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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
161
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Posted - 2013.04.30 15:32:00 -
[1] - Quote
Some background on how this convo evolved in a different topic.
Keyser Soze VerbalKint wrote:Bojo The Mighty wrote:Keyser Soze VerbalKint wrote:We dont know what the skill multipliers are going to be and also with reduction of secondary and tertiary prereqs it may be easier to get into certain weapons easier.
This is completely outside the point but, I really think that sidearms should be cheaper skills to unlock as opposed to other weapons. All weapons are 2x to unlock, pistols/SMGs included. Never saw reason behind that. (Yes I know Sidearm sharpshooter/upgrade/yadayada are 1x skills compared to the other upgradier skills). <-Like it should be Yea i tend to agree. It should be interesting to see with the elimination of certain skills and the reduction in multipliers for others, the only thing left to determine if any skills got an increase if not then that means my SP is going to get a lot of mileage. After 255M SP though a lot i doubt is whats needed for every skills thats included in the Uprising build but rather all future skills and weapons CCP plans to add. After all 255MP SP assuming 30M SP generation/year=8.5years. Considering i have over 10M in 4 months thats where i get 30M from. High end 12 so lets lets 40M/yr as an real super level of grinding is 6.4 years.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
161
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Posted - 2013.04.30 15:33:00 -
[2] - Quote
reserved
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
161
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Posted - 2013.04.30 15:33:00 -
[3] - Quote
reserved |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
161
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Posted - 2013.04.30 15:36:00 -
[4] - Quote
reserved |
dustibulo
Algintal Core Gallente Federation
0
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Posted - 2013.04.30 15:48:00 -
[5] - Quote
Keyser Soze VerbalKint wrote:[quote=Garrett Blacknova]
For the record i dont mind the grind but as garrett pointed out the grind it to get players to get used to the in-game mechanincs. Well a fully maxed character takes 6-8 years based on if what IWS said is accurate about 255M SP. Sorry i nor should any reasonable individual need 6-8 years of training to become accustomed to in game mechanic. A year of skill training would be equally sufficient to that end.
Dust is a game about specializing. You can very well get a taste of every role without any considerable skill waste then focus on the one you like the most.
If your plan is to max all the skills, you're doing it wrong.
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Shadowswipe
WarRavens
78
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Posted - 2013.04.30 15:50:00 -
[6] - Quote
TL:DR
There is never too much grind. If you get tired of grinding. Then stop playing so many active games and let the passive skills work. Focus on what you find is entertaining. On May 6th you will have 3 options, instant (grind), FW (noncommittal meaningful combat), and PC completely committed. If you are tired of those, you are tired of FPS'ers and will have to wait for more RTS elements to be added. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
527
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Posted - 2013.04.30 15:52:00 -
[7] - Quote
If you go home from work, hang up your coat and hat, pull out a briefcase from under your bed with a controller in it (or m/kb you hardcore sob) and start your "second job", its too much. |
Stormy Geddon
Imperfects Negative-Feedback
39
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Posted - 2013.04.30 16:11:00 -
[8] - Quote
I think you're looking at this wrong. Eve's skill tree would take closer to 20 years to max out and the game is only 10 years old, yet people fly Titans with plenty of skills. I've been playing for 4 years and I can fly a Super Carrier with almost all associated skills at level 5. It's the same here. This build has been going for 4 months and I have enough SP to make a near perfect character with all proto gear as long as I don't spread everything out between different suits and more than 2 weapons. By 6 months I would have a completely skilled sniper, for example. This skill system forces you to pick what you will be, but gives you the ability to diversify in the future. 6-8 years is a long time, but you have a viable competitive character in a few months. A 6 month old character who put everything into assault suit AR will be on equal equipment footing with a 5 year old character with maxed assault AR. The only difference is the 5 year old will also have a good AV fit and have a few other weapons, but that makes no difference on the field in THIS battle. Options are always good. If you don't want to have to make choices or prioritize, you might not be in the right place. |
tribal wyvern
ZionTCD Unclaimed.
819
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Posted - 2013.04.30 16:34:00 -
[9] - Quote
How much is too much?..............when you forget to feed the kids and find your oldest sitting in the corner rocking back and forth with an empty bowl, your youngest is rattling her bottle against the crib bars 'prison style', and you find your prize fish floating belly up, and you ask yourself 'didn't I have a wife yesterday?' |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
161
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Posted - 2013.04.30 16:47:00 -
[10] - Quote
dustibulo wrote:Keyser Soze VerbalKint wrote:Garrett Blacknova wrote:
For the record i dont mind the grind but as garrett pointed out the grind it to get players to get used to the in-game mechanincs. Well a fully maxed character takes 6-8 years based on if what IWS said is accurate about 255M SP. Sorry i nor should any reasonable individual need 6-8 years of training to become accustomed to in game mechanic. A year of skill training would be equally sufficient to that end.
Dust is a game about specializing. You can very well get a taste of every role without any considerable skill waste then focus on the one you like the most. If your plan is to max all the skills, you're doing it wrong. [quote=Keyser Soze VerbalKint] In MMO especially open world MMO there is room for those hyperspecialty roles in MMO parties that allow them to play that role because they have a use far more often and because numbers arent limited by a lobby system you can still populate it with the main role types you need. In a lobby shooter the player limit will determine the utility of role players. Look at 8v8, if anyone thinks that heavies and tanks and all that jazz is useful should play IMP A team of 6 slayers 1 logi 1 tank and tell me how it goes. 16 v 16 yea, you can add in 1-2 heavies and maybe either a tank team or AV team. But think about those roles and ask yourself if there are not tanks what good is AV and vice versa. Same with heavies same with snipers, lazers and others. You think AR's are dominant now wait till people have to spend a crap ton of SP to be good at one of these specialty roles and they find themselves useful in only a limited handful of scenarios. FPS players want to play and be useful and will spend their SP in a manner that will allow that.
