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Vyzion Eyri
The Southern Legion RISE of LEGION
574
|
Posted - 2013.05.03 11:48:00 -
[1] - Quote
when I saw this pic, I realised that it was time to put the foot down.
There is all this complaining about tanks being useless, redundant, and DUST 514 becoming "AR 514"/"Assault 514"/"CoD 514".
So you draw on statistics and prices from Uprising tanks. So you draw on new AV weapons. So you draw on every and any tidbit of information possible which points towards why tanks will become useless, or will be stuck as 'glass cannons' back in the redline.
What I want to know is this. If you DON'T want tanks to be glass cannons, if you DON'T want DUST to become CoD, then explain what you see tanks being able to do.
Explain the scores you think you should be getting.
Explain the ISK you should be spending.
EXPLAIN, in essence, WHAT YOU BELIEVE H.A.V.s should be capable of, EXPLAIN the ROLE OF THE HAV ON THE BATTLEFIELD IN YOUR OWN OPINION, and from that I can deduce a reason as to why they're apparently broken in the next build (which you haven't even tried yet), and tell me what isn't matching with your ideals for a true tank.
Because right now, despite the countless threads on them, I'm still a little lost.
|
Mortedeamor
IMPSwarm Negative-Feedback
17
|
Posted - 2013.05.03 11:52:00 -
[2] - Quote
Vyzion Eyri wrote:when I saw this pic, I realised that it was time to put the foot down. There is all this complaining about tanks being useless, redundant, and DUST 514 becoming "AR 514"/"Assault 514"/"CoD 514". So you draw on statistics and prices from Uprising tanks. So you draw on new AV weapons. So you draw on every and any tidbit of information possible which points towards why tanks will become useless, or will be stuck as 'glass cannons' back in the redline. What I want to know is this. If you DON'T want tanks to be glass cannons, if you DON'T want DUST to become CoD, then explain what you see tanks being able to do. Explain the scores you think you should be getting. Explain the ISK you should be spending. EXPLAIN, in essence, WHAT YOU BELIEVE H.A.V.s should be capable of, EXPLAIN the ROLE OF THE HAV ON THE BATTLEFIELD IN YOUR OWN OPINION, and from that I can deduce a reason as to why they're apparently broken in the next build (which you haven't even tried yet), and tell me what isn't matching with your ideals for a true tank. Because right now, despite the countless threads on them, I'm still a little lost. very well gimme a moment to right up a summary |
Medic 1879
The Tritan Industries RISE of LEGION
171
|
Posted - 2013.05.03 12:01:00 -
[3] - Quote
I think its more a case of these new enforcer tanks cost the same as a maraurder but have the stats of a militia tank and are infact worse than gunnlogi/madrugar but more expensive, than it being a case of I want an HAV where I go 40-0. |
Jason Pearson
Seraphim Initiative. CRONOS.
940
|
Posted - 2013.05.03 12:02:00 -
[4] - Quote
Vyzion Eyri wrote:when I saw this pic, I realised that it was time to put the foot down. There is all this complaining about tanks being useless, redundant, and DUST 514 becoming "AR 514"/"Assault 514"/"CoD 514". So you draw on statistics and prices from Uprising tanks. So you draw on new AV weapons. So you draw on every and any tidbit of information possible which points towards why tanks will become useless, or will be stuck as 'glass cannons' back in the redline. What I want to know is this. If you DON'T want tanks to be glass cannons, if you DON'T want DUST to become CoD, then explain what you see tanks being able to do. Explain the scores you think you should be getting. Explain the ISK you should be spending. EXPLAIN, in essence, WHAT YOU BELIEVE H.A.V.s should be capable of, EXPLAIN the ROLE OF THE HAV ON THE BATTLEFIELD IN YOUR OWN OPINION, and from that I can deduce a reason as to why they're apparently broken in the next build (which you haven't even tried yet), and tell me what isn't matching with your ideals for a true tank. Because right now, despite the countless threads on them, I'm still a little lost.
I clicked the picture and it showed me a piece of paper and a planet? am confused..
I have stated my opinion so many times on what a HAV should be, a HAV should be a strong assault unit, that yes, needs to be supported, but is at the front of the battle, leading the charge. It should be expensive (Oh look it is) but shouldn't be able to kill everything instantly, I made a thread a while back called More Tank Less Gank which looked at reducing the offensive capabilities and buffing our defensive capabilities, sadly it fell to the bottom quickly.
