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Thread Statistics | Show CCP posts - 2 post(s) |
Jenova's Witness
Red and Silver Hand Amarr Empire
16
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Posted - 2013.05.24 07:05:00 -
[1] - Quote
XxGhazbaranxX wrote:Thor Odinson42 wrote:
The DEV in this thread said as much. Be happy, they are fixing it.
I've been playing eve far too long to be happy they are fixing a problem in dust. This will be the only thing they will try to fix, and that is based on experience with the company. They don't roll back changes and I'm sure that since DUST is out of beta they would prefer to make more variants with higher blast radius that need spec 5 than actually fix what they broke that wasn't broken to begin with. They usually prefer to make complicated changes before admitting they were wrong. When CCP (or any developer for that matter) fixes something, they wind up breaking 10 other things. Or in this case, they end up breaking something that didn't need fixing to begin with. Being on the receiving end of the MD has been a joke lately. During that first week of uprising, the displaced smoke and trails allowed a lot of the weapons users to get some luck shots on me... which felt more like a slap and tickle with the shield buff. Even with the weapon damage bonuses, the radius nerf really took the terror away from a weapon of terror. Occasionally, I still see a player of two that tries to hold me and my squad back, but wind up at the business end of our weapons that send them to their next fitting selection. After the first few times, I thought it was a stroke of luck, but the more it happened, I realized something was amiss. As a HMG user, you guys have my fully sympathy and respect for sticking with a weapon that you care about and not the current FotM. I hope all this gets resolved soon so I can go back to cursing at the guy lobbing grenades through the window of objective B and taking my whole squad out. |
Jenova's Witness
Red and Silver Hand Amarr Empire
24
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Posted - 2013.05.25 09:44:00 -
[2] - Quote
Arramakaian Eka wrote:CCP Wolfman wrote:We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon. Does this apply to the splash damage of the Plasma Cannon? It's probably safe to assume this translates to all weapons that have splash damage. |
Jenova's Witness
Red and Silver Hand Amarr Empire
43
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Posted - 2013.05.27 08:30:00 -
[3] - Quote
XxGhazbaranxX wrote:KA24DERT wrote:I'm seeing way too many people in this thread asking for half measures.
The two bugs that Wolfman outlined do not negate the radius and damage nerfs the weapon has received. Yes I was aware that sometimes a little bump, staircase or box could prevent an enemy from getting splashed, I don't care. Yes, there's a desynch issue with where the projectile lands. I don't care.
When the round does land, and when it does apply damage, it is pathetic.
I tried running the EXO-5 again with a single damage mod and it was terrible. The only reason I can stomach the game right now is that I run a Freedom with 2x damage mods.
Enough with these silly compromises you traitors are asking for, give us back the old Chromosome mass driver. There you go CCP, No half measures. Will you OWN up to your mistake and do a rollback or will you say you are hesitant to damage the so called balance you made to the mass driver. It's been said many times that the the office lan party where the ones that made the mass driver look OP as per the post. We also know that months of open beta where not taken into consideration when this unbalancing was done.. We know there are bigger things out there to be balanced "cough... TACS... Cough" which are currently OP. We also know that mass drivers are now laughed at. We know this thread has been alive for some time now. We know you did a quick fix to the HMG's when they asked for it. It's our time CCP. Own up to your mistakes. Make this weapon what it was, a good, reliable piece of equipment. Wait, what? They nerfed it because of an office LAN party? If true, that's pretty unprofessional. I'm not going to pull punches on that either, it's down right selfish and unfair to those few who took interest in the weapon. It also makes me wonder how many other game mechanics have been nerfed out of personal gains and in reality discourages me from wanting to spend money on the game. Did my beloved HMG fall under the nerf bat too? When is a dev going to get butt hurt over **** **** strictly using the DTAR with modded controllers. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
51
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Posted - 2013.05.28 06:13:00 -
[4] - Quote
XxGhazbaranxX wrote:I just hope they actually make the guns as balanced as they where in chromosome. Somehow the managed to polish graphics and break gameplay. Our mass driver is just one example. HMG is another. Even the vehicles HP' av grenade fiasco.
Go home CCP your drunk. All the above can be attributed to rushing the product out for that 5/14 date. Uprising was way behind schedule and they made as many changes as possible, ignoring any and all meaningful feedback, eliminating the purpose behind having a damn beta. Just look at the patch notes, there's more holes in there than plot holes in a Quentin Tarantino movie trying to be avant garde. No matter how you look it it, Dust 514 could have used at least another 3 months of beta for bugs/fixes and a year at most to get all available content ready like the missing weapons and dropsuits. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
135
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Posted - 2013.06.03 17:06:00 -
[5] - Quote
Bump for great justice.
As a heavy, you guys have my sympathy.
Why does it seem like Minmatar weapons get the short end of the stick anyway? Are the SMG and Flaylock pistol next? |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
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Posted - 2013.06.04 04:23:00 -
[6] - Quote
I would like to see what the play testers were doing to warrant such a nerf. Also I would like to see Remnant and Wolfman actually use the MD, HMG, laser, and scrambler rifles against players with TAC ARs so they can see what we're dealing with. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
169
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Posted - 2013.06.05 05:36:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=904354#post904354
CCP Wolfman wrote:Iron Wolf Saber wrote:Mass Drivers are suffering from a bug that is making them very difficult to use for long range, numbers wise it should be in theory a good weapon. It may take a code deployment to fix. My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue for the projectile which is exacerbated in poor network conditions. We have made fixes for both of those issues internally and have been testing them over the last few days. So far weGÇÖve been getting good results. Unfortunately these fixes are on both the client and the server so they canGÇÖt be easily hotfixed in the same way as the TAC updates weGÇÖre putting out. They will be in the next full update. CCP Wolfman
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