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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
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Posted - 2013.04.30 06:19:00 -
[1] - Quote
Nerf all the things! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
|
Posted - 2013.04.30 06:30:00 -
[2] - Quote
Sloth9230 wrote:I hopes that's not true, but if it is... Dammit CCP! We told you to add more passive skills, not less! Should I kiss Combat Engineering and Circuitry goodbye too? Hello CoD 514! This better not be your way of making things "fairer" for new players! *rant over* Like I said, I hope that's not true. Well, looking back on the leaked skill books, most of the passives are connected to whatever suit you're doing, but there are passive skills too. Nothing to be worried about. Just a lot of 5th party rumor hot air being blown through the forums. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
|
Posted - 2013.04.30 06:52:00 -
[3] - Quote
Sete Clifton wrote:Personally, I'm a believer that there should be no passive boosts to hp or damage in competitive shooters. So i'd be fine with this. It also doesn't really matter because in the long run everyone will have all the same skills so they'll just cancel each other out. That's why it's better to use suits/weapons/modules as the primary delivery device for passive bonuses, because you can't equip every item at once. I think this is what CCP is trying to do and it should make the game better. Do you really want to go up against someone with a damage mod stacked Duvolle without a passive bonus to your shields and armor? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
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Posted - 2013.04.30 07:00:00 -
[4] - Quote
fred orpaul wrote:I can all but guaranty this is not true. I was mathing some screen shots from fanfest of the fitting windows and came up with the numbers 72/72/73/72 for each complex shield extender added to the Assault CK.0 (caldari proto assault). While complex shield mods could have gotten buffed to 72HP, 72 also matches a 20% increase in shield capacity and is the only explanation for the errant 73hp increase on one of the CSE(bonus got rounded up instead of down.)
ALL HAIL THE POWER OF MATHING!! So, the passives are going to affect modules too? That's pretty godly.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
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Posted - 2013.04.30 07:52:00 -
[5] - Quote
Sloth9230 wrote:fred orpaul wrote:@cosgar the passives always have.
unless you can prove me wrong. Shield control doesn't increase shield extenders HP, they still just add 66hp. BAM sucker! The same is true for Field Mechanics. Yeah, I'm not in game right now but a logi dropsuit has 125 base shields. With lvl 5 shield control, it's 156.25. If I put 3 complex extenders on my A-Series I have 354.25 and not 403.75 shields. Also, if shield extenders were affected by shield control, a complex extender would give you +82.5 shields. I'm only adding decimals because they obviously don't get rounded down. Anyone who's been down to 0 armor can speak for that. |
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