What it shouldn't be is a giant sniper rifle, one shotting everyone elses expensive vehicles. It's a bad idea to have a vehicle like this. Infantry can sort their own issues with Infantry snipers, call your nerfs or buffs, It's not my problem, but when vehicles can be one shotted and have become glass cannons? It's a ridiculously bad idea.
Tank battles should be frantic, I **** you not when I say it's one of the most tense and adrenaline filled things to do when you're moving your vehicle into position hoping to get into position for the advantage, and I say that as a guy who used to get his rush jumping off of buildings and flipping through the air. I can see it'd be even more fun for Tankers if we had battles that lasted longer than 3 seconds, ones where AV support could make a difference to a tank fight, where multiple tanks may meet and have epic great fights, where strategy comes into play and tanks are tanky. Instead of "oh look, bolas, dead, oh HAV, dead, Oh infantry, dead" with Railguns. |
Mortedeamor
IMPSwarm Negative-Feedback
17
|
Posted - 2013.05.03 12:05:00 -
[5] - Quote
so first off lets look at havs tactical use we have the missile tank (uselesss) the blaster tank (only usefull assuming your going against scrubs) and then we have the long range glass cannon rail sniper ( now this mine does over 5 k a shot and can shoot clear across manus peak. now hp capalilities vary depending on if your shield or armor but here general options between 5 k and 9 k shield gunlogi-sagaris ....possinly a few hardeners (shield hardeners last 10 sec while armor hardeners last 60 sex ) now my swarm 3200 dmg my friends forge 4 k dmg it takTHE es 4 of my swarms to kill my shield tank 2 forges if they are good a few grenades THE REASON PEOPLE SAY TANKS ARE OP 1. they suck 2. they have litterally zero av when push comes to shove and i call a hav on the field your looking at 800 k to 2.5 million isk that can be soloed and destroyed with 40 k tops ...my sentinel that rips havs to pieces price anges 20 k iskme - 180 k they nufed the sagarises regen they nurfed armors resistances as well as overall hp total it doesnt matter if you have 6000 armor if your being hit by grenade that do 1500-4 k dmg all vehicles are is then means through which dust 514 will drain eves economy (i have been playing this game for over a year i play with and against pro tanker every day all of them say the same they are either redline rail sniping next build or leaving tanking all together so thats why people are calling this game c.o.d 514 is because ccp has made 1 suit in uprising supreme over every other suit ...and then they destroyed what little hav potential existed here what it ultimatley comes down 2 atm a tank who wants 2 tank has the ability to achieve adv havs that cannot surrvive proto av there is no proto hav there never has been an the only time sagaris or surya ever even came sclose 2 proto lvl ccp nurfed em. SO TELL ME WOULD YOU BE WILLING TO SPECIALIZE IN SOMETHING LIKE THAT.. hey its like forcing every one to type 1 or 2 suits and then tossing em against proto havs ...you call a hav ...its not liekly that u have foot force really so your in ur have which can only get as good as adv gear and your facng proto av that has been dust 514 for the past year and now they are taking away the sagaris and surya the adv havs and replacing them with havs tht are weaker than them so now you face proto weapong meant to rip your hav to little pieces with militia tanks and standard WE DONT EVEN FUCKIN GET ADV HAVS ANYMORE WHY THE GO ******* TAKE AWAY YOUR FUCKIN PROTO AV SINCE THEY ARE ******* TAKING AWAY ADV HAVS AND REPLACING EM WITH MILITIA AND STANDARD |
Mortedeamor
IMPSwarm Negative-Feedback
17
|
Posted - 2013.05.03 12:07:00 -
[6] - Quote
Medic 1879 wrote:I think its more a case of these new enforcer tanks cost the same as a maraurder but have the stats of a militia tank and are infact worse than gunnlogi/madrugar but more expensive, than it being a case of I want an HAV where I go 40-0. THEY ******* NURF THE SAGARIS AND SURYA THEN THEY TAKE EM AWAY AND TRY N REPLACE EM WITH SICA'S AND SURYA'S OF EQUAL PRICE **** YOU CCP |
