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Delirium Inferno
Chernova Industries
115
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Posted - 2013.05.02 01:47:00 -
[1] - Quote
I thought it would be interesting to have a thread devoted to the discussion of the scout and it's role on the battlefield. Now before I go on I must make myself very clear,
This thread is about scouts, the role. It is not about scouts, the dropsuit. Furthermore, discussion should remain focused on this and not various other purposes the scout suit has been popular for such as frontline shotgunning, perch-top sniping or even the occasional speedy medic.
The first part of this thread will focus on the skills needed. Starting from the basics there are too main branches of scouts. Electronic scouts for passive scanning and biotic scouts for pure speed. In uprising, these two branches will likely be differentiated by the two scout suits available:
Gallente Scout: Slightly more hitpoints and 5% increase to scanner radius per level. Minmatar Scout: Slightly faster and 5% increase to melee and knife damage per level. Total SP per suit: Unknown but expect quite a bit more than the 2.4 million it takes currently.
Like most other roles, you should focus on the core skills first. However, as a scout somethings aren't as important to us as they are to other roles and vice versa. In my opinion, there are only 2 core skills which every scout must have maxed out.
Circuitry (1x): 5% increase to CPU output per level. Since scouts mainly use electronics, CPU is always going to be the limiting factor. PG on the other hand can often be ignored. Profile Dampening (2x): 5% decrease to scan profile per level. Critical regardless of which type of scout you are. Total: 932,760 SP
Hitpoints aren't really important for the scout, we shouldn't be fighting on the frontlines or anywhere near it and all engagements should be done when you spot the enemy first. Having about 200 hitpoints is good enough for the off occasions someone does spot you first, at which point you should retreat.
Then you have some secondary core skills which should all be maxed out, but in a prioritize fashion depending on which branch you take.
Electronics: Sensor Upgrades (2x) Profile Analysis (3x) Long Range Scanning (2x) Total: 2,176,440 SP
Biotics: Endurance (3x) Mobility (3x) Vigor (3x) Total: 2,798,280 SP
SP requirements may change in Uprising, but to get an idea of what we're looking at that's 3,109,200 skill points for the electronics scout and 3,731,040 for the biotics scout. And this is before factoring in the suits themselves. If you still have more SP to spend, other skills which are more core to frontlines can't hurt.
Weaponry (1x) Field Mechanics (1x) Shield Control (3x) Total: 1,554,600 SP
So hopefully that gives you some sort of indication on the amount of skill points it will take to get into the role of the Scout. Now for some fitting.
The first thing every scout notices with fitting is how little CPU we get. While I'd love an increase to this, I don't worry myself too much of it. Instead I learn to deal with it. Again, as a scout we aren't on the frontlines and in direct combat so we do not need a fancy gun or damage mods. Scrap these and a whole new world of fitting works comes in.
High slots: Electronics scouts should stack these with Precision Enhancers and the biotics should stack it with Myofibril Stimulant. I am more of an electronics scout and don't have much experience with the biotics, but I am assuming here that the biotics scout is so fast that is often put into situations where he/she is directly behind the enemies without them noticing, in which case extra melee damage doesn't hurt (and I believe these apply to nova knives).
Low slots: For electronics it's easy, stack it with range amplifiers. For biotics it's a bit more tricky since you have kinetic catalyzer (sprint speed) and cardiac regulators (endurance) to balance between. Figure out what works for you, I personally tend to ignore the endurance and go straight up catalyzers since the maps are still small and I like to get between scouting positions at each base as quickly as possible.
Guns/Equipment: I'm combining these two because at least with the Gallente Scout there is the trade off with Type 1 and Type 2 suits. Honestly I never find myself in much need of a secondary, though it can be a good spot for nova knives if that is your plan of approach. I generally go with the extra equipment slot. But what to carry? Uplinks? Makes sense if you are going to be all over the map to provide alternate spawning for your team. Active Scanner? Again makes sense, but if you are going electronic scout shouldn't your passive scanners get the job done? Nanohives? Scouts aren't in combat enough to run out of ammo often, and when we do we are quick enough to get to a supply depot in short time. Remote Explosives? Always fun. Stealth? SoomTM Everything else? Doesn't really add much to the role.
