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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
724
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Posted - 2013.05.05 21:04:00 -
[1] - Quote
I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
726
|
Posted - 2013.05.05 21:25:00 -
[2] - Quote
Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy!
I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
727
|
Posted - 2013.05.06 02:35:00 -
[3] - Quote
fred orpaul wrote:J'Jor Da'Wg wrote:Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy! I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution. CCP fan boy here, and yes you are right they have a looooonnnnggg way to go content wise, but really you can spend 20 hours unlocking a lot more then a few things but if you want those things to be as good as then can be then you have to spend more time on them, and that's the way it should be. you can easily dable but to play high end you have to spend time and effort. and thats the way it should be.
But you arent competitive "unlocking" them.
Like you sais, to be useful in any one thing you have to invest a HUGE amount of time... To fully achieve utility in that area.
It would be like PS2 giving you the unlock like it does now, except with the stats gimped and you must invest 20-30x that much to be actually useful with it and be a viable option.
I don't believe that forcing players who might normally be competitive to wait for months on a single thing to be able to use that well. I think you should be able to unlock equipment and gear fairly easily, amd advance individual skill lines fast.
Like I said, make the amount of content available to be skilled so wide that it takes a long time to get it all. But don't make a very small amount of stuff that is hard to get to use. Its just bad design in an FPS. |
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