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Chances Ghost
Inf4m0us
45
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Posted - 2013.04.28 12:10:00 -
[1] - Quote
i have the following
do not cap CRUs - they are better to farm (and teach new players that capping and spawning at CRUs is bad and they shoul dbring uplinks)
do not redline - always give the reds at least one base so that you can farm then instead of entering into a snipe war.
my moral code involves farming people who are doing bad things so that they stop doing bad things...
i like to teach with pain |
Chances Ghost
Inf4m0us
45
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Posted - 2013.04.28 12:24:00 -
[2] - Quote
ANON Illuminati wrote:Chances Ghost wrote:i have the following
do not cap CRUs - they are better to farm (and teach new players that capping and spawning at CRUs is bad and they shoul dbring uplinks)
do not redline - always give the reds at least one base so that you can farm then instead of entering into a snipe war.
my moral code involves farming people who are doing bad things so that they stop doing bad things...
i like to teach with pain using the belt will teach our bad little clones to respect their parents.
ive died many thousands of times to learn what i know, and i will ensure they die just as much to learn the same. |
Chances Ghost
Inf4m0us
45
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Posted - 2013.04.28 13:08:00 -
[3] - Quote
Scheneighnay McBob wrote:The first 2, definitely, but I never really thought about the third one.
Sometimes, however, I need to think faster for my moral code to work. Yesterday I ran into a logi that was using nova knives. My shotgun scout killed it, and THEN I realized that we could have signaled for a melee duel.
thats heartbreaking |
Chances Ghost
Inf4m0us
45
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Posted - 2013.04.28 13:17:00 -
[4] - Quote
Rigor Mordis wrote:Remember the RPG fanboys that you are asking this question to. Video games, Most Players, and sometimes those who develop them have NO ethical standards. As you can see by the way it is possible to rob a corp if you really wanted. As you can see by the flaws in design that allow chicken squirts to do the things you outlined. As you can see by the several other flaws and issues that fanboys vehemently defend. As you can see in OTHER games where the Devs hack and run hacks on the people that they supposedly make products 'for'.
You will hear a bunch of these RPG gutless wonders and REAL shooter rejects say anything they can to protect their little advantages and exploitations. You should just try to post all the possible solutions to the things you outlined. The gimps will still try to shout you down but at least you can say you gave CCP what they asked for.
Then CCP can decide what they want to do. Maybe they will gain another 1/2 mil EVE players in 10 years. You know, the brainwashed loser children of fanboys.
wow. ethics dont enter into game design.
thing of all of those things as intentional game mechanics.
your objective as a player is to learn and use game mechanics to win the game either by doign these things, or countering them. |
Chances Ghost
Inf4m0us
45
|
Posted - 2013.04.28 13:52:00 -
[5] - Quote
Scheneighnay McBob wrote:Gersh Raven beta wrote:Spawn camping teaches people not to spawn at camped uplinks and CRUs.
Things I won't do are things like tea bagging, sending hate mail or generally being a wanker. I think by spawn camping, the OP (and me as well) means the redline spawns. Certain corps have a reputation of sniping people as they spawn in the redzone.
does it still count if i do it with a railgun from the top of a mountain at max range while they are running? |
Chances Ghost
Inf4m0us
47
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Posted - 2013.04.28 13:59:00 -
[6] - Quote
Roy Ventus wrote:Don't know if it's a code or not but I like to make sure the snipers realize I'm sitting next to them before I kill them.
You know.
Watch them squirm.
And watch them fear for their lives.
You haven't lived until you see a sniper frantically try to snipe you from a few centimeters away.
Or jump off a cliff to their death when they're trying to escape you.
Or pull out an SMG as if they have the advantage.
Ahh. It's so funny.
i like to walk up to them directly in their line of sight as they try to hit me as i duck and weave (but not sprint) and miss 20 times as a slowly close the gap between us. |
Chances Ghost
Inf4m0us
47
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Posted - 2013.04.28 14:04:00 -
[7] - Quote
Roy Ventus wrote:You sir have style. I like that. I'll be doing that next time I see one of them.
if you want to add to it feel free to take a few shots at them and take their shields off. it lets them know that you can already hit and kill them, and that your taking your time in doing so without them being able to do anything about it. |
Chances Ghost
Inf4m0us
48
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Posted - 2013.04.28 14:11:00 -
[8] - Quote
Alldin Kan wrote:I try not to get my "game on". If I ever tried playing Dust to get my adrenaline going (nope, not happening on a game) then I'm basically a one man army, most proto users would not be able to beat me without reinforcements. I did it 2 times before and it kind of felt unfair to the people I faced in Dust. Same applies to other shooters, I just want to play for fun if there's any.
so what your saying is that you only do well against people who arnt using squad tactics in a squad based game....
awesome |
Chances Ghost
Inf4m0us
50
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Posted - 2013.04.28 14:47:00 -
[9] - Quote
Rigor Mordis wrote:
Of course it is if the games design allows it. The CRU is not the real issue there as one can look at the overhead map and see that its a camper zone. If a developer gets on here and says that they intended for people to spawn camp the CRUs rather than capture or destroy them, then a lot of my suspicions will be confirmed.
The dead spawning is weak either way you look at it. Its weak because it cost you a fit that MAY have cost AUR which is REAL $. Mostly it is weak because the guy spawning never had a chance to see his attacker, much less the slightest opportunity to defend himself.
Now, all that GARBAGE(tm) is great if one is the pitcher and not the catcher. That's where I go back to why on earth does anybody actually want it like that? Cuz its slacker/glitcher play. People can claim that its ''fun'', but we all know its just exploitation. Even if some people genuinely think that spawn camping etc. -killing defenseless spawns anywhere- is actually fun, that not who you want to listen to if you want the game to get ''better''.
You would listen to those people to make it even more ''nerf'' than it has already been.
when you look on the map you can see both people swarming around a CRU and also blue dots spawning and disapearing.
when i get spawn killed i facepalm myself and learn to check before i spawn.
you cant camp them ALL game, eventually the battle will move elsewhere as people stop spawning there and so you either end up capping it or destroying it to go take care of somethign else.
but if the battle is moving in your favor the right thing to do for your team is to camp it untill that point to lower the clone count.
this will be even more important in planetary conquest where clones = money and attrition is extremely important. |
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