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Mortedeamor
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15
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Posted - 2013.05.02 11:56:00 -
[1] - Quote
Guinevere Bravo wrote:WAHHHHHHH WAAHHHHHHHHH WWWWAAAAAHHHHHHHH
Adapt or die.
ADAPTATION dust 514 with 0 tanks ...dust 514 with only rail snipers in the bluffs which adaptation would you prefer theres the options |
Mortedeamor
IMPSwarm Negative-Feedback
15
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Posted - 2013.05.02 12:54:00 -
[2] - Quote
Jason Pearson wrote:Garrett Blacknova wrote:Who's given out the detailed stats on non-Proto tanks to confirm that every step is being nerfed?
We only know the specifically-designated "glass cannon" tanks are fragile - AS THEY SHOULD BE. We don't know that the other variants don't have similar (or better) stats to the current levels. We also don't have definitive confirmation of the Sagaris and Surya being gone. It's possible that Marauders will be back, with their current statline but a defensive buff instead of the damage increase we have now. It's possible the Enforcers and Marauders (or a new resistance-focused tank class) will be designated as Advanced HAVs, and the Marauders will return as Prototypes with a combination of the strengths of both sides.
We also have nothing to confirm that tank modules and weapon stats haven't been significantly altered, making them worthless until fitted properly, but absolutely game-changing when they're well-equipped. Thing is, we don't need these "Glass Cannon" tanks, they're so bad. It just means any tank that wants to go out and support is going to get oneshotted by a redline glass cannon. Which means the only tanks used in a CB will most likely be a Glass Cannon tank, nobody will be stupid enough to take a CQC tank out without the Rail backing it up. most hav drivers will be rail sniping next build if they dont wanna lose obsurd amount of money |
Mortedeamor
IMPSwarm Negative-Feedback
15
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Posted - 2013.05.02 12:57:00 -
[3] - Quote
Jason Pearson wrote:Garrett Blacknova wrote:Jason Pearson wrote:Garrett Blacknova wrote:Who's given out the detailed stats on non-Proto tanks to confirm that every step is being nerfed?
We only know the specifically-designated "glass cannon" tanks are fragile - AS THEY SHOULD BE. We don't know that the other variants don't have similar (or better) stats to the current levels. We also don't have definitive confirmation of the Sagaris and Surya being gone. It's possible that Marauders will be back, with their current statline but a defensive buff instead of the damage increase we have now. It's possible the Enforcers and Marauders (or a new resistance-focused tank class) will be designated as Advanced HAVs, and the Marauders will return as Prototypes with a combination of the strengths of both sides.
We also have nothing to confirm that tank modules and weapon stats haven't been significantly altered, making them worthless until fitted properly, but absolutely game-changing when they're well-equipped. Thing is, we don't need these "Glass Cannon" tanks, they're so bad. It just means any tank that wants to go out and support is going to get oneshotted by a redline glass cannon. Which means the only tanks used in a CB will most likely be a Glass Cannon tank, nobody will be stupid enough to take a CQC tank out without the Rail backing it up. ...Unless the Marauders come back with a damage resistance buff and can survive multiple shots to get in range and put a few shots on-target - which will be enough against the target's paper armour.... ...Or bring an Enforcer alongside your high-durability fitting, and let it counter-snipe the enemy while they try to rip through heavy shields and armour... Do you have hard numbers that confirm this isn't going to be a viable possibility? All I know is I'm nearing 5k damage per shot with my railgun tank, haven't maxed my skills out yet. I can take a max of two shots from a similar fit tank, making us weaker means we're going to one shot eachother easily, so people bringing in a countersniper isn't going to work if the tank can see the whole field, one shot the enemy tank and then one shot the other one. Railguns are broken. Marauders can come back and get two shotted instead of one, because if they buff it too much, then infantry will complain and it'll get nerfed. What really needs to be done is making the tanks far more defensive, see I thought an "Enforcer" would be a lot stronger in the defence but a penalty on weapons. If they just brought down AV and Tank weapons to a reasonable amount of damage there would be no issues. i have seen the stats of the new tanks ...they need to blanace the dmg stats on hav weapons and buff the tanking modules (increase active shield hardener timer) adjust pg and cpu values for shield vs armor and increase the overall hp and reping bonuses of the proto end modules that way tanks have to do more shooting to kill but have a decent chunk of hp glasss cannons will lead to a dust 514 where tanking= sniping period |
Mortedeamor
IMPSwarm Negative-Feedback
15
|
Posted - 2013.05.02 12:58:00 -
[4] - Quote
Mortedeamor wrote:Jason Pearson wrote:Garrett Blacknova wrote:Jason Pearson wrote:Garrett Blacknova wrote:Who's given out the detailed stats on non-Proto tanks to confirm that every step is being nerfed?
We only know the specifically-designated "glass cannon" tanks are fragile - AS THEY SHOULD BE. We don't know that the other variants don't have similar (or better) stats to the current levels. We also don't have definitive confirmation of the Sagaris and Surya being gone. It's possible that Marauders will be back, with their current statline but a defensive buff instead of the damage increase we have now. It's possible the Enforcers and Marauders (or a new resistance-focused tank class) will be designated as Advanced HAVs, and the Marauders will return as Prototypes with a combination of the strengths of both sides.
We also have nothing to confirm that tank modules and weapon stats haven't been significantly altered, making them worthless until fitted properly, but absolutely game-changing when they're well-equipped. Thing is, we don't need these "Glass Cannon" tanks, they're so bad. It just means any tank that wants to go out and support is going to get oneshotted by a redline glass cannon. Which means the only tanks used in a CB will most likely be a Glass Cannon tank, nobody will be stupid enough to take a CQC tank out without the Rail backing it up. ...Unless the Marauders come back with a damage resistance buff and can survive multiple shots to get in range and put a few shots on-target - which will be enough against the target's paper armour.... ...Or bring an Enforcer alongside your high-durability fitting, and let it counter-snipe the enemy while they try to rip through heavy shields and armour... Do you have hard numbers that confirm this isn't going to be a viable possibility? All I know is I'm nearing 5k damage per shot with my railgun tank, haven't maxed my skills out yet. I can take a max of two shots from a similar fit tank, making us weaker means we're going to one shot eachother easily, so people bringing in a countersniper isn't going to work if the tank can see the whole field, one shot the enemy tank and then one shot the other one. Railguns are broken. Marauders can come back and get two shotted instead of one, because if they buff it too much, then infantry will complain and it'll get nerfed. What really needs to be done is making the tanks far more defensive, see I thought an "Enforcer" would be a lot stronger in the defence but a penalty on weapons. If they just brought down AV and Tank weapons to a reasonable amount of damage there would be no issues. i have seen the stats of the new tanks ...they need to blanace the dmg stats on hav weapons and buff the tanking modules (increase active shield hardener timer) adjust pg and cpu values for shield vs armor and increase the overall hp and reping bonuses of the proto end modules that way tanks have to do more shooting to kill but have a decent chunk of hp glasss cannons will lead to a dust 514 where tanking= sniping period AND GIVE RAILGUNS A DMG VS PROXIMITY MULTIPLIER SO THEY HAVE TO COME CLOSE TO 2 OR 3 SHOT LIKE A SHOTUN
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