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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 17:59:00 -
[1] - Quote
+1
I have used them all, and I <3 pistols too ^.^
I would suggest just rolling around with 2x KLOs and a type-I scout or type-II assault.
Get sa sharpshooter up to l3 or 4 too. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 18:05:00 -
[2] - Quote
Snaps Tremor wrote:Spoiler time: Since the gun is most likely getting fixed in the upcoming update What do you mean fixed? It is completely intentional, and if you play it regularly and even take it to a all proto corp battle, you'll find out that it is completely outclassed by almost every weapon.
Anyways, I forgot to add that you absolutely need a nanohive :O
Gauged works well. The amazing thing about scrambler pistols is that they can put out some damage at longer ranges, unlike shotguns which cannot hit anything too far away. Sure, the pistol will not do too much damage or kill enemies, but it will make them think twice about running into a hailstorm of bullets that have the potential to one shot them at close range.
btw, hotchk1ss is mah alt ^.^ I'll look for you if I see you on him XD
edit: You definitely need complex shield extenders. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 18:33:00 -
[3] - Quote
Sweet job on the low slots.
I like how you put the breach scrambler as a possible option for a secondary. After lots of testing, I no longer use it, but other people should check it out too.
Two things influenced my decision to leave it behind. The first is the slow RoF. I like to run into a few guys and drop them, and sometimes I get ambushed by hordes of red dots. If there are multiple targets, I have found out that the slow RoF, but higher damage variant puts out less DPS than the assault variant. Had I been able to fire an extra bullet or two a couple of times, I would most likely have come out on top.
Although the slow RoF does more damage, you have to compare it to multiple bullets. I do not have the exact RoF on hand ATM, but it feels like I can unload all my pistol shots a bullet or two faster than the breach. The extra bullets of damage outweigh the extra damage from the breach. Also, my aim is not perfect, so not every shot is a head shot. Of course I aim as best I can, but it does sometimes take me a shot or two to hit the sweet spot.
The second thing is on paper. The scrambler pistol has a low range, and the breach has the lowest. In game, I haven't run into a situation where I have been able to tell the difference, but I just add it as one extra reason because I no longer like the breach :3
I had trouble using it in an alt slot too. Others might have more luck with it. I found that if I used it as a primary, I couldn't drop enough people fast enough before they started to shoot back and hit me. When I left it in the secondary slot, I would need something to back me up, and it was too slow for that too.
Awesome job making a pistol guide ^.^ |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 19:50:00 -
[4] - Quote
Snaps Tremor wrote: As I said, it has the same requirements as the tier below. This goes against the standard of every other weapon category, and invalidates every other pistol in that tier and the tier below.
If it was intentional, the pistols around it would be similarly discounted, but they're not.
If it has to do with the number thirteen, I bet it was intentional.
Weird, right? |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 19:51:00 -
[5] - Quote
Snaps Tremor wrote:EDIT: Oh, and while I'm here, please accept my condolences on the new update for you and all of your AR kin. o_o thanks? I just AR on an alt, I roll in a HAV on my main. Almost all of the AR guys I know are most likely going scrambler rifle anyways. What changes are the making to it, and why will it be bad? |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
285
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Posted - 2013.04.30 03:39:00 -
[6] - Quote
Bojo The Mighty wrote:Try the Burst Variants, they are beastly but ammo consuming.
I use the assaults as well, a lot actually, but the ADV+ Assaults are almost hyper for me. The approach is almost like an SMG. The KLO-1 is a solid gun but still imposes the pistol attitude. A number of people seem to like the burst variant. I am more of an old-school FPS gamer, so I like ammo conservation and cannot stand wasted shots. It just feels so wrong! Plus when a KLO can 1 to 2 shot most suits, I see no reason to spam extra shots after my enemy is dead.
If you look at the range thread, there's no advantage to using burst over assault, and for scrambler pistols I have found that range is extremely important. I have L4 prof on my alt I believe. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
285
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Posted - 2013.04.30 03:55:00 -
[7] - Quote
Bojo The Mighty wrote:Oh but have you not committed the point blank Burst Scrambler Pistol (BurSP) headshot? It's my old school must conserve ammo instinct ;D
If I use more bullets than I need to kill someone, it means I did a bad job and made a mistake >.< More of a personal issue lol. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
287
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Posted - 2013.04.30 17:57:00 -
[8] - Quote
Fox Gaden wrote:would it be practical (for someone with lousy aim who canGÇÖt count on head shots) to take out shields with the Scrambler Pistil and switch to SMG to finish them off? I would guess not. The pistol has a limited number of shots, and low DPS if you are not getting head shots. You also need to ADS 99% of the time to get a head shot with the pistol, so if you do not want to ADS 99% of the time you should not use a pistol. The pistol still does 300% damage to armor for a head shot, so it can still kill people if they are in armor.
I am a fan of reliability (and skill xD) over luck. Depending on getting a lucky head shot once every mag (11 shots on assault variant with max pistol skill) does not seem like a good idea to me when one can get dependable DPS with a SMG. |
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