For guns Assault Rifle: My preference. Gives you enough room to toy with enemies and either outsmart them or make a run for it. Shotguns: Good if plan on accidentally bumping into enemies often or attempting a quick massacre. It usually means you're all in with little chance to retreat, and scout suits can get expensive. Scrambler Pistol: If you make it your primary it will save you even more CPU, but you really have to rely on your aim. I like my aim, but not enough to put my faith in headshots the only line of defense for my low health and costly scout suit. Submachine gun: If you run it with flux grenades you got yourself a nice combo, but a lot depends on picking your fights.
Speaking of grenades, I usually only run flux. The large blast radius is usually enough of a distraction to help in escapes, which is how I mainly use them. AV grenades somtimes but I don't like to risk my low health suit that close to a vehicle where others may be lurking. |
Delirium Inferno
Chernova Industries
115
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Posted - 2013.05.02 01:48:00 -
[2] - Quote
I'd love to hear some thoughts from other scouts! Also I'll later add some discussion for actual strategy and tactics once you are actually in the battle. |
Delirium Inferno
Chernova Industries
121
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Posted - 2013.05.02 17:08:00 -
[3] - Quote
Why would anyone go myrofibril with the Type 2/B Series scout suit as you get no sidearm? These do apply to nova knives, or at least are supposed to, so it's better for the Type 1/A series if you put those in your sidearm. Also Uprising is making a few fixes with the knives to make them applicable to battles for once. A lot of assuming going on here though, I know.
And yes I forgot to mention how your scan profile is static, so no matter what you are doing - be it running, jumping firing a gun - whether or not you show up on radar doesn't change. Another good piece of info to throw out there is that spotting is also passive. Now this is good for you since you only need to look at someone and have their ID show up in the center of your screen to know that all your teammates also see him on radar, but it is also bad because it works in reverse. Be careful to make sure no enemy makes eye contact with you, at that point your cover is blown. |
Delirium Inferno
Edoras Corporation
178
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Posted - 2013.05.10 04:23:00 -
[4] - Quote
So I told myself I was going to go scout again this build but I had a feeling the logi's were going to be the dominant force and I was right. Didn't want to put myself at a disadvantage for PC.
Anyways nice to hear everyone's opinion on the scouts. I got my logi set up good and I am now working towards the scout. Haven't decided which one to use though. Gallente's scan radius sounds like it'd be better for infiltration, but has anyone tried the Minmatar with nova knives? What's your thoughts on it? |
Delirium Inferno
Edoras Corporation
191
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Posted - 2013.05.10 12:09:00 -
[5] - Quote
More on the note of the Gallente Scout, they only get one high slot now. That means you can only put one precision enhancer in you wanted to go that route. In Chromosome I always had 2 for good measure, what are thoughts on that. I guess that a scout with one complex precision enhancer should have good enough precision to pick anyone up. It's just I never understood quite why everyone is saying a scout needs the Active Scanner, shouldn't their passive scanners be good enough? Save an equipment slot, scanner should be for non-scouts who want to dip just a bit into that role. |
Delirium Inferno
Edoras Corporation
197
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Posted - 2013.05.11 00:38:00 -
[6] - Quote
Kallyna Teryr wrote:active scanners reveal the position of the user... so i think that isn't what one scout wants, be reveal... Does it really? I've sort of been noticing it but haven't read this anywhere else.
Also how come you can't sprint with charged nova knives? I thought there were adding that. |
Delirium Inferno
Edoras Corporation
227
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Posted - 2013.05.12 21:33:00 -
[7] - Quote
Went on my alt with 2 million SP and tried out the Minmatar Scout with Nova Knives. Ugh yeah, I'm definitely respecing into this when that optional respec comes. Only problem I really come across is snipers, so I just need to learn to use more cover when running between bases. Anyways I'm thinking of how to fit it up and here's what I'm thinking. Feedback would be nice.
Here's what the Proto Minmatar Scout gets, 1 Light Weapon 1 Sidearm 1 grenade 1 equipment 3 high slots 2 low slots
For the sidearm obviously the nova knives, but as far as the light weapon goes I'm thinking SMG. This is what I've had the most luck with on my alt. If the nova knives don't 1 hit kill they at least take out the shields, and SMG does 110% damage to armor plus I'm already in SMG range. Didn't like shotgun as much because then I'm completely defenseless at medium ranges.
