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Dagger-Two
Villore Joint Task Force
11
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Posted - 2013.05.04 01:18:00 -
[1] - Quote
I don't post on here too often, as I'm not a forum warrior and don't care for internet arguments and all the whining that goes on here. I do, however, read the forums regularly and know what people are complaining about. I have a few interesting ideas I'd like to propose about certain weapons.
Laser Rifles
A lot of 'nerf' or 'don't nerf' threads about this weapon. I've been using it lately, and I have to admit, it is kinda FUN to use, I'm not gonna lie. Very easy to rack up kills with it when you're using it at it's correct range, and mowing people down with it is a blast. That being said, I DO feel that it's a bit off as a light weapon, partly because of its huge damage potential and partly because I'm a long time EVE player who LOVES the lore.
And in the lore, we can find this tidbit:
"These weapons emit coherent beams of light to damage their target. However, they require enormous amounts of energy, so a personal-based application is a little tricky. Some laser weapons have an integral power supply but are not very powerfull and thus largely insufficient for engaging targets in heavy bodyarmor. Other types, especially military rifles, use an external miniature reactor strapped to the users back and can provide excellent firepower with extraordinary accuracy. "
EVE lore even tells us that the kind of weapon we have right now shouldn't be as powerful as it is.
A solution? Make the current incarnation of the laser rifle, this Beam-laser type death machine, a HEAVY weapon, and even go as far as to make it BETTER, make it build up hear slower, and make it a medium range anti-infantry beam of death for heavy suits. I can't count the number of times I've been on comms playing, and I hear someone say "look out, laser rifle". The weapon is a serious threat, one that I believe is too great for a light weapon. As a Heavy weapons, however, heavy suits would have a medium range, effective anti-infantry beam that plays counter to the short range HMG. The existing laser rifle could be replaced with a more appropriate pulse-style laser, firing short, intense laser pulses with lethal precision at close to medium range, giving it a role alongside the plasma rifle, with its own flavour, advantages, and drawbacks over the 'AR'.
Tanks
A LOT of moaning about HAV's, on both sides. Infantry hate tanks for being dropped in on close-quarters infantry maps, and tankers hate getting blown up by what they think is over-powered AV weapons.
Here's the thing: If a tank is a powerful tool of destruction, so must be the weapons that intend to disable or destroy one. Hell, read the forge gun description. 10 km/s is a phenomenal velocity for a projectile. Even the 'militia' variants SHOULD be feared/respected by that standard.
That being said tank weapons should be even more fearsome. Make those missile fly faster and longer, blasters hit harder and with more splash, and railguns shoot clear across the map (and, really, should out-damage the forge gun. Its a much larger railgun folks, that's just common sense), and for the love of kittens remove the flight-time on the railgun slugs. As fast as those slugs are supposed to travel, you wouldn't have time to blink.
But I want to talk about the tanks themselves, and how they could be made a more tactical, squad-and-team-oriented vehicle, and that is:
Make driver and gunner seperate.
And I know what you're thinking. "This is my tank, I paid for it, I don't want some blueberry controlling any major part of it"
Understandable in a game where you have to EARN that tank through your skills and ISK made, but think about it. What could possible encourage more group cohesion than two people in a tank, relying on each other to survive? It's a mechanic that could unite corp members who love tanking into practicing together, making themselves into a formidable driver/gunner team. It would make solo-tanks unfeasable, and tanks would rarely be seen being used unless by corpmates who trust one another's skill. Suddenly, when there ARE multiple tanks on the field, you're fighting against real tank vets, and tank vs tank warfare has the potential to create truly epic and tactical firefights. Driver drives, observes (and maybe even marks targets for the gunner) and operates defensive modules, gunner shoots and activates any offensive modules. And not that this has any bearing on DUST, but I've played my fair share of games like Project Reality, and ArmA 2, where mechanics like this are in place, and I can tell you that NOT being in control of everything in the tank, and having to RELY on someone else, is pretty damn thrilling. I've heard a lot of people say they don't want DUST to degenerate into CoD. THIS kind of mechanic would damn well set it apart.
(part 2 below) |
Dagger-Two
Villore Joint Task Force
11
|
Posted - 2013.05.04 01:19:00 -
[2] - Quote
Plasma Rifle
Or otherwise known as the 'assault rifle' which is a pretty generic name considering there are probably hundreds of types of assault rifles in New Eden, from Caldari gauss-based assault rifles to Minmatar slug throwers.
