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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
190
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Posted - 2013.05.03 02:10:00 -
[1] - Quote
Buster Friently wrote:He's referring to the forum vote that took place to determine how SP was allocated.
However, what he, and douches like him, fail to realize is that what was voted on was a system. Like a line at the grocery store, those who cut in line are still douches. It doesn't matter if the line is long or not.
Actually we gave feedback on it too, but noone wanted to press for a different option and was content in choosing one of the 5 given because at that point anything was better than daily cap.
After all this thing is temporary until a rollover system is implemented, or did everyone forget that. Also i totally forgot about this but to everyone who told me to HTFU this is how MMO's work.
/me glares at Cosgar before he enters.
Remember the predecessor to the vote and the outcry that prompted it https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247
So yea in essence Protoman did call it right carebears voted for it by demanding that CCP not cut the Gordian knot. Yea so for everyone these last few days that wanted to shout me down that the Cap was CCP's brainchild and they would never entertain the idea of removing it since this game is an MMO and MMO is long and ardous please feel free to eat crow.
So can we finally have this conversation again cause lets face it. All the people who say power grinding ruins the game still haven't come up with any reason other than it kills game numbers(they dont) and people stop playing(not if ccp continually adds new content, free expansions, and more items) and it creates an SP gap(characters grow wider not taller remember, and everyone ends up at the same destination anyway right? so what does it matter) or are we conceding SP matters and those who want to compete will grind for every last ounce of it?
/all these discussion, bullet to the head I win.
Takes a bow |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
194
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Posted - 2013.05.03 04:58:00 -
[2] - Quote
Kain Spero wrote:Anything that encourages players to not fight, whether it is PC, ducking corp battles, or AFKing in a match needs to be fixed. I don't condemn players for using a option that rewards them for little to know risk, but it doesn't mean it should remain in the game.
http://www.youtube.com/watch?v=VgvM7av1o1Q
Nah i agree but we all know the solution to it, just the real carebears keep cockblocking it, like they did ReGnum at FF.
https://forums.dust514.com/default.aspx?g=posts&t=71833&find=unread Thats all that needs to happen and
Or well some derivation of these ideas discussed here.
https://forums.dust514.com/default.aspx?g=posts&t=71797&find=unread
And its done for, However i still maintain that CEO and directors are too busy playing the "metagame" to be bother actually playing the game and AFKing lets you do both so why are we punishing multi-taskers?
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
194
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Posted - 2013.05.03 05:01:00 -
[3] - Quote
Bones McGavins wrote:Heres the problem with a WP system. It becomes easier to get more WP the more SP you have. So you have a system that increases the gap quite a bit.
The only fix to that would be a scaled system where you get a modifier for your WP based on your SP.
If I have 1 mil SP, and the average SP in the match is 4mil, i get 4X SP for all my WP earned. A player with 8mil would get .5X SP for every WP earned.
Thus, its still based on performance, but skewed so that new players arent left behind because they cant compete.
Thats what pubs are for while vets stick to FW, and you keep pubs safe by gear restricting them.
/solved |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
194
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Posted - 2013.05.03 05:16:00 -
[4] - Quote
Zatara Rought wrote:Cmon ccp if the imps see the light on this one how the hell are you still in the dark?
We've always been against AFK, but while we were burnt out from the game, couldnt find a challenge cause noone wants to fight us in CB, everyone has ducked every challenge ive laid out in threads and we had an easy mechanism to get the maxmimum amount of SP while avoiding the utterly noobtastic players that would often be paired with us on our teams in game and the carebears that whined on the forums when we got decent support and stompled them,
we decided eff it kill blues so to speak
and/or AFK farm while we bullshitted with each other on comms or went off and did RL stuff. Point is we always wanted the passive component gone because we knew it would create AFK and we know how to earn our WP so it wasnt an issue for us. We said as much in the voting thread when it happend despite what we wanted was what CMDR WANG was about to give to us but again the carebears came in and whined their behinds off cause they knew they could never keep up with skilled players.
CCP listened to carebears instead because they needed to cushion the egos of players who simply were terrible at this game.
In this instance we are and have been the hardcore of Dust. We dont want easy, but if you give it to us of course we'll take it, its about getting the most result for least effort(that not lazy thats efficiency).
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