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Kiro Justice
The Tritan Industries RISE of LEGION
53
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Posted - 2013.05.07 00:01:00 -
[1] - Quote
You said you don't like one line complaints that give you nothing to work with, so I'll give you a list of problems and possible solutions and you and CCP can see about fixing them.
Problem - - - HMG's are really, really...Bad for lack of a better word. They've been hit hard, and repeatedly with the nerf bat and it really did destroy the Heavy suits in the game. I thought I hated Heavy's as a Scout Sniper (Always took at least 2 shots to kill) but the truth is I relished seeing them on the battlefield, as they were truly the only things that gave me a serious challenge.
Solution - - - Give it back its damage at least, if you felt its range was a bit much that's fine, but fix its damage because it shoots cotton balls and (soft) dog turds. Keep their suits costing less, that's a good thing. No need for them to not be monsters on the battlefield and yet have expensive suits.
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Problem - - -Nerfing speed across the board was downright appalling, ESPECIALLY to a scout like myself, but Heavys who move at lol m/s are really getting raped by this if you're a heavy and have no cover to get to...Well damn, you're SOL aren't you? Lowering it across the board causes a massive problem to the frantic, fast paced combat that the FPS side of the game is supposed to deliver (It's hard to be fast paced when EVERYONE is slow) and even lore wise it makes no sense, since we're supposed to be genetically enhanced soldiers *Cough* Spartans *Cough*
Solution - - -Buff Speed for everyone, Varying though. Scouts +10 - 12%, Assault +8%, Logi +8%, Heavys +5%. I know CCP fears making everything too powerful in case of power creep but right now the entire playerbase is getting punished for...Playing the game!
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Problem - - -Weapon Ranges, Again across the board (Detecting a pattern?) Now, I know the Duvolle was kind of a sniper rifle before, but the range didn't have to be nerfed to...Fifty meters!? A real life AR - 400 meters, this is futuristic, not to mention the other weapons, obviously HMGs, Mass Drivers SNIPERS (<---Wth?!) etc. It kind of feels like CCP decided they'd been working too hard and went ahead and just halved the range of everything. Again, another obsession with power creep I assume, which is the only way I can justify CCP's actions without just assuming that they're being malevolent and hate their players.
Solution - - -Do some research about Real life weapons, Figure out their ranges, double that to account for futuristic advancements, increase map sizes to compensate for longer ranges, problem solved.
This is all I have so far but I'm sure the community will have some better worded and more detailed criticism. Note that if you post here, you should include problems AND solutions so that our CPM can work with CCP to fix them, instead of just venting and crying about our frustrations and inevitably being ignored. |
Kiro Justice
The Tritan Industries RISE of LEGION
54
|
Posted - 2013.05.07 00:09:00 -
[2] - Quote
Ok DUST community. You're telling me that for all your whining and bitching, you have no criticism to throw in? Let them know or HTFU and get over it. |
Kiro Justice
The Tritan Industries RISE of LEGION
54
|
Posted - 2013.05.07 00:16:00 -
[3] - Quote
Flyingconejo wrote:I would, but since I'm still updating my client after 10 hours, I've been unable to play the build.
Criticizing from hearsay wouldn't be good.
That's probably true, in that case it wasn't directed at you. Only the people who take it upon themselves to QQ, but when offered a chance to help or change something, stay silent. |
Kiro Justice
The Tritan Industries RISE of LEGION
58
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Posted - 2013.05.07 00:32:00 -
[4] - Quote
Iron Wolf Saber wrote:1. HMG I already have on my red list of something to verify and research, just right now game is still downloading but from the looks of it based on scenario based feedback the gun has really fallen out of favor or need in an environment containing every other weapon just about.
Right now there are couple solutions on the table that are being looked into and maybe considered. A number tweak is most preferable over adding in a new skill at the moment. Maybe tweaking the function of holding down the trigger or something there are quite a few paths to go down on fixing this. Just remember CCP makes the final decision to fix this or not or how they fix it.
2. As for speed I haven't had a chance on this build yet to see how it all works out, it was really odd in fanfest but nearly unnoticeable had if it been changed at all. I am going to have a hard time scrubbing up chomosome stats but if you can find a place where I can get the old movement speed stats I'll be happy to use it in my research. Overall we're moving amazing fast for most people but the map size is massive in comparison to shooters like halo or call of duty so it feels that not a whole lot of ground is covered.
As for fix a generic buff will be required as you suggested possibly balanced out properly.
3. I will ask nicely not to bring lore or IRL into the argument, as I can nearly counter with just as much lore or IRL. With that Lore/IRL removed it does seem possible based on some complaints that the AR managed to get over-nerfed vs every other weapon's who's range was also reduced. This will take hands on experience to actually see if the AR still fits in the entire puzzle of things. Overall in my experience at the fanfest, the AR was freakishly brutal against everything netting me 17-0 in one match of the tournament. Which begs myself the question WTF happened.
Additionally the other thing is also get the AR renamed as its not a real AR in the its use, this would break some player perceptions over it. Overall as usual there are plenty of ways to skin the cat if it needs to be fixed.
I thank you for your feedback, it has been most helpful, and I'll add the speed issue to the list of things to explore.
I wouldn't call it an argument. I didn't really think I would get your attention. >.> But...
HA! 1/3 Issues explored! It ain't bad! |
Kiro Justice
The Tritan Industries RISE of LEGION
60
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Posted - 2013.05.07 00:41:00 -
[5] - Quote
Iron Wolf Saber wrote:Kiro Justice wrote:Iron Wolf Saber wrote:1. HMG I already have on my red list of something to verify and research, just right now game is still downloading but from the looks of it based on scenario based feedback the gun has really fallen out of favor or need in an environment containing every other weapon just about.
Right now there are couple solutions on the table that are being looked into and maybe considered. A number tweak is most preferable over adding in a new skill at the moment. Maybe tweaking the function of holding down the trigger or something there are quite a few paths to go down on fixing this. Just remember CCP makes the final decision to fix this or not or how they fix it.
2. As for speed I haven't had a chance on this build yet to see how it all works out, it was really odd in fanfest but nearly unnoticeable had if it been changed at all. I am going to have a hard time scrubbing up chomosome stats but if you can find a place where I can get the old movement speed stats I'll be happy to use it in my research. Overall we're moving amazing fast for most people but the map size is massive in comparison to shooters like halo or call of duty so it feels that not a whole lot of ground is covered.
As for fix a generic buff will be required as you suggested possibly balanced out properly.
3. I will ask nicely not to bring lore or IRL into the argument, as I can nearly counter with just as much lore or IRL. With that Lore/IRL removed it does seem possible based on some complaints that the AR managed to get over-nerfed vs every other weapon's who's range was also reduced. This will take hands on experience to actually see if the AR still fits in the entire puzzle of things. Overall in my experience at the fanfest, the AR was freakishly brutal against everything netting me 17-0 in one match of the tournament. Which begs myself the question WTF happened.
Additionally the other thing is also get the AR renamed as its not a real AR in the its use, this would break some player perceptions over it. Overall as usual there are plenty of ways to skin the cat if it needs to be fixed.
I thank you for your feedback, it has been most helpful, and I'll add the speed issue to the list of things to explore. I wouldn't call it an argument. I didn't really think I would get your attention. >.> But... HA! 1/3 Issues explored! It ain't bad! Actually the other two where already on it form my forum warrioring today so all your concerns are on my list right now.
Then I'll chalk this day up as a victory for the future of Dust514, regardless of whether or not the new build was disappointing, at least we're moving forward to making it better. Or something like that.
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