For grenade I'm thinking Flux since it's a must if going with SMG.
For equipment drop uplinks to help insert my team into position to take a base. Active Scanners reveal your position so that's a no-no.
2 low slots is quite limiting. Because of that I don't want to waste any time with armor plating as it would prevent me from using the slots for speed modules. My alt was using 2 complex cardiac regulators and it was amazing. I have a feeling endurance may be a little more important than straight up speed, but this is where I'm not sure. Maybe 1 complex cardiac regulator and 1 complex kinetic catalyzer.
For 3 lows definitely need for hitpoints and I'm not using armor plates so 2 complex shield extenders and 1 complex sidearm modifier since both my weapons are sidearms.
Probably going to have to make cuts somewhere because this may not all fit even with maxed out engineering and electronics, but we'll see. What do you think? |
Delirium Inferno
Edoras Corporation
229
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Posted - 2013.05.13 00:23:00 -
[8] - Quote
Rudolph Of Swabia wrote:recently been playing a scout. how is it that when i play with an assault rifle I get spotted by every single enemy in a 200000 meter radius but when I run around all ballsy-like with nova knives nobody sees me. My friend, is not a scout, has a similar problem that when he runs his expensive prototype suits he dies nearly every encounter, but when he switches to free suits he goes on a killstreak. It's all in his head, he's either too protective of his free suit that he fails to be aggresive enough to kill people, or he's thinks his suit is better than it is and gets too aggressive. But when he's not thinking about any of that and just playing he does well.
I'd say you just need to keep in mind that you are a scout. During Chromosome I ran scout with an assault rifle and it is definitely a good combo in my opinion, but it took a bit of getting used to because I see the assault rifle in my hands and I feel like I need to assault people. You might be doing something similar, but when you have the nova knives in hand you know its a stealth weapon and you're subconsciously trying to be sneakier. All I'd suggest is don't actively seek out enemies when you are using your assault rifle and don't shoot someone even if they are in range if they don't need to be killed to get to where you want to go. Use the assault rifle only when needed as a means of personal defense. |
Delirium Inferno
Edoras Corporation
236
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Posted - 2013.05.13 06:51:00 -
[9] - Quote
Edited the original post with a handy tool for determining profile scan radius and some interesting information regarding profile dampeners and and active scanners. TL;DR If you want to remain completely invisible to all active scanners you will need to use at least 2 low slots. Minmatar prototype scout only gets 2 low slots, whereas Gallente gets 4.
This is really making me reconsider if Minmatar is the scout I really want, or if I should respec into Gallente. It's sort of hard to judge right now since not many people are using active scanners, let alone prototype active scanners. Still interesting to consider if you are planning long term. |
Delirium Inferno
Edoras Corporation
240
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Posted - 2013.05.13 09:38:00 -
[10] - Quote
Arramakaian Eka wrote:Delirium Inferno wrote:Another big change to Uprising is the introduction of Active Scanners. While these reveal the location of the user and thus may not be handy for scouts, it is still important for us to have an understanding of their scan precision. Has the usage of an Active Scanner revealing your location been verified? I have seen such claims, but I have not been able to reproduce this in-game while scanning, and the scanner description doesn't mention it, either. Read the scanner description again, it does mention it (it's towards the bottom of the description if I recall). Also I was noticing this before I read the description, I would stand behind a wall and scan someone and they'd start coming towards me. Then I heard it on the forums, checked the description in game, and sure enough there it was. Glad there is an optional respec coming because I do not want them anymore.
Also I heard there is a message that pops up alerting you if you have been scanned. If this is indeed the case then I must have never been scanned. |
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Delirium Inferno
Edoras Corporation
252
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Posted - 2013.05.13 18:39:00 -
[11] - Quote
Huh that's weird, it appears the description of the active scanner has been changed. The part that says it reveals your position has been removed. |
Delirium Inferno
Edoras Corporation
310
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Posted - 2013.05.19 17:49:00 -
[12] - Quote
I tried scout combos with the swarm launcher and never had must success because it would only take one sniper shot to end my day.
Has anyone tried the shotgun/flaylock combo yet? The new nova knives seemed to have found a home in most scouts' fitting but this combo is really nice when it comes to versatility. |
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