Mortedeamor
IMPSwarm Negative-Feedback
18
|
Posted - 2013.05.03 12:10:00 -
[7] - Quote
from now on dust 514 wil be a snipers game youll has your scrub snipers that never leav the redlines and youll has you tankers doing the same ...you know i used to be against rail sniping i am a blaster type hav ...not anymore now i rail snipe and i use redline gltiches because tanks are just that ****** up and when the entire hav community holds thier breath hoping ccp fixes this in uprising what happens they make it even worse thak you ccpp for single handedly destroying this game |
Mortedeamor
IMPSwarm Negative-Feedback
18
|
Posted - 2013.05.03 12:14:00 -
[8] - Quote
Mortedeamor wrote:Medic 1879 wrote:I think its more a case of these new enforcer tanks cost the same as a maraurder but have the stats of a militia tank and are infact worse than gunnlogi/madrugar but more expensive, than it being a case of I want an HAV where I go 40-0. THEY ******* NURF THE SAGARIS AND SURYA THEN THEY TAKE EM AWAY AND TRY N REPLACE EM WITH SICA'S AND SURYA'S OF EQUAL PRICE **** YOU CCP but its ok because in the next month when every tanker is running 40/0 and 60 /0 and they never even aproach the battle field (BTW THANKS THE ZOOM FIDELITY ON THE NEW RAIL SNIPE TANK ITS GUNNA MAKE IT SO MUC EASIER TO ONE SHOT PEOPLE BEING ABLE TO SEE EM CLEARLY) thank ccp because they made this happen and ina onth when every one is whining and they nurf it and balance this **** out like it should be they should give pilots a respec so i can go back to my prefered frontline machine (because unlike ccp i want blueberries to be withing shooting distance of me when i kill them ...sadly with av the way it is most of those like me myself included are now snipers. so in the coming months remember to whine at ccp when your repeatedly one shotted by railguns in the bluffs |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
426
|
Posted - 2013.05.03 12:18:00 -
[9] - Quote
Battlefield series gets vehicles right. A good tank driver will be able to rack up many kills, but a dedicated/skilled opposition will be able to neutralize or beat her. Tanks should be expensive, take a lot of punishment from AV and other tanks, kill infantry easily, but not be so overpowered as to be an "I WIN" -button.
I agree with others that turning tanks into glass cannons is a stupid idea. Making tanks useless in the front lines turns Dust into yet another (poor) CoD clone - something which none of us wants. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
254
|
Posted - 2013.05.03 12:52:00 -
[10] - Quote
I seriously think they should just nerf AV and nerf tank damage. This buffs dropships and makes tanks more.. well.. tanky. It makes tank battles last longer as they aren't hurting each other as bad. It also makes infantry happy because tanks aren't tearing them up so hard.
The problem with tanks is cost. Let's say you do 2 matches, go 17/0 in the first and go 17/1 in the second. You've just lost (at least) 700K ISK. Let's say you got 250K ISK out of each match, you're down 200K ISK.
If you took a Type-II Heavy Laser build with complex shield extenders and a complex shield regulator and went 17/3 for 2 matches, you lost 270K ISK. Having gained 500K ISK over 2 matches, you're actually up 230K ISK.
You'd have to die 15 times in that Type-II build to make up for losing one tank. |
|
Vyzion Eyri
The Southern Legion RISE of LEGION
574
|
Posted - 2013.05.03 14:42:00 -
[11] - Quote
So my next question is, if tanks were to become more tanky, how much tanker should they be and how much damage should they lose to compensate for it? Or maybe not just damage. Perhaps speed, turret rotation, turret elevation, etc.
Because it seems that you guys want to be able to use tanks on the front line and not lose money, but there then needs to be a balance between what damage output and damage that can be taken. Right now I feel tanks aren't so bad. Lets use tanks now as a standard point. What should change to them, in terms of the aspects of a tank I've listed in the above paragraph. |
Don Von Hulio
Not Guilty EoN.
