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Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
51
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Posted - 2013.04.29 11:15:00 -
[1] - Quote
I had an alt (Tanking Time) building passive SP to spec into tanks, when I heard about the respec I figured forget the tank I'll just try out some weapons I haven't yet really given a chance. Scrambler Pistol came to mind.
This fit can be reached at around 2-2.3 mill SP, depending how far you take your core skills. I'll list what I have at 2.5 and my suggested fittings.
Weaponry V Circuitry V Scrambler pistol operation V Combat engineering IV Shield boost systems IV Shield Control III Field mechanic's III Shield enhancements III Dropsuit command III Caldari assault Dropsuit II Sidearm sharpshooter II (needs to be higher) Armor repair systems I Scrambler pistol proficiency I
Currently my favorite fitting is:
High slot: 2x Enhanced shield extender
Low slot: 1 Enhanced shield regulator, 1x Basic armor repair
Light weapon: Carthum assault Scrambler pistol
Sidearm: Carthum assault Scrambler pistol (occasionally substituted for ADV breach variant)
Grenade: Militia Locus
Equipment: none
I've run this fit With varying levels of the Scrambler all night and find it best played with a style similar to the sneaky sneaky and patience of a shotgun scout with the aggressive frontline attacks of an AR assault. Considering the relatively short efficiency range of even the Carthum assault at 19m you will want to engage your foes in close quarters. While it's maximum efficiency range is only 19m it's effective range is 74m, Although I don't recommend even wasting a bullet on anyone outside of 35-40m. Between 20-30m headshots are an absolute must, but if you can do it two to the dome will drop most suits. In case you don't know Scrambler pistol's have 450% efficiency to headshots on shields, 430% head on armor (or so lol) so you should always aim for the head. Even if you only connect with body shot's it still rips through shields. If you skill all the way to operation V you'll have 11 rounds per clip, keep this in mind. It means you only have 22 bullet's at your disposal ready to fire, capable of significant damage individually but be precise in how you use them. Pray and spray will not work. Smooth and precise hip fire is necessary to be successful with this fit, I recommend practicing with a shotgun on this fit if your having trouble with the timing and precision necessary. Essentially if you can do well with a shotgun you should be able to slip right in to this fit.
The reason to try this fit besides being pure fun is that it's and extremely rewarding playstyle, the risk of thrusting yourself into a gunfight with two pistol's and the reward of one hit kills to the face of proto scouts and ADV assaults, 2 shots for fat boys.
If you enjoy intense CQC give this fit a try.
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Bojo The Mighty
Bojo's School of the Trades
987
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Posted - 2013.04.29 16:29:00 -
[2] - Quote
You have 2 Carthum Assaults, which is disturbing to say in the least.
Have you tried the CAR Burst? The Basic KLO-1? Those are honestly good choices and the Assault is great, but it is a CPU/PG hog for a slightly better version of the Basic. |
Seraph 989
DUST University Ivy League
0
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Posted - 2013.04.29 16:50:00 -
[3] - Quote
I think I'm going to skill one of my alts into pistols before respec now. Even without SP into it I usually do better with the militia Scrambler than anything else, it's the only militia weapon that feels like it has any punch. It's definitely satisfying to take out a proto suit or heavy with a starter fit sidearm |
Stefan Stahl
Seituoda Taskforce Command Caldari State
51
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Posted - 2013.04.29 17:29:00 -
[4] - Quote
I enjoy three-shotting advanced heavies with my Carthum.
With some skillpoints invested in sharpshooter the weapon is surprisingly versatile. This is especially true because enemies tend to underestimate it. But that's ok, because then I'll kindly give them ten seconds to think about what one should do when an enemy is aiming a scrambler pistol at your head. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 17:59:00 -
[5] - Quote
+1
I have used them all, and I <3 pistols too ^.^
I would suggest just rolling around with 2x KLOs and a type-I scout or type-II assault.
Get sa sharpshooter up to l3 or 4 too. |
Snaps Tremor
The Tritan Industries RISE of LEGION
119
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Posted - 2013.04.29 18:00:00 -
[6] - Quote
Spoiler time: Since the gun is most likely getting fixed in the upcoming update, and it seems to be the Gun Of The Week on the forums, here's why people (including me) are using Carthum Assault:
The CPU and PG required are from the tier below.
You get a proto weapon for the equipment cost of an advanced. It's a simple market error we're taking advantage of, and if you weren't all so busy comparing assault rifle DPS stats you'd have noticed this a long time ago. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 18:05:00 -
[7] - Quote
Snaps Tremor wrote:Spoiler time: Since the gun is most likely getting fixed in the upcoming update What do you mean fixed? It is completely intentional, and if you play it regularly and even take it to a all proto corp battle, you'll find out that it is completely outclassed by almost every weapon.