This is the point people will not spec into hyper speacialty roles like heavies, tanks, etc for quite some time. This is still a lobby shooter and in shooters unlike EVE spaceship MMO where there are larger fleet comps these roles will be limited in utility and as such you will see team domninated by slayers and logis. Because no FPS worth their salt is going to skill into a heavy when its only use is a very small and hyperspecialized role when they can be far more effective as a logi or if they have the skill as a slayer. These roles will disappear only to return closer to end game levels of SP when players branch out from their specialty.
Anyone who sinks SP into Sniper, LR, Heavy, Tank, DS, LAV, is going to have a rough go of it since they just will not be as useful as a good logi. Especially with AV nades covering the gap of a AV nade and team fire covering the gaps created by a heavy. I wont go into other protips on how to cover gaps but ask around and see how many ppl are going tank, heavy, sniper or anything other than slayer or support logi. The ones who do ask them how many CB's they have played and how useful they imagine themselves to be. |
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crazy space 1
ZionTCD Unclaimed.
1043
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Posted - 2013.04.30 17:23:00 -
[11] - Quote
next update is adding 4 more years of skills, next will add another 3, you know this right? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
161
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Posted - 2013.04.30 18:34:00 -
[12] - Quote
crazy space 1 wrote:next update is adding 4 more years of skills, next will add another 3, you know this right?
Also You don't have to put all your point in one thing, you can build your sp around your player skill. But if you have no skill yes, you'll have to rely on skill points to help you win.
Personally i have skill so I don't mind having multiple set ups for different situations and then max them out. Maxxing out is dumb btw, while you spend 4 million sp to get one level 5 skill, a new player gets 4 million sp worth of support skills and such.
Also you talk to much for saying a lot of nothing
Said a Zion scrub.
In the meantime ill just wait till after the next buid drops to give you my i told you so as you see any player with real player skill stop speccing into any roles other than assualt or logi |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
106
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Posted - 2013.04.30 18:40:00 -
[13] - Quote
The gap between new and old is balanced by the level 5 cap. You can only get SO MANY skill points into any single skill, then you simply have to train something else. The older players will be able to do a ton more things proficiently, but the new guy's SP in any one role can be the same.
If CCP wants to help noobs as the years progress, they'll start grouping pub matches by SP cap and that solves almost all problems. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
162
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Posted - 2013.04.30 20:36:00 -
[14] - Quote
BursegSardaukar wrote:The gap between new and old is balanced by the level 5 cap. You can only get SO MANY skill points into any single skill, then you simply have to train something else. The older players will be able to do a ton more things proficiently, but the new guy's SP in any one role can be the same.
If CCP wants to help noobs as the years progress, they'll start grouping pub matches by SP cap and that solves almost all problems.
No.
I dont care about noobs. What i am telling you is at 255M SP 10-12M SP is still nothing. The have made the game an even larger SP sink. It will likely take you are anywhere from 8-12 mos based on what ive seen from the skill points and the fact that its 255M SP to fully max everything.
10-12M now gets you a pretty well developed character and a little variety too.
When its going to take upwards of a year to specialize one role how many ppl do you know that will sink that kind of commitmenit into
Tanks Sniper Lazer Dropship LAV Heavy Assassin Scout
or any other situational role in a FPS that limits the lobby to 16 v 16 or even 32 v32 or even 48 v48.
There is only so much need for those above mentioned roles and while they will be fun to play. Anyone looking to play the game in any sort of serious manner will stick to Assualt and Logi for a very long time. Anyone who does not is simply not going to fare well in games other than pubs. They will find their playing time reduced because the need for them by corps will not be great.
In a fixed lobby FPS versatility will trump speacialty among players who choose to play role/support builds.
The only specialities that will always be in demand and thus give players the best opportunity to find themselves in a corps list of players needed to play in competitive higher stake mathces (PC, FW) will be Assualt Slayers and Support Logisitcs.
Everything else is simply situational and therefore limited utility.
Limited utility=limited playtime= limited number of people willing to sink SP into it.
So yea kill the versatility with unnecessarily long character progression and then dont ***** that noone plays these roles and the ones that do come in here complaining they need a buff or the ARs need a nerf. |
Chojine Dentetsu
Hellstorm Inc League of Infamy
12
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Posted - 2013.04.30 20:43:00 -
[15] - Quote
Keyser Soze VerbalKint wrote:crazy space 1 wrote:next update is adding 4 more years of skills, next will add another 3, you know this right?
Also You don't have to put all your point in one thing, you can build your sp around your player skill. But if you have no skill yes, you'll have to rely on skill points to help you win.
Personally i have skill so I don't mind having multiple set ups for different situations and then max them out. Maxxing out is dumb btw, while you spend 4 million sp to get one level 5 skill, a new player gets 4 million sp worth of support skills and such.
Also you talk to much for saying a lot of nothing Said a Zion scrub. In the meantime ill just wait till after the next buid drops to give you my i told you so as you see any player with real player skill stop speccing into any roles other than assualt or logi
I think that if most people decided NOT to go sniper, the very few that did would have a HOOT!
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