211
|
Posted - 2013.05.03 14:49:00 -
[12] - Quote
The ones who are paragraphing. i thank you. But those who didn't paragraph just made a wall of text... please, if you want to be taken seriously.... at least make it easier on us so we dont have to run our finger down our screen to keep up with your rant. |
Scramble Scrub
Osmon Surveillance Caldari State
112
|
Posted - 2013.05.03 14:57:00 -
[13] - Quote
Mortedeamor wrote:so first off lets look at havs tactical use we have the missile tank (uselesss) the blaster tank (only usefull assuming your going against scrubs) and then we have the long range glass cannon rail sniper ( now this mine does over 5 k a shot and can shoot clear across manus peak. now hp capalilities vary depending on if your shield or armor but here general options between 5 k and 9 k shield gunlogi-sagaris ....possinly a few hardeners (shield hardeners last 10 sec while armor hardeners last 60 sex ) now my swarm 3200 dmg my friends forge 4 k dmg it takTHE es 4 of my swarms to kill my shield tank 2 forges if they are good a few grenades THE REASON PEOPLE SAY TANKS ARE OP 1. they suck 2. they have litterally zero av when push comes to shove and i call a hav on the field your looking at 800 k to 2.5 million isk that can be soloed and destroyed with 40 k tops ...my sentinel that rips havs to pieces price anges 20 k iskme - 180 k they nufed the sagarises regen they nurfed armors resistances as well as overall hp total it doesnt matter if you have 6000 armor if your being hit by grenade that do 1500-4 k dmg all vehicles are is then means through which dust 514 will drain eves economy (i have been playing this game for over a year i play with and against pro tanker every day all of them say the same they are either redline rail sniping next build or leaving tanking all together so thats why people are calling this game c.o.d 514 is because ccp has made 1 suit in uprising supreme over every other suit ...and then they destroyed what little hav potential existed here what it ultimatley comes down 2 atm a tank who wants 2 tank has the ability to achieve adv havs that cannot surrvive proto av there is no proto hav there never has been an the only time sagaris or surya ever even came sclose 2 proto lvl ccp nurfed em. SO TELL ME WOULD YOU BE WILLING TO SPECIALIZE IN SOMETHING LIKE THAT.. hey its like forcing every one to type 1 or 2 suits and then tossing em against proto havs ...you call a hav ...its not liekly that u have foot force really so your in ur have which can only get as good as adv gear and your facng proto av that has been dust 514 for the past year and now they are taking away the sagaris and surya the adv havs and replacing them with havs tht are weaker than them so now you face proto weapong meant to rip your hav to little pieces with militia tanks and standard WE DONT EVEN FUCKIN GET ADV HAVS ANYMORE WHY THE GO ******* TAKE AWAY YOUR FUCKIN PROTO AV SINCE THEY ARE ******* TAKING AWAY ADV HAVS AND REPLACING EM WITH MILITIA AND STANDARD China called. |
Heimdallr69
Imperfects Negative-Feedback
155
|
Posted - 2013.05.03 15:02:00 -
[14] - Quote
I don't like tanks but I did like when they were actually good and you needed TEAMWORK to take them out now its easy to solo them and I feel bad the cost and sp invested in something like that is dumb... |
Kitten Commander
Ostrakon Agency Gallente Federation
212
|
Posted - 2013.05.03 15:14:00 -
[15] - Quote
If they want tanks to be... well, tanks then:
Buff the armor/shield so that it doesnt die in three shots of a forge. Tanks should be hard to kill... because Tank
Get rid of the large blaster. To me, a railgun tank seems more true to the roots of what a tank would be.
Add a small weapon slot to the turret for anti-infantry. Sure, its not going to kill everyone around but it gives a good mix for the driver.
To me, the blaster turret is what is causing all the issues in the Tank vs. AV debate. Its the reason people dont want tanks to have more HP as it would just turn into an anti-infantry juggernaut. It also takes much less skill to use as its a spam cannon.
Im fine with railgun sniping tanks as it basically fulfills the role of artillery which, in RL, is a use for a tank. |
Beld Errmon
Internal Error. Negative-Feedback
589
|
Posted - 2013.05.03 15:44:00 -
[16] - Quote
Mortedeamor wrote: So first off lets look at HAVs tactical use, we have the missile tank useless, the blaster tank which is only useful assuming your going against scrubs and then we have the long range glass cannon rail sniper, mine does over 5 k a shot and can shoot clear across Manus Peak.
Now HP capabilities vary depending on if your shield or armor but here general options range between 5 k and 9 k shield Gunnlogi - Sagaris possibly a few hardeners, shield hardeners last 10 sec while armor hardeners last 60 seconds, my swarm does 3200 dmg while my friends forge does 4k dmg, it takes 4 of my swarms to kill my shield tank 2 forges if they are good or a few grenades.
