undeadsoldier90 wrote:Funny thing is im sure most of us closed beta vets could care less if we pub stomp noobs.... I remember when we didnt even have squads...... I remember when every game I played was against the dust elite. I want those days back, I want to fight good people every single game. I want to face imps,pfbhz, not guilty, stb, hellstorm.... I want to have battles that have you sitting on the edge of your chair screaming at your TV.... I want to look at the scoreboard and smile because both teams are stacked and this battle is going to be a good one.
So I say if you dont like dust GTFO.
If you are crying about getting stomped by people who have 11m sp GTFO.
If your crying about the game being to complicated seriously GTFO.
I want that challenge back from closed beta... I want my adrenaline to pump as I shoot it out with good players....
So all you "noob friendly nerf proto" people need to leave. Im sure most of us could care less if all the noobs left and dust was full of vets again.
lol
So lacking in understanding. There is nothing complicated about Dust at all. Nothing more complicated than any other FPS out there right now. It's currently a third rate Battlefield knock off. In fact, Section 8:Prejudice has more complicated core game elements than Dust has. It's a lobby shooter with some ties to an MMO.
Dust has an enormously complicated skill tree system which players either love, or hate. A quick scan around the internet on any gaming forum will show you divisive this feature is.
There's a core of people here who seem to think that Dust belongs to them and only them because they were testing from the beginning. The bizarre logic of GTFO just doesn't wash. Many new people will download the client next month and like most console players, will give it about 1-2 hours of their time to make an impact. If they are continuously getting stomped by people because of a stat advantage and not because of a skill deficit they'll likely abandon it. Less players, less income.
How do you think the press will react to a disparity like this?
I'm sure if CCP don't do something to address the different you'll have those challenging matches with your hardcore buddies, no question. So don't worry, you'll be able to feel fantastic about telling guys like me who might get to play 1-2 hours a week to "GTFO".
I'm certain the future development costs will just pay for themselves. After all, what game needs a thriving playerbase?