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Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
7
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Posted - 2013.05.06 19:37:00 -
[1] - Quote
The Assault Rifle:
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.
It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
The part they forgot to tell you:
The POS can now only fire 50 metres. Seriously... I had a super soaker (that's a water gun for the benefit of those who have not heard of it) before that could spray about 25 metres.
A typical present day assault rifle has an effective range of about 500m. Even then if I miss my target who's standing 400m away, someone 1km away could potentially die.
To CCP: Could you at least buff the effective range of all the firearms in Dust? |
Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
8
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Posted - 2013.05.06 19:45:00 -
[2] - Quote
Commander Tuna wrote:I cannot believe sharpshooter doesnt increase ar range anymore. What a shame. I get they are making the scrambler rifle the mid range weapon but goddamn ars are almost useless now.
Do you know how hard I laughed when I shot my AR at a red dot who was IMO quite close, and missed all my shots? |
Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.05.06 19:47:00 -
[3] - Quote
Funkmaster Whale wrote:The AR isn't "useless' by any means. While the range on it has been reduced, everyone has suffered a similar reduction due to the SS skill being removed. I do agree that the range on it is pretty pathetic. I'm pretty sure a slingshot could shoot farther than some of these guns. I don't think the AR alone needs a range buff, but all guns in general. The maximum range of all guns needs to be increased, or at least add some sort bullet physics to it if need be. I don't understand why bullets simply disappear after about 50-60 meters. This is the damn future, why is it that we can't manage to shoot a projectile, be it plasma or what have you, further than a slingshot could?
That's what I said. I'm fine with removing the old sharpshooter skills. But at least buff all the weapon range.
At this moment, I'm still working on believing how this game turned out. |
Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.05.06 20:00:00 -
[4] - Quote
Beren Hurin wrote:Did you not see all this talked about like 2 months ago? The game was broken with every AR user having the ability to mow people down at >60m range. That was like 200+ dps in a second. It was a huge nerf to heavies and lights since it meant that the heavy's speed was a death trap and the light frames low HP was its own ruin. It required that all teams have mostly AR/assaults users on their team. It lead to boring twitch combat which is not what CCP wants.
Just get out of your tiny little heads that we should all be fighting like we have been for the last few months. This game has fundamentally changed.
Then the game 'fundamentally changed' to a complete joke. The maps in Dust are friggin' huge! If CCP had the slightest concern about realism, they should improve the range of all firearms. I just came out of a game where I tested with a buddy the range of the HMG. I laughed damn hard at the result. |
Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.05.06 20:03:00 -
[5] - Quote
N1ck Comeau wrote:This is a game not real life. No one would play if everything behaved realistically, i would just go outside and do something.
Aww come on, give me a break...
I'm not asking for my toon to fall while running, or sneeze whele shooting, or bleed when being shot, or go prone instead of just crouching. All I'm asking for is a range buff. |
Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
12
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Posted - 2013.05.06 20:51:00 -
[6] - Quote
Vaerana Myshtana wrote:Skihids wrote:The AR rounds are not solid slugs, but rather magnetic coated plasma bundles. Thus it does make sense that they could dissipate at a particular range whereas slug throwers would not.
I'm not judging the range, just defending the ability to evaporate given the technological explanation. ^This. What we currently call an "Assault Rifle" is actually a Gallente Blaster Rifle. The four racial variants are the Amarr Scrambler Rifle, Caldari Gauss Rifle, Gallente Blaster Rifle, Minmatar Combat Rifle (the only projectile assault rifle). Blasters fire extremely hot balls of plasma that literally evaporate within a split second. At anything beyond close range, you get hit by the force of a hair dryer set to "hot". While the exact range (50m, 75m, whatever) is debatable, the weapon is working as described in the lore. If you notice, all of the Gallente weapons we have are very short range, but nasty. Look at the shotguns- those are plasma weapons as well.
Say we bring this plasma technology to the present day. Do you think our infantry would swap their standard ARs for a weapon that only fires up to 50m. And this is the future we're talking about. That kind of range for an assault rifle is just 'fail'. |
Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
12
|
Posted - 2013.05.06 20:56:00 -
[7] - Quote
sammus420 wrote:EnIgMa99 wrote:why would you make a gun not be able to shoot who the player sees, please ccp take a page from any other shooter. My thoughts exactly. All guns need a LARGE boost in range, if you can see someone, you should be able to shoot them and vice versa. The only problem with Sharpshooter in the old build was that people who didn't have it complained due to being at a disadvantage. Well, just give the bonus from it to everyone, problem solved.
My point exactly. |
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