The reason people say tanks are OP:
1. They suck
2. They have literally zero AV when push comes to shove and i call a HAV on the field your looking at 800 k to 2.5 million isk that can be soloed and destroyed with 40 k tops
My sentinel that rips HAVs to pieces costs me between 20k - 180k isk, they nerfed the Sagaris' regen they nerfed armors resistances as well as overall hp total it, doesn't matter if you have 6000 armor if your being hit by grenades that do 1500-4 k dmg.
All vehicles are is a means through which dust 514 will drain eves economy, I have been playing this game for over a year I play with and against pro tankers everyday all of them say the same they are either redline rail sniping next build or leaving tanking all together, so that is why people are calling this game c.o.d 514 is because ccp has made one suit in uprising supreme over every other suit.
Then they destroyed what little HAV potential existed here what it ultimately comes down to at the moment a tank who wants to tank has the ability to achieve advanced HAVs that cannot survive prototype AV there is no prototype HAV there never has been and the only time the Sagaris or Surya ever even came close to prototype level CCP nerfed them.
So tell me would you be willing to specialise in something like that? its like forcing every one into type 1 or 2 suits and then tossing them against prototype HAVs, you call a HAV its not likely that you have foot force really so you are in your HAV which can only get as good as advanced gear and your facing prototype AV.
That has been dust 514 for the past year and now they are taking away the Sagaris and Surya the advanced HAVs, and replacing them with HAVs that are weaker than them so now you face prototype weapons meant to rip your HAV into little pieces, with militia tanks and standard, we don't even get advanced HAVs anymore why don't they go take away your prototype AV since they are taking away advanced HAVs and replacing them with militia and standard
I was bored so I thought i'd take up the challenge of editing mortedeamor's post into something slightly more readable, it was a lot harder than I thought it would be but I think I pulled it off.
|
NAV HIV
The Generals EoN.
196
|
Posted - 2013.05.03 15:47:00 -
[17] - Quote
Vyzion Eyri wrote:So my next question is, if tanks were to become more tanky, how much tanker should they be and how much damage should they lose to compensate for it? Or maybe not just damage. Perhaps speed, turret rotation, turret elevation, etc.
Because it seems that you guys want to be able to use tanks on the front line and not lose money, but there then needs to be a balance between what damage output and damage that can be taken. Right now I feel tanks aren't so bad. Lets use tanks now as a standard point. What should change to them, in terms of the aspects of a tank I've listed in the above paragraph.
Tanks are fine imo. Its the Tanker and the team. Its not a solo run and gun item. Yes swarms are still a bit annoying but not as bad as it used to be. Tankers complaining too much these days. We did out share of complaining. We gave up and we learned to adapt. |
Bojo The Mighty
Bojo's School of the Trades
1059
|
Posted - 2013.05.03 16:10:00 -
[18] - Quote
The way I see it, it would be BS if they made the tank such a lone-wolf "I win" button.
Some one mentioned before, teamwork. As an LAV and DS operator, I literally can not do squat **** with them without teamwork. Same should apply to HAVs. So all this bickering on the strength of AV is really only coming for the most part from lone wolves, expressing their discontent that AV can stand up to tanks, and more so that they can not deal with it from their fitting alone.
I hav (haha) yet to see much discussion from people who've used HAVs in coordination with ground troops. Most people are referencing public matches and don't even try to deny. If they based their opinions of the HAV where they were coordinated (corp battles) they would know that their teammates would to their best ability, eliminate AV threats.
Because AV can't stand up to Infantry, Infantry can't stand up to vehicles, vehicles can't stand very long against AV.
It's the food chain baby.
However AV grenades are different because they are so powerful yet allow a ground troop to be equally and greatly effective against vehicles and infantry, which goes against the philosophy of specialization. AV nades promote Jack of All Trades because they're so effective you wouldn't need to break out different weapons or make a squad effort. |
BOZ MR
Internal Error. Negative-Feedback
110
|
Posted - 2013.05.03 16:16:00 -
[19] - Quote
Bojo The Mighty wrote:The way I see it, it would be BS if they made the tank such a lone-wolf "I win" button.
