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Washlee
Not Guilty EoN.
145
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Posted - 2013.05.07 02:28:00 -
[1] - Quote
I don't see who need a revive when Im running my nanite injector. Makes it really hard to see who needs a revive. |
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LXicon
VENGEANCE FOR HIRE
85
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Posted - 2013.05.07 05:35:00 -
[2] - Quote
when you die, you need to X past the kill screen and then X again to "call for help" in order for the revive icon to show on other people's screens (who have nanite injectors).
please let us call for help from the kill screen so we can read the kill screen while waiting to be revived.
as a logi, i'd also like to see who is down even if they haven't called for help yet. by the time they can call for help they've almost bled out.
i like that you can press circle by a downed teammate to switch to the nanite injector, but why not have it inject at the same time? i've used the circle to get the needle out but i've run past the spot where i can use it. then i have to hunt around spamming the needle. if i already pressed circle in the right spot, just switch to needle and inject in one animation.
thanks. |
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Buster Friently
Rosen Association
370
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Posted - 2013.05.07 05:48:00 -
[3] - Quote
This behavior needs to change. We logis still need to see who is down regardless if they're asked for help. Make the "asked for help" icon change shape or size or color or something, but there should be icons for anyone down...all the time.
Also, the nanoinjector seems very inconsistent. |
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Doshneil Antaro
SVER True Blood Unclaimed.
33
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Posted - 2013.05.07 06:16:00 -
[4] - Quote
Sometimes, even when the are pounding the help button as described above, they dont show up. This happened to squad mates a few times today, even if you find the body nothing shows and you cant pick them up |
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QRT30
Dead Cell Mercs.
0
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Posted - 2013.05.07 06:25:00 -
[5] - Quote
When I don't see the icon I tried several times revive enemies  |
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KalOfTheRathi
Talon Strike Force LTD Orion Empire
404
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Posted - 2013.05.07 06:53:00 -
[6] - Quote
Buster Friently wrote:Also, the nanoinjector seems very inconsistent. Well, at least that is consistent with how it has always been. 
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
89
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Posted - 2013.05.07 07:23:00 -
[7] - Quote
Confirmed. I couldn't get a single revive off this past evening. There was running around bodies with no ability to actually use the injector (after they called for help), and the secondary issue of people waiting for a revive... but not realizing they need to call for help. The previous build had calling for help hinder your ability to be found by making the symbol flicker. People may just be waiting out the clock and getting frustrated. |
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Domingo Cervezas
Cult of the Warrior
19
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Posted - 2013.05.07 12:03:00 -
[8] - Quote
This thread explains much what I saw playing with or without an injector. 
The revive mechanic did not get better, actually more confusing. I don't even understand why there is a 'call for help' requirement. It should be removed from my perspective.
Also I didn't know that hitting X while staring at the who killed you screen just switched you out of that screen. I was afraid I was going to respawn and not give the logis a chance to find me bleeding on the ground. There needs to be some text to the effect 'Exit screen to map to call for help or respawn'.
I really hope the call for help mechanic simply goes away. |
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