Anyways, I forgot to add that you absolutely need a nanohive :O
Gauged works well. The amazing thing about scrambler pistols is that they can put out some damage at longer ranges, unlike shotguns which cannot hit anything too far away. Sure, the pistol will not do too much damage or kill enemies, but it will make them think twice about running into a hailstorm of bullets that have the potential to one shot them at close range.
btw, hotchk1ss is mah alt ^.^ I'll look for you if I see you on him XD
edit: You definitely need complex shield extenders. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 18:33:00 -
[8] - Quote
Sweet job on the low slots.
I like how you put the breach scrambler as a possible option for a secondary. After lots of testing, I no longer use it, but other people should check it out too.
Two things influenced my decision to leave it behind. The first is the slow RoF. I like to run into a few guys and drop them, and sometimes I get ambushed by hordes of red dots. If there are multiple targets, I have found out that the slow RoF, but higher damage variant puts out less DPS than the assault variant. Had I been able to fire an extra bullet or two a couple of times, I would most likely have come out on top.
Although the slow RoF does more damage, you have to compare it to multiple bullets. I do not have the exact RoF on hand ATM, but it feels like I can unload all my pistol shots a bullet or two faster than the breach. The extra bullets of damage outweigh the extra damage from the breach. Also, my aim is not perfect, so not every shot is a head shot. Of course I aim as best I can, but it does sometimes take me a shot or two to hit the sweet spot.
The second thing is on paper. The scrambler pistol has a low range, and the breach has the lowest. In game, I haven't run into a situation where I have been able to tell the difference, but I just add it as one extra reason because I no longer like the breach :3
I had trouble using it in an alt slot too. Others might have more luck with it. I found that if I used it as a primary, I couldn't drop enough people fast enough before they started to shoot back and hit me. When I left it in the secondary slot, I would need something to back me up, and it was too slow for that too.
Awesome job making a pistol guide ^.^ |
Snaps Tremor
The Tritan Industries RISE of LEGION
119
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Posted - 2013.04.29 18:40:00 -
[9] - Quote
0 Try Harder wrote:What do you mean fixed? As I said, it has the same requirements as the tier below. This goes against the standard of every other weapon category, and invalidates every other pistol in that tier and the tier below.
If it was intentional, the pistols around it would be similarly discounted, but they're not.
EDIT: Oh, and while I'm here, please accept my condolences on the new update for you and all of your AR kin. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
|
Posted - 2013.04.29 19:50:00 -
[10] - Quote
Snaps Tremor wrote: As I said, it has the same requirements as the tier below. This goes against the standard of every other weapon category, and invalidates every other pistol in that tier and the tier below.
If it was intentional, the pistols around it would be similarly discounted, but they're not.
If it has to do with the number thirteen, I bet it was intentional.
Weird, right? |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
|
Posted - 2013.04.29 19:51:00 -
[11] - Quote
Snaps Tremor wrote:EDIT: Oh, and while I'm here, please accept my condolences on the new update for you and all of your AR kin. o_o thanks? I just AR on an alt, I roll in a HAV on my main. Almost all of the AR guys I know are most likely going scrambler rifle anyways. What changes are the making to it, and why will it be bad? |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
53
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Posted - 2013.04.30 00:59:00 -
[12] - Quote
Bojo The Mighty wrote:You have 2 Carthum Assaults, which is disturbing to say in the least.
Have you tried the CAR Burst? The Basic KLO-1? Those are honestly good choices and the Assault is great, but it is a CPU/PG hog for a slightly better version of the Basic.
I have not tried the burst variants as I assumed they were borderline useless like every other Burst weapon in game. Although I suppose I should give them a try at least.
I actually started this fit with basic Scramblers and advanced through the levels. So yes I have spent some time with two KLO's but I found the low ROF compared to assault variants keeps me from being able to be really as aggressive as I can be with the Carthums. Also CPU and PG are same as ADV assault so it's not too much of an issue for me.
0 Try Harder wrote:Sweet job on the low slots.
I like how you put the breach scrambler as a possible option for a secondary. After lots of testing, I no longer use it, but other people should check it out too.
Two things influenced my decision to leave it behind. The first is the slow RoF. I like to run into a few guys and drop them, and sometimes I get ambushed by hordes of red dots. If there are multiple targets, I have found out that the slow RoF, but higher damage variant puts out less DPS than the assault variant. Had I been able to fire an extra bullet or two a couple of times, I would most likely have come out on top.
Although the slow RoF does more damage, you have to compare it to multiple bullets. I do not have the exact RoF on hand ATM, but it feels like I can unload all my pistol shots a bullet or two faster than the breach. The extra bullets of damage outweigh the extra damage from the breach. Also, my aim is not perfect, so not every shot is a head shot. Of course I aim as best I can, but it does sometimes take me a shot or two to hit the sweet spot.