Some one mentioned before, teamwork. As an LAV and DS operator, I literally can not do squat **** with them without teamwork. Same should apply to HAVs. So all this bickering on the strength of AV is really only coming for the most part from lone wolves, expressing their discontent that AV can stand up to tanks, and more so that they can not deal with it from their fitting alone.
I hav (haha) yet to see much discussion from people who've used HAVs in coordination with ground troops. Most people are referencing public matches and don't even try to deny. If they based their opinions of the HAV where they were coordinated (corp battles) they would know that their teammates would to their best ability, eliminate AV threats.
Because AV can't stand up to Infantry, Infantry can't stand up to vehicles, vehicles can't stand very long against AV.
It's the food chain baby.
However AV grenades are different because they are so powerful yet allow a ground troop to be equally and greatly effective against vehicles and infantry, which goes against the philosophy of specialization. AV nades promote Jack of All Trades because they're so effective you wouldn't need to break out different weapons or make a squad effort. QFT |
NAV HIV
The Generals EoN.
196
|
Posted - 2013.05.03 16:42:00 -
[20] - Quote
Bojo The Mighty wrote:The way I see it, it would be BS if they made the tank such a lone-wolf "I win" button.
Some one mentioned before, teamwork. As an LAV and DS operator, I literally can not do squat **** with them without teamwork. Same should apply to HAVs. So all this bickering on the strength of AV is really only coming for the most part from lone wolves, expressing their discontent that AV can stand up to tanks, and more so that they can not deal with it from their fitting alone.
I hav (haha) yet to see much discussion from people who've used HAVs in coordination with ground troops. Most people are referencing public matches and don't even try to deny. If they based their opinions of the HAV where they were coordinated (corp battles) they would know that their teammates would to their best ability, eliminate AV threats.
Because AV can't stand up to Infantry, Infantry can't stand up to vehicles, vehicles can't stand very long against AV.
It's the food chain baby.
However AV grenades are different because they are so powerful yet allow a ground troop to be equally and greatly effective against vehicles and infantry, which goes against the philosophy of specialization. AV nades promote Jack of All Trades because they're so effective you wouldn't need to break out different weapons or make a squad effort.
I am open for discussing Tanking tactics. I was never easy to take down. Yes i lost many tanks, most of them were for training purposes and i did face some very good tankers and AVs. But i was never alone in my tank |
|
Purona
Militaires Sans Jeux
0
|
Posted - 2013.05.03 17:18:00 -
[21] - Quote
something needs to be done about AV and Rail gun damage not tank durability
anti vehicle weapons DESTROYS all vehicles easily the thing about this is that a match is 16 vs 16 you can easily get 4 people with militia swarms to focus on one person and have there damage stack to a point where the tank can do nothing
you might have a tank with 7500 base hp and hardeners that can reach .50 equaling up to 11250 effective armor
but you have people shooting militia swarm launchers for 1150 prototype increases the damage to 1800 armor bonuses increases the damage even further to 1437 and 2250 respectively
imagine having 7500 hp and having one person doing 10 percent of your armor while hardeners are active now imagine if it was 2 3 or 4 people and they all used militia swarms at the same time it quickly ramps up in damage upto 2874 for 2 people 4311 for 3 people and 5700 for 4 not to mention when people use swarms they never send just one they send as many as they can at once until some one shoots them and those numbers can just as easily increase by 60%
this is why Av needs to be brought down there damage rise exponentially with number of people to a point where tanks can literally do nothing but cower in fear or try to take damage to be helpful to the team
As to what i think tanks should be is this
Shield tanks should be drive by tanks go to an area cause disruption and leave when there modules on Armor tanks should be able to go to a position and hold it but only while modules are active
the thing is modules dont exactly long enough to achieve this once 30 seconds is over your pretty much the easiest thing to blow up |
ladwar
Dead Six Initiative Lokun Listamenn
284
|
Posted - 2013.05.03 17:31:00 -
[22] - Quote
Vyzion Eyri wrote:.
1. Explain the scores you think you should be getting.
2. Explain the ISK you should be spending.
EXPLAIN, in essence, WHAT YOU BELIEVE H.A.V.s should be capable of, EXPLAIN the ROLE OF THE HAV ON THE BATTLEFIELD IN YOUR OWN OPINION, and from that I can deduce a reason as to why they're apparently broken in the next build (which you haven't even tried yet), and tell me what isn't matching with your ideals for a true tank.
