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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
424
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Posted - 2013.05.04 08:58:00 -
[1] - Quote
Vyzion Eyri wrote:ARs were nerfed alongside it (sharpshooter). Forcing everyone to have to be within a closer range to deal optimal damage but implementing larger maps means vehicles will shine. Corporations will want talented vehicle pilots/drivers to get their squads around into positions close to the enemies, but safe from sniper fire.
By closing the distance between 'front lines', so to speak, it also forces tankers (who're saying tanks have been forced to become redline camping glass cannons) to get closer or risk blowing up their own team with their railguns.
It'll definitely be interesting to see how events turn out come Monday, and the 14th. Don't be fooled. ARs lost their range but the sharpshooter skill is a damage buff essentially because their weapon will have even less recoil than before. Now they can spray and pray and those damage mod stacked shots are really going to hit their mark. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
425
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Posted - 2013.05.04 09:09:00 -
[2] - Quote
Ryder Azorria wrote:Cosgar wrote:Vyzion Eyri wrote:ARs were nerfed alongside it (sharpshooter). Forcing everyone to have to be within a closer range to deal optimal damage but implementing larger maps means vehicles will shine. Corporations will want talented vehicle pilots/drivers to get their squads around into positions close to the enemies, but safe from sniper fire.
By closing the distance between 'front lines', so to speak, it also forces tankers (who're saying tanks have been forced to become redline camping glass cannons) to get closer or risk blowing up their own team with their railguns.
It'll definitely be interesting to see how events turn out come Monday, and the 14th. Don't be fooled. ARs lost their range but the sharpshooter skill is a damage buff essentially because their weapon will have even less recoil than before. Now they can spray and pray and those damage mod stacked shots are really going to hit their mark. Holy crap! The AR will have negative recoil? Assuming the percentages are the same as this build: Assault Rifle lvl 5 = -25% Dispersion and Kick Assault Rifle Sharpshooter lvl 5 = -25% Kick Assault rifle Sharpshooter Proficiency lvl 5 = -15% Dispersion and Kick
So that's (-25%*25%)-15% recoil on a gun that was originally nerfed to have more recoil in the first place. Welcome to AR 514. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
427
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Posted - 2013.05.04 09:19:00 -
[3] - Quote
copy left wrote:I thought they took sharpshooter out............... Nope, just changed what it does for each weapon that has it. AR = less recoil HMG = less spread? Sniper Rifel = less sway? Laser = ???? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
427
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Posted - 2013.05.04 09:46:00 -
[4] - Quote
Kovak Therim wrote:DUST Fiend wrote:Kovak Therim wrote:You know what? I'll keep using the HMG. Why? Because it's loud and I like how it sounds, even if it signifies nothing. I will die, but it won't be quietly. Amarr sentinal has 4 low slots. You might be a lumbering giant, but 4 armor plates and a dedicated logi will make you fearsome indeed Time for squads of heavies and logis to be dropped in together right on an objective. Teamwork can still make the heavy work. It has to, because it's all we heavies have left. We need APCs (SOONtm, LAVs in the meantime) and dropships to help us crash parties now more than ever. We should all work together and spread a negative stereotype that heavies are so weak now that any Assault that dies to their spitball bullets should quit Dust 514. |
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