J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
731
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Posted - 2013.05.07 01:43:00 -
[1] - Quote
LOL
This thread illustrates perfectly the EVEtard mentality... "time spent grinding automatically equals depth"
His point literally went right over your heads as you threw the well worn out arguments that sidestep or completely ignore the truth of what the OP is saying.
The thing is, so many of you don't step back and see the big picture, and focus on these little stupid points instead of seein how it should MESH together...
An FPS is radically different from an MMORPG space sim. Yes they share the same universe and should have crossover between them but wholesale copying is bad from one genre to the next. FPS should have a low barrier of entry to the roles you wish to play as, with the skill system taking a backseat to the gameplay and shooting. Currently, much of DUST revolves around SP, the accrual and allocation of. Instead of enjoying each game I instead find myself worrying about SP at the end of match. SP is so crucial to everything in DUST that falling behind is a huge disadvantage.
I keep repeating myself in different threads but the "SP lake" should be shallow but wide. Instead of narrow and deep. There should be hundreds, if not thousands of skills, but none should take more than a week or two to max out. The amount of skills present should keep you busy and unable to get all of them fast because of the sheer amount....
The answer to this is adding heaps of content for small skills to apply to. Make a few SP intensive core skills that take maybe a few weeks to max out (like dropsuits and such) but the rest should really be a small SP investment unless it crosses between DUST and EVE (like corp management) then make it the same...
This system WOULD allow easy and fast feeling progression while still giving a long roadmap to hardcore players.
In other words, the core of the game should be cheap and easy, but there should be a wealth of content for those who go beyond casual play to invest into... |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
731
|
Posted - 2013.05.07 01:47:00 -
[2] - Quote
Noc Tempre wrote:People seriously are too dumb for so much logic skytt. They don't understand lengthy vertical progression just spreads content thin. Horizontal progression gives us far more options than good, better, best. http://www.youtube.com/watch?v=Bxszx60ZwGwIncomparables will make this game last years, not gating content so new players have to suffer longer to be competitive.
EXACTLY. Its a simple concept, and one that would benefit us all, but too many people here are cockjockeys for CCP to be able to take their earplugs out and stop screaming and listen...! |