This thing works like a blaster, it takes a bunch of plasma, compresses it into a bolt, magnetically seals it, and then fires it at some poor *******. It's a very elegant, and a VERY short-range weapon. Toning down assault rifle range in exchange for a slight boost (yes, I know, a boost) in damage. It's meant to be a devastating short range rifle, and useless against anything more than, say, 50-60m away. (You could then fill those longer ranges with, say, rail or gauss rifles/carbines, or, wait, that pulse laser I was talking about!)
Disappearing Projectiles
Bullets don't just disappear, they either hit something in flight or they hit the ground. If coding allowed for it, ALL weapons that fire solid projectiles should behave this way, just taper damage down to zero past a certain range (through still making shields flicker). Make that SMG and HMG worth the duct tape and hope keeping them together.
tl;dr
If you're actually interested in it, please read the post. Reading is an important skill. If you can't be bothered to maintain your focus for a few minutes to read this, you don't deserve to reply in any way. |
Dagger-Two
Villore Joint Task Force
11
|
Posted - 2013.05.04 01:45:00 -
[3] - Quote
again i resort to shameless self bumps to try and get this to the top of a page -_- My appologies |
Dagger-Two
Villore Joint Task Force
11
|
Posted - 2013.05.04 02:27:00 -
[4] - Quote
Well when we talk about the shotgun, that is REALLY short range, like, point blank.
I disagree at the effectiveness of the SMG vs the plasma rifle at short range just due to experience (Ar seems to come out on top vs SMG most times for me at close range, regardless of which one I'm using). I also think that there should be many options available in terms of weapons and their effective range. Just because one weapon exists that is effective at a certain range, that doesn't mean there shouldn't be others as well. I'm not much on the numbers when it comes to these weapons, but I'm sure there could be enough tweaking done to make them both viable in their own ways, especially if the plasma rifle gets its range lowered and damage boosted (slightly).
And yeah, I don't see anything wrong with taking the breach down to, say, 30-40m range if the standard rifle is 50-60. Plasma bolt contains larger amount of plasma, and is more compressed, but as such the magnetic bottle containing it collapses faster (Rp reasoning behind the breach rifle, i guess). |
Dagger-Two
Villore Joint Task Force
11
|
Posted - 2013.05.04 02:49:00 -
[5] - Quote
True, and I don't have all the answers when it comes to these things, haha. They're all just ideas i had, but they all obviously need fine tuning. You could say, i suppose, the tactical variant is akin to the breach, but has compensated with a more powerful mag-field stabilizer, at the expense of slowing rate of fire to single-shot only.
Personally? I don't think the tactical plasma rifle should exist at all |
Dagger-Two
Villore Joint Task Force
12
|
Posted - 2013.05.05 00:31:00 -
[6] - Quote
KalOfTheRathi wrote:Don't post list in Feedback/Request and Technical Support/Bugs Forums. See sticky: https://forums.dust514.com/default.aspx?g=posts&t=37174&find=unreadPosts like this actually are better served in either The Foot Locker or, possibly, General Interest. This is a dissertation about how you want the game to be so you will enjoy it better. Improving the game itself seems to have fallen by the wayside. Which might just my reading of it but whatever. In addition the separate Driver/Main Gunner has been brought up by all the BF3* fans and everybody that Doesn't drive a Tank thinks it will be Great. Everybody that Does drive a Tank Hates the idea as long as any Random Berry can jump in Their Tank. Look for posts about locking seats in a Tank. Or any vehicle for that matter. * or CoD, the fans seem to blend together after awhile.
It's rather difficult to give suggestions regarding a game if the suggestions aren't things you yourself would like to see in the game. That being said, I hardly suggested these things because I personally would enjoy it better. They are suggestions to make the game in general better for everyone, I think. Prime example, I stated that I use the laser rifle itself and enjoy it, but I STILL think it could be better and more in line with lore according to the changes I mentioned.
As I recall, in BF3 as in every battlefield game so far, the tank driver controls the gun as well. And obviously, tanks would have to have some sort of squad-based locking system so that only people you WANT in the tank get in, to make the system I suggested viable.
And i know about the list thing, but I still felt this was the best place to post. |
Dagger-Two
Villore Joint Task Force
12
|
Posted - 2013.05.05 22:16:00 -
[7] - Quote
I've been playing eve for years and years Godin, I know how starships in eve work :P
I don't have any personal complaints about HAV's. I've never really seen too much of an issue with them, aside from when they're over-used in a match or, say, dropped into a pub ambush match for no reason other than the guy wanting to rack up a load of kills with zero effort.
The tank thing was more of just a suggestion based on my experience in various games. If people are horribly against it, obviously it'll never happen. It's just a thought. (And i guess you're right, even tanks could have some sort of interface where the driver also shoots, though clone troops don't have anywhere near the synchronization between them and their equipment ,that capsuleers do with their ships) |
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