
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Posted - 2013.05.07 04:10:00 -
[2] - Quote
Finally a positive thread with feedback rather than complaints. It seems only a few people left in this forum are sane. |
Grezkev
The Red Guards EoN.
246
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Posted - 2013.05.07 04:12:00 -
[3] - Quote
aden slayer wrote:Finally a positive thread with feedback rather than complaints. It seems only a few people left in this forum are sane.
Well don't get me wrong. I do have some seriously complaints there. The Mass Driver and the map/stuck issue is quite annoying for me.
But the goods of the update outweigh the bad, and it's not like I'm gunna stop playing or anything. I just think that there are some serious things to fix to make the game really hit the mark. |
aden slayer
Condotta Rouvenor Gallente Federation
502
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Posted - 2013.05.07 04:15:00 -
[4] - Quote
Grezkev wrote:aden slayer wrote:Finally a positive thread with feedback rather than complaints. It seems only a few people left in this forum are sane. Well don't get me wrong. I do have some seriously complaints there. The Mass Driver and the map/stuck issue is quite annoying for me. But the goods of the update outweigh the bad, and it's not like I'm gunna stop playing or anything. I just think that there are some serious things to fix to make the game really hit the mark.
True. But your complaints are not harsh and senseless. So good job. Have another like. |
Jin Robot
Polar Gooks
401
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Posted - 2013.05.07 04:16:00 -
[5] - Quote
I dont think many are insane, just emotionally unstable. I was going to try to spec into MD, I will take your experience into my decision. |
McFurious
BetaMax. CRONOS.
73
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Posted - 2013.05.07 04:22:00 -
[6] - Quote
Grezkev wrote:
- More annoying than the Mass Driver nerf is a very obvious flaw with the arc of the shell's smoke trail. I use the MD religiously, and I rely on the smoke trail of my first shot to get an accurate understanding of where my next shell will land. It worked great before, but now the smoke shell shows the shell moving slower AND shorter of distance than it actually travels. This is very difficult, and in my opinion unacceptable. THIS should be the most important fix when it comes to the Mass Driver.
That explains it. I was wondering what was up with this. Definitely needs some fixing.
The blast radius was nerfed a bit too much IMO. I can be more accurate if I need to but combine the nerf with the issue above and it's very difficult to be effective. |
Grezkev
The Red Guards EoN.
247
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Posted - 2013.05.07 04:32:00 -
[7] - Quote
McFurious wrote:Grezkev wrote:
- More annoying than the Mass Driver nerf is a very obvious flaw with the arc of the shell's smoke trail. I use the MD religiously, and I rely on the smoke trail of my first shot to get an accurate understanding of where my next shell will land. It worked great before, but now the smoke shell shows the shell moving slower AND shorter of distance than it actually travels. This is very difficult, and in my opinion unacceptable. THIS should be the most important fix when it comes to the Mass Driver.
That explains it. I was wondering what was up with this. Definitely needs some fixing. The blast radius was nerfed a bit too much IMO. I can be more accurate if I need to but combine the nerf with the issue above and it's very difficult to be effective.
That is by far my biggest frustration right now.
Can't get over the smoke trail and the arc. I need to video it tomorrow. |
Absoliav
Suffer Inc.
6
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Posted - 2013.05.07 04:42:00 -
[8] - Quote
Ah, so I'm not the only one dealing with the stairs/rocks, I got killed cause some stairs didn't feel like it, good to see some legitimate complaints here. |
Garrett Blacknova
Codex Troopers
2730
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Posted - 2013.05.07 04:52:00 -
[9] - Quote
I got stuck in a railing and it stopped me from being able to shoot once.
Also, while it's a LOT less of a problem than it used to be, I've still found a few places (usually up against the sides of buildings) where Nanohives get "eaten" by the terrain instead of deploying. |
Tidaen
Nova Corps Marines Ishuk-Raata Enforcement Directive
62
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Posted - 2013.05.07 05:44:00 -
[10] - Quote
Thanks for realizing what the problem was with the MD. I have been trying to put my finger on it all day, but until now had been unable to figure it out. |
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The Robot Devil
BetaMax. CRONOS.
202
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Posted - 2013.05.07 05:56:00 -
[11] - Quote
Getting stuck on objects is my biggest problem and I had problems switching between equipment but it could have been me. |
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