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Thread Statistics | Show CCP posts - 0 post(s) |
da master beta
Kinsho Swords Caldari State
11
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Posted - 2013.04.29 03:54:00 -
[1] - Quote
I really enjoyed getting 3x points this week. I think that it would be a good idea for new Dust players to be granted something like this when they first join so that they have an incentive to get the ball rolling on a character. For example, give them 5x points until they hit 1.5 million SP. That way, they can catch up and invest in some decent skills to catch up and counter the more experienced players who are using prototype equipment to destroy the new players (what, you guys have some inadequacy issues?). |
da master beta
Kinsho Swords Caldari State
12
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Posted - 2013.04.29 04:37:00 -
[2] - Quote
InsidiousN wrote:Dust 514 has been open and free for anyone to play for 3 months now. Do new EVE players get extra XP when they start? Hell no! If you come to the party late, don't complain about there not being any shrimp left.
I disagree. Heck, I didn't own a console system until this December and only found out that this game existed not even 2 months ago. You assume that everyone knows about Dust - the game is still in beta! So you're saying that if you don't join a game in beta that it's too bad for you? By the end of the year, you'll have another 6-7 million SP starting today and you still feel threatened that a new player is able to skill up to 1.5 million SP a little faster? Wow, tell me you're not serious... |
da master beta
Kinsho Swords Caldari State
12
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Posted - 2013.04.29 04:51:00 -
[3] - Quote
0 Try Harder wrote:Agreed for reasons posted here on a similar topic.
Thanks 0 Try Harder, I didn't see that thread. However, I disagree with the idea of minimum SP for two reasons:
1) We already get minimum SP with some allocation. I can't remember what I got, but I got a couple hundred thousand unallocated SP points to start.
2) Paradox of choice. If you give players a ton of SP, they will be overwhelmed and I guarantee they will make selections that they will regret. But by granting the SP in the form of accelerated SP, you achieve two things.
A) The player is allowed to discover what is working or not working for them. "Oh, I got killed really quickly, time to invest so I get more shields" or "What was that thing that let me spawn? Oh, lemme work to get that standard uplink or nanohive."
B) It makes the player get invested into the game. If I can put on my business hat (I used to run a million dollar business), CCP needs new players who will invest time in the game and money in micro-transactions to keep Dust free. This game NEEDS a constant supply of new players who will become invested players. You kill that pipeline and CCP will have to downsize or close shop. I have a friend who was the project lead on some prominent games (one game rhymes with Esident Revil) so I like to think I got my information about how the video gaming industry works from a reliable source. |
da master beta
Kinsho Swords Caldari State
14
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Posted - 2013.04.29 06:43:00 -
[4] - Quote
InsidiousN wrote:I put in a certain amount of time and effort to earn as many Skill Points as I have, why should a new player be allowed to put in less time and get the same result?
That logic is flawed. On May 6th or 14th, Dust is going to officially launch. Those new players who discover the game will not have the benefit of getting 3x SP from April 24 to May 2. Is it fair that we got 3x SP in beta for the same week's worth of playing? You're getting 600,000 to 900,000 SP this week *alone* plus you can squeeze in another 200,000 from the May 3 to May 6.
Lemme rephrase your logic and put it into the perspective of a new player on May 6th:
"Why should a beta player be allowed to put in the same amount of time from April 24 to May 2 and get a greater result?"
"Why should a closed beta player be able to keep SP and gear when other people weren't allowed to participate...heck, why should *any* beta player be allowed to keep the SP and gear from the *test* phase of the game now that's officially launched?"
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