Vrain Matari
ZionTCD Unclaimed.
497
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Posted - 2013.05.05 15:29:00 -
[1] - Quote
Crash Monster wrote:Aighun wrote: It doesn't really matter how hard I try. How much I contribute to the team. I don't have to DO anything to get active SP. And it is kind of insulting. My effort doesn't really count for anything.
And the really messed up thing about it? It doesn't even matter if I get better at the game. I could go from getting killed 14, 15 times in a skirmish match, never hack a single objective or score a single assist. Never hack an installation or revive a team mate with a nanite injector, to scoring 6 kills and 4 assists while only dying 5 times, revive my squad mates, hack 3 objectives, blow up a tank. It would not matter. It does not matter. That is a huge improvement!
But I would get about the same amount of SP as I used to get. A little more, maybe. Because if that match was one of those fights where one team got steamrolled and redlined, well, guess what? I would get less SP in that battle than I would for doing nothing in a match that lasted a lot longer. The matchmaking system has more to do with how much SP I get for each battle than anything I do as a player.
I don't think we should get rid of it. CCP needs to find a way to make success rewarding without creating a massive unbalance to the game. I do find that the amount I take home after a battle depends on how far up/down I am on the results list. Leaving out the AFK malarky how much of a bonus do you need for doing better than other folks? If 25% isn't enough how much would be? I would be tempted to make it 65% for real effort/results and 35% for hand-holding charity. Let's think of it as a social security system for incompetence on the battlefield/inability to learn.
But we need another avenue for peeps who can't/won't learn, who can't/won't socialize, and who can't/won't read the forums to be able to gain sp.
PC won't work for this because peeps are going to have to be able to pull their weight. FW will prolly see these peeps getting steamrolled by players who run in squads.
The only mechanic we know about that fits the bill is rogue drone NPCs. Players could supplement their ISK/sp through these missions. For now, the game could dispense missions, but ultimately they should be contracts posted by player corps for territory maintenance of drone infestations. Of course once you do that the issuer of the contract will care about the contractor's performance and isk efficiency......but let's cross that bridge when we come to it.
In the interest of serving New Eden, the whole rogue drone thing should be a brilliant piece of social engineering that takes in struggling, wounded lone wolves and gives then a safer place to heal up while it subtly, inexorably draws then into New Eden's social universe. It can't and shouldn't try to manipulate them into staying - lone wolves can smell that from a mile away and don't respond well to it.
But it should provide an environment, tools and connections where the lone wolves feel welcomed into choosing the level of engagement that is most comfortable for them.
Not an easy task. |