The second thing is on paper. The scrambler pistol has a low range, and the breach has the lowest. In game, I haven't run into a situation where I have been able to tell the difference, but I just add it as one extra reason because I no longer like the breach :3
I had trouble using it in an alt slot too. Others might have more luck with it. I found that if I used it as a primary, I couldn't drop enough people fast enough before they started to shoot back and hit me. When I left it in the secondary slot, I would need something to back me up, and it was too slow for that too.
Awesome job making a pistol guide ^.^
Thanks for the compliments man, and I'm glad I'm not the only one who loves it.
I'd have to agree about the breach variant, I rarely use it. Only when I expect to break from my squad and be sneaky sneaky, flanking groups of dots. Even then I use it to quickly dispatch those not paying attention, or when flanking a group I'll use it to drop one quickly then switch to the assault once I've given away my position. Basically it's solely for execution style kills lol. I know the Carthum can OHK most suits, the breach is just a little extra insurance that one will do the job.
Also you're absolutely right that you can empty an assault long before the breach, regardless of less ammo. I know the ADV assault is 468rpm and the Carthum is 526rpm, while I'm pretty sure the breach is around 130rpm?
About those nanohives.... lol I need to get nanocircuitry to I because the militia just won't fit on the CPU end, even then I'd need about sidearm weapon upgrade III or IV to make it fit. Same problem with the complex extenders, I'd love to fit them but I just don't have the room. Fortunately I rarely run in a squad without atleast two others having nano's so it really hasn't been an issue yet.
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Artificer Ghost
Bojo's School of the Trades
24
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Posted - 2013.04.30 01:12:00 -
[13] - Quote
This is truly unique, and I'm a fan. I didn't have enough SP to fully spec into it, but I played it with Militia-Gear to give it a trial run of sorts, and if I wasn't a Logi, I'd definitely use this. But right now I'm too busy blowing things up. :P |
Bojo The Mighty
Bojo's School of the Trades
992
|
Posted - 2013.04.30 01:20:00 -
[14] - Quote
Another Heavy SOB wrote: I have not tried the burst variants as I assumed they were borderline useless like every other Burst weapon in game. Although I suppose I should give them a try at least.
I actually started this fit with basic Scramblers and advanced through the levels. So yes I have spent some time with two KLO's but I found the low ROF compared to assault variants keeps me from being able to be really as aggressive as I can be with the Carthums. Also CPU and PG are same as ADV assault so it's not too much of an issue for me.
Try the Burst Variants, they are beastly but ammo consuming.
I use the assaults as well, a lot actually, but the ADV+ Assaults are almost hyper for me. The approach is almost like an SMG. The KLO-1 is a solid gun but still imposes the pistol attitude. Breach is sweat breaking, having standoffs with a heavy with a Breach is nerve racking but it's so powerful I've 2 Shotted heavies before.
I really like all the variants though (haven't tried tactical though) it's just that the Assault, like the AR can dominate Niches. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
285
|
Posted - 2013.04.30 03:39:00 -
[15] - Quote
Bojo The Mighty wrote:Try the Burst Variants, they are beastly but ammo consuming.
I use the assaults as well, a lot actually, but the ADV+ Assaults are almost hyper for me. The approach is almost like an SMG. The KLO-1 is a solid gun but still imposes the pistol attitude. A number of people seem to like the burst variant. I am more of an old-school FPS gamer, so I like ammo conservation and cannot stand wasted shots. It just feels so wrong! Plus when a KLO can 1 to 2 shot most suits, I see no reason to spam extra shots after my enemy is dead.
If you look at the range thread, there's no advantage to using burst over assault, and for scrambler pistols I have found that range is extremely important. I have L4 prof on my alt I believe. |
Bojo The Mighty
Bojo's School of the Trades
994
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Posted - 2013.04.30 03:50:00 -
[16] - Quote
0 Try Harder wrote:[quote=Bojo The Mighty] If you look at the range thread, there's no advantage to using burst over assault, and for scrambler pistols I have found that range is extremely important. I have L4 prof on my alt I believe. Oh but have you not committed the point blank Burst Scrambler Pistol (BurSP) headshot? It is a magnificent thing. As well as the fact that it has a very high DPS when shot accurately though harder due to lower accuracy rating. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
285
|
Posted - 2013.04.30 03:55:00 -
[17] - Quote
Bojo The Mighty wrote:Oh but have you not committed the point blank Burst Scrambler Pistol (BurSP) headshot? It's my old school must conserve ammo instinct ;D
If I use more bullets than I need to kill someone, it means I did a bad job and made a mistake >.< More of a personal issue lol. |
ChromeBreaker
SVER True Blood Unclaimed.