Because right now, despite the countless threads on them, I'm still a little lost.
1. im dropping a tank, unless you have a tank you want to drop I shouldn't have a problem moving down non-av personal so 32-0 is reasonable when the enemy has nothing to counter it. its like a sniper going 32-0 is reasonable if he gets up on a peak where only a forge gun or sniper can hit and all the red berries stand out in the open for the kill.
2. price is not the issue, worth is when the next level of dropsuit doesn't scale with cost why go for that next level.
there have been thing that are clearly broken with tanks right now that are just being pushed over to uprising like they never were broken and if I need to go over them then you have never used a tank then. |
ladwar
Dead Six Initiative Lokun Listamenn
284
|
Posted - 2013.05.03 17:35:00 -
[23] - Quote
Mortedeamor wrote:so first off lets look at havs tactical use we have the missile tank (uselesss) the blaster tank (only usefull assuming your going against scrubs) and then we have the long range glass cannon rail sniper ( now this mine does over 5 k a shot and can shoot clear across manus peak.
now hp capalilities vary depending on if your shield or armor but here general options between 5 k and 9 k shield gunlogi-sagaris ....possinly a few hardeners (shield hardeners last 10 sec while armor hardeners last 60 sex ) now my swarm 3200 dmg my friends forge 4 k dmg it takTHE es 4 of my swarms to kill my shield tank 2 forges if they are good a few grenades THE REASON PEOPLE SAY TANKS ARE OP 1. they suck 2. they have litterally zero av when push comes to shove and i call a hav on the field your looking at 800 k to 2.5 million isk that can be soloed and destroyed with 40 k tops
...my sentinel that rips havs to pieces price anges 20 k iskme - 180 k they nufed the sagarises regen they nurfed armors resistances as well as overall hp total it doesnt matter if you have 6000 armor if your being hit by grenade that do 1500-4 k dmg all vehicles are is then means through which dust 514 will drain eves economy
(i have been playing this game for over a year i play with and against pro tanker every day all of them say the same they are either redline rail sniping next build or leaving tanking all together so thats why people are calling this game c.o.d 514 is because ccp has made 1 suit in uprising supreme over every other suit
...and then they destroyed what little hav potential existed here what it ultimatley comes down 2 atm a tank who wants 2 tank has the ability to achieve adv havs that cannot surrvive proto av there is no proto hav there never has been an the only time sagaris or surya ever even came sclose 2 proto lvl ccp nurfed em.
SO TELL ME WOULD YOU BE WILLING TO SPECIALIZE IN SOMETHING LIKE THAT.. hey its like forcing every one to type 1 or 2 suits and then tossing em against proto havs ...you call a hav ...its not liekly that u have foot force really so your in ur have which can only get as good as adv gear and your facng proto av that has been dust 514 for the past year and now they are taking away the sagaris and surya the adv havs and replacing them with havs tht are weaker than them so now you face proto weapong meant to rip your hav to little pieces with militia tanks and standard
WE DONT EVEN FUCKIN GET ADV HAVS ANYMORE WHY THE GO ******* TAKE AWAY YOUR FUCKIN PROTO AV SINCE THEY ARE ******* TAKING AWAY ADV HAVS AND REPLACING EM WITH MILITIA AND STANDARD ok this is brick wall... spacing please so I did it for you so its not a brick of text that hurts the eyes to read. wow.. much better |
Beld Errmon
Internal Error. Negative-Feedback
589
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Posted - 2013.05.03 18:33:00 -
[24] - Quote
Beat you to it mate :P |
Xender17
Oblivion S.G.X
46
|
Posted - 2013.05.03 19:16:00 -
[25] - Quote
Can someone post a vid of tank sniping builds. or how it is? |
Bojo The Mighty
Bojo's School of the Trades
1060
|
Posted - 2013.05.03 23:22:00 -
[26] - Quote
NAV HIV wrote:I am open for discussing Tanking tactics. I was never easy to take down. Yes i lost many tanks, most of them were for training purposes and i did face some very good tankers and AVs. But i was never alone in my tank Good to hear, but also depressing to hear, as I rarely see you actively promoting such on these HAV Crying threads, either that or I've given up on reading them because they're a dime a dozen. |
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