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The Robot Devil
BetaMax. CRONOS.
133
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Posted - 2013.04.28 11:36:00 -
[1] - Quote
BlG MAMA wrote:Agree , Plex is not like Aurum.
In EVE with Plex you buy game TiME , meaning another month to play or more but with AURUM in Dust you buy WIN.
Yeah we pay to win. There I said it. Does it change anything or fell different? Nope. OK then move on. |
The Robot Devil
BetaMax. CRONOS.
133
|
Posted - 2013.04.28 14:13:00 -
[2] - Quote
BlG MAMA wrote:The Robot Devil wrote:BlG MAMA wrote:Agree , Plex is not like Aurum.
In EVE with Plex you buy game TiME , meaning another month to play or more but with AURUM in Dust you buy WIN. Yeah we pay to win. There I said it. Does it change anything or fell different? Nope. OK then move on. You only fuel an illusion while you cut the tree branch you sit on. Who you gona shoot when the game will be EMPTY? Who is gona refund the hundreds or more of $$$ you spent to win dust in yo wallet? Because in the end you will feel used and cheated and poor. CCP is the main factor of Dust514 demise , people like you are the second factor to D514 demise. Right now you dont see it but you will.
Nothing is permanent and I don't want to throw the game in the trash because someone can buy an item that really doesn't do much more than the free one. It's not like the mod has no fitting cost and adds 50% more damage or even come close to creating a win button, it is a crap item for a stupid game for nerds. Bunch of damn babies.
When I gave money to this game I fully understood what I was getting. I payed money to CCP because it is fun to me. I don't want the money back. I may be stupid for buying a product this is on par with lottery tickets and lottery tickets are a tax on stupid people. The problem is people who never see any positive and dwell on negatives, I would understand if you were role playing a douche. It's old. |
The Robot Devil
BetaMax. CRONOS.
133
|
Posted - 2013.04.28 18:19:00 -
[3] - Quote
Garrett Blacknova wrote:DUST isn't EVE.
EVE isn't DUST.
But New Eden is still New Eden.
Certain game mechanics and rules need to adapt to one game or the other, and some systems need to be reworked or scrapped when changing games. Purely running passive SP couldn't work for a first-person shooter, particularly on console, because even those of us who still have PC gamer sensibilities have grown accustomed to performance-based rewards in FPS games, and it would at the very least feel weird without - and for many potential players, would throw them off their game.
There are systems in EVE for managing lag that can't possibly work in DUST. TIme dilation is great in a slow-paced tactical point-and-click MMO, but for FPS gameplay, that would be a deal-breaker. They're not (yet) handling latency as well as they need to in DUST, but there needs to be a completely different system for managing it.
As for EVR, it's a neat experiment, and while I think the VR aspect would be too much of a gimmick to really take off as a part of New Eden, it would be awesome to convert the code to work without VR, and make a cross-platform tie-in where you're a fighter pilot in New Eden, able to fly space fighters that interact directly with EVE Online, atmospheric fighters which interact directly with DUST, and hybrids that can bridge the gap between the two games.
They mentioned the game was played using the XBox 360 controller, which has an identical number of functions to the PS3 controller with only very small differences in layout. It should be possible to mod the game to include a no-VR option, put it on PS3 and PC, and make it work.
Console gamers have a MASSIVE hole in our libraries where arcade space sims should be. Even current-gen PC gamers are short on releases to fill that particular niche. A game that ties in with an already-established universe, and brings PC and console gamers together in a place that both sides are now familiar with, could be a great way to open up that market.
And regardless of whether you're on the ground, in the sky, or out in the void between worlds, we will all still be in New Eden. There will be delicious cloned tears, "adapt or die" shall always be the law, and there will always be people who use something they can't afford to lose.
Hell yeah. |
The Robot Devil
BetaMax. CRONOS.
136
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Posted - 2013.04.29 07:31:00 -
[4] - Quote
Vrain Matari wrote:Ydubbs81 RND wrote:Himiko Kuronaga wrote:The game was born from Eve, and is attached to Eve. It is supposed to appeal to people who, at the very least, have some kind of interest in Eve.
So why expect something radically different? You are saying that this game is supposed to appeal to eve players? That is auto fail right there. This game is supposed to appeal to those who wish for more than meaningless and conventional shooters. I understand that this game is connected to eve and that there should be similarities but dust is an fps, unlike eve.....so the approach to the game has to be different. For example, passive skill point accrual works well in eve but would not work for the success of dust as an fps. Focusing on EVE is a little off-base. It's really that EVE and DUST are both windows into New Eden. The devs and some of the EVE vets have come to this realization over time - that the thing that really counts here is the universe our clones live in. And to be honest, when Forbes, Businessweek, The Economist, the Guardian or The New York times write articles about us, they really couldn't give a **** about EVE/DUST game mechanics. It's New Eden and the stories that come out of it that catch the attention of the world. Stories generated by people who absolutely love that universe and it's dynamics - EVE players. I will tell you this. Put all the shooters ever made together and the number of amazing human stories that have come out of them is exactly sweet f*** all. After trillions of player hours invested. In the end DUST must serve New Eden, and multiply the scope and the drama of the human stories that emerge from our virtual universe. Otherwise, in my eyes, Dust is useless.
Good job |
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