390
|
Posted - 2013.04.30 11:26:00 -
[18] - Quote
0 Try Harder wrote:Bojo The Mighty wrote:Oh but have you not committed the point blank Burst Scrambler Pistol (BurSP) headshot? It's my old school must conserve ammo instinct ;D If I use more bullets than I need to kill someone, it means I did a bad job and made a mistake >.< More of a personal issue lol.
You see we're very different lol. double tap everything.... or in the case of when i use a hmg 22 tap |
Fox Gaden
DUST University Ivy League
278
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Posted - 2013.04.30 16:43:00 -
[19] - Quote
Since the Scrambler Pistil is so good against shields, while the SMG is better against armour, would it be practical (for someone with lousy aim who canGÇÖt count on head shots) to take out shields with the Scrambler Pistil and switch to SMG to finish them off?
I have been finding a SMG/SMG fit to be working well for me, but I might be interested in trying a Scrambler Pistil/SMG fit.
In my experience with SMG the advantages of running with a sidearm is that they are light, which means: - They track faster then a shotgun if your target is jumping around. - You sprint faster with a sidearm out. - When you come out of a sprint the sidearm is usable immediately. With a Shotgun I would accidentally hit the sprint for a moment in a fight and be dead before I could bring the Shotgun to bear again. - Weapon switch is fast. - Reload is fast, at least for the SMG (although weapon switch is faster). |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
287
|
Posted - 2013.04.30 17:57:00 -
[20] - Quote
Fox Gaden wrote:would it be practical (for someone with lousy aim who canGÇÖt count on head shots) to take out shields with the Scrambler Pistil and switch to SMG to finish them off? I would guess not. The pistol has a limited number of shots, and low DPS if you are not getting head shots. You also need to ADS 99% of the time to get a head shot with the pistol, so if you do not want to ADS 99% of the time you should not use a pistol. The pistol still does 300% damage to armor for a head shot, so it can still kill people if they are in armor.
I am a fan of reliability (and skill xD) over luck. Depending on getting a lucky head shot once every mag (11 shots on assault variant with max pistol skill) does not seem like a good idea to me when one can get dependable DPS with a SMG. |
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Bojo The Mighty
Bojo's School of the Trades
1019
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Posted - 2013.05.01 20:17:00 -
[21] - Quote
Fox Gaden wrote:Since the Scrambler Pistil is so good against shields, while the SMG is better against armour, would it be practical (for someone with lousy aim who canGÇÖt count on head shots) to take out shields with the Scrambler Pistil and switch to SMG to finish them off?
I have been finding a SMG/SMG fit to be working well for me, but I might be interested in trying a Scrambler Pistil/SMG fit.
In my experience with SMG the advantages of running with a sidearm is that they are light, which means: - They track faster then a shotgun if your target is jumping around. - You sprint faster with a sidearm out. - When you come out of a sprint the sidearm is usable immediately. With a Shotgun I would accidentally hit the sprint for a moment in a fight and be dead before I could bring the Shotgun to bear again. - Weapon switch is fast. - Reload is fast, at least for the SMG (although weapon switch is faster). I was running a complete Militia Scout SMG/Pistol set up. It was not very combat effective, was more like a special operations suit. It was good for chasing down fleeing enemies who took some damage, and was good at the medic role because of its peed. |
Bones McGavins
TacoCat Industries
114
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Posted - 2013.05.01 21:09:00 -
[22] - Quote
Actually doesnt the scrambler pistol DPS outshine the AR even without the HS bonus?
Standard AR: 31 X 750.
Standard Scrambler: 75 X 400
The DPS on the scrambler is actually higher than the AR. But I find it suffers from "hit detection issues" more than any other gun. I was demoing DUST to a buddy of mine who I play a ton of FPS with and he watched me play and after some guy killed me with an SMG he said "Dude, it looked like you hit every round in his face. How was he not dead?"
Because of the precise nature of the scrambler, hit detection or lag issues become WAY more prevelant.
That being said, I still love it. But getting the extra ammo is a MUST. The scrambler goes from very meh with its 6 bullets to amazing even at 9 or 10. Its my go to gun when I know I am screwed because it gives me a punchers chance. 4 guys have me surrounded? I can pop out with the scrambler and hope to take them out instantly where the AR wouldnt have that shot.
The one problem I have with it is a false sense of confidence. I assume I can headshot anybody and win any fight because of that. This is a bad assumption, especially when you factor in the hit detection/lag issues I mentioned (not to mention, Im not that great).
That being said, one shot scrambler kills are the most rewarding kills. And its also awesome to kill a few people with the AR, make that quick switch to scrambler, and kill another. I've also never lost to an SMG since switching to scrambler, even CQ. I do wish it had slightly longer range. I would love to pop heads from further out. |
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