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Malkai Inos
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.05.03 21:57:00 -
[1] - Quote
The reason for its removal was that the sharpshooter skill is breaking the balance between some weapons.
E.g. Shotgun vs AR: If the shotgun guy happens to have a higher sharpshooter skill lvl with enough difference the shotgun basically overcomes its primary weakness against the AR i.e. range wich means the AR guy has to skill SS as well to make his weapon usefull again.
For any competitve player this means that skilling into SS becomes mandatory and thus the skill can be removed altogether because if everyone has extra range, no one has extra range, it's just the puppies who get murdered constantly until they also dump massive SP into SS, making it a prime example of a SP sink
I personally welcome this change as it allows for weapons to have a defined niche and greatly reduces the roflstomping of new players as well as lowers sp requirement for all combat focused roles.
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Malkai Inos
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.05.03 22:13:00 -
[2] - Quote
Baal Roo wrote:CCP has already confirmed that they are working on implementing damage falloff beyond the optimal range, but that it will not yet be ready for uprising.
So, you are correct OP, this is EXACTLY what they are doing, but don't expect to see it yet. At CCP's normal rate of operation for Dust 514 we should see this taken care of by at least 2016 or so.
For anyone interested if CCPs follows Eves philosophy concerning the falloff mechanics every weapon gets a distinct optimal and falloff range where optimal is the range up to wich a weapon deals full damage and from there after the first falloff roughly half and by the end of another falloff distance the bullet does zero damage and dissapears.
So a gun with 40m optimal and 10m folloff does 100% from 0m-40m gradually going to about 50% at 50m and smoothly dropping to none at about 60m distance. |
Malkai Inos
Seituoda Taskforce Command Caldari State
4
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Posted - 2013.05.03 23:32:00 -
[3] - Quote
hooc order wrote:Malkai Inos wrote:Baal Roo wrote:CCP has already confirmed that they are working on implementing damage falloff beyond the optimal range, but that it will not yet be ready for uprising.
So, you are correct OP, this is EXACTLY what they are doing, but don't expect to see it yet. At CCP's normal rate of operation for Dust 514 we should see this taken care of by at least 2016 or so. For anyone interested if CCPs follows Eves philosophy concerning the falloff mechanics every weapon gets a distinct optimal and falloff range where optimal is the range up to wich a weapon deals full damage and from there after the first falloff roughly half and by the end of another falloff distance the bullet does zero damage and dissapears. So a gun with 40m optimal and 10m folloff does 100% from 0m-40m gradually going to about 50% at 50m and smoothly dropping to none at about 60m distance. We already have this built into the game mechanic With an AR the rifle will kick your target out of your sights...so the farther someone is the less bullets you can put in them without adjusting your aim. Idiotic we need something artificial added to this. "OMG OMG OMG people learned how to compensate for rifle kick!!! just like they would in real life through skill and practice!!! We need to stop this immediately!!! God forbid good players who master the game mechanics of the actual game benefit from that mastery rather then arbitrary use of Skill points and gear.
First of, i explained how falloff works in EVE, not necessarily how it should be here.
Secondly i'll agree with your notion that controlling gun kickback is a legitimate way of adressing the whole range issue. The reason for those artificial rules is not to negate player skill but to allow for other aspects to come into the equation.
Surely we can make most/all weapons reach accross the map and limit effective range just by different grades of kickback. But this makes player skill not primarily but almost exclusively the determining factor between winning and losing, wich, in principle is fine by me and has been done in a number of successfull games. With a range/falloff mechanic we get a factor into the equation that can not be circumvented "simply" by beeing a good shot. You have to specialize through your gear and (game) skills to be effective in one thing and cooperate with your fellow squad-/teammates to offset those aspects where you're bound to be ineffective. This rock/paper/scissors aproach is what sets Dust 514 apart from "Shooter X 3: Meaningless Subtitle" and probably what sells this product to the majority of its playerbase.
Also: Donst expect a game that's based off a universe in wich spacesubmarines drift through some invisible gelatinous mass while firing an octet of 1800mm nuclear warheads at each other every 18sec to be anywhere near realistic. |
Malkai Inos
Seituoda Taskforce Command Caldari State
4
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Posted - 2013.05.04 00:07:00 -
[4] - Quote
hooc order wrote:Malkai Inos wrote:
Also: Don't expect a game that's based off a universe in wich spacesubmarines drift through some invisible gelatinous mass while firing an octet of 1400mm nuclear warheads at each other every 18sec to be anywhere near realistic.
Edit: Don't cite numbers if you're about to get them wrong
Brilliant! so EvE weapon designers can make 1400mm nuke warhead cannons but can't get around to making a military rifle that can hit the broad side of the barn from 150 feet away. It is not only unrealistic but CCP can't even pull off suspension of disbelief in the same damn universe they invented! PS don't even get me started on how ******** swarmers are....i can hit the tank with a rocket...it is right firggin there...no the swarmer missile tries a different path instead and decides to hit the building next to the tank. Why not just give me a rocket?
The 1400mm thing is Minmatar so we'll have to wait and see how far they're rifle bullets go before disintegrating.
The highest DPS Gallente blaster setups of the same class have there optimals barely three shiplenghts away, so since the AR is technically a max DPS blaster setup they're at least consistent in their incompetence.
That damage is Huge though... BUFF AR |
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