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Aighun
Zumari Force Projection Caldari State
759
|
Posted - 2013.04.26 23:44:00 -
[1] - Quote
A matter of principle
We may never know exactly why CCP took that first step down the treacherous path that leads to console gamed. They could have simply created Dust 514 as another EVE Online expansion. What madness possessed the great dreamer on that day long ago? We may never know what dark particles of inspiration burned their way through that dreamer's cortex at the exact moment of perhaps distracted contemplation when he or she looked down from the heavens toward the orbs that littered the spaces between the stars like so many motes and exclaimed, "Ah ha! a freaking console game! Brilliant!"
But CCP set out to create a console game and this they have not done. Migrating Dust 514 to PC in any way shape or form before the game has proven itself a success on PS 3 would be to admit defeat.
CCP would essentially be giving up. They would be saying that they could not accomplish the simple feat of creating a successful game on console. Game over.
As far as I can tell one of the driving principles behind CCP both in and out of games that they create is, "Do not give up in the face of adversity. Get back in another space ship. Go out and kill the bastards that stole your ISK."
Its not the platform, its the players
Verisimilitude. It takes a certain kind of player to pick up a PS 3 and play Dust 514. There is some overlap console gamers and PC gamers and there are those who just consider themselves t be gamers full stop; there exists a set of players who will play both EVE Online on their PCs and DUST 514 on these PS3s. But if New Eden is real, and we are meant to mirror that reality as players, it is only fitting and right that our choices as players reflect back into that world and define the characters we chose to play in some small way, at the very least.
Should we allow just anyone to dig around in the DUST with their PC shovels, just because they assume they have that privilege and deserve to be granted access to that same dust without even so much as asking if they can, perhaps join us? No. Why should we hand over the one thing that makes us unique in this cluster? Dust is ours now, and it should always remain in our hands. Allowing the capsuleers to poke their PC shovels into our game will not turn dust into diamonds. No, the grit and turmoil of the hunks of rock at the bottom of the gravity wells of New Eden are ours, to do with as we see fit, and though the world may not look as shiny and pimped out as the inside of a goo filled space egg, and though the mucus that we blow from our immortal noses at the end of a day of dying may show grey, dirty, brown and sabulous compared to the space snot the old lords of New Eden purportedly sneeze into golden handkerchiefs, we are bright, and hard, and full of a resolve they can never know. So keep your dainty hands off of our game, eggers.
If you want to get dirty, you know where to find us. But you will have to fight on our turf. And this is how it should always be.
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Smooth Head
Vherokior Combat Logistics Minmatar Republic
0
|
Posted - 2013.04.27 00:01:00 -
[2] - Quote
Only successful games get ported.
Successful games. |
Geth Massredux
Defensores Doctrina
200
|
Posted - 2013.04.27 00:04:00 -
[3] - Quote
Who said Dust 514 will and is happening soon getting ported to PC... Computer, Dust is and will stay a ps3 exclusive...
People say PC as in Planetary conquest in uprising build |
Aighun
Zumari Force Projection Caldari State
762
|
Posted - 2013.04.27 00:37:00 -
[4] - Quote
Geth Massredux wrote:Who said Dust 514 will and is happening soon getting ported to PC... Computer, Dust is and will stay a ps3 exclusive...
People say PC as in Planetary conquest in uprising build
Don't make me do this. Ok, you win. I'll do this.
Ok, for starters, take a gander at that feeble agitprop of a so called former blog now AOL butt baby:
"While many are probably hoping for word of a PC release, I'd be very surprised to see CCP actually do it."
http://massively.joystiq.com/2013/04/25/what-to-expect-from-eve-fanfest-2013-today-dust-514-keynote-and/
Even a high-school level aspiring reporter should know that reference to the so called "many" is one of the hallmarks of abysmal tabloid journalism and brings absolutely nothing of worth to anything that wants to be considered newsworthy. Referring to the "many" is at best just sloppy and lazy and at worst is only used to push an agenda.
Just the latest example.
Look, that sort of line is usually used to tease something like, "While many are waiting to hear about the latest fanfest revelations detailing the Mittani's ties to a secret society of naturalist brony unicorn fairies, I'd be very surprised if my source was ready to divulge anything fuhrer." |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
|
Posted - 2013.04.27 00:42:00 -
[5] - Quote
With all the bias and under the table deals going on with entertainment media journalism, you should probably take each article with a grain of salt. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
363
|
Posted - 2013.04.27 00:52:00 -
[6] - Quote
Geth has it right. The vast majority of comments that include PC means Planetary Conquest.
On the possibility of a Personal Computer version get your head out of the sand. DUST runs on UnReal 3.something. It was cheap solution and gave the new developers in Shanghai a way to learn how to do FPS on consoles. It works okay at 720p. There are some limitations because it is an older UnReal engine. However, it was a very good business decision by CCP.
Now, recall that Sony announced the PS4. Simply put it is an underpowered PC. It will have some advantages in that it is not running the Blue Screen of Death OS and the RAM is all higher speed graphics memory. Both good things. But it is running a slow speed, low wattage portable APU (AMD Application Processor 1.6GHz combining CPU/GPU) so the power of a PC is not ever going to be available as it will not be upgradeable. All of that is good news for a console.
Next think about that DUST is currently on UnReal so switching to UnReal 4, or later as they are released, is a very low risk problem. Switching to 1080P and above will be easy. Current UnReal runs on all the consoles and PCs. It will, and mostly likely is, running on both the PS4 and the Xbox Whatever. Releasing on all platforms will be nothing more that a configuration change for the most part.
None of this will happen if Sony decides to maintain its exclusive contract with CCP. If and when that expires the release to a PC could take weeks or less to realize. If I was running the show, I am not nor does anybody want me to, the PC release would happen the day the exclusive contract expired. No more PSN 8GB file system limitations. No additional Sony Network issues and CCP has many developers that already know how to work the network issues with PCs. They even release on Steam today.
If Sony has their good corporate hat on They will not let DUST go. That have no money in it, they get a percentage of all Packs and AUR is purchased through the PS Store. Instead of a PC release there will be some form of a PS4 release. How that works in relation to the PS3 is not really any concern at this moment. |
Mobius Wyvern
BetaMax. CRONOS.
1340
|
Posted - 2013.04.27 00:54:00 -
[7] - Quote
As far as I'm concerned, just look at all the posts in Kain Spero's thread about segregating players by control method, and how much of our community was opposed to a change that had the potential to fragment our community beyond all repair.
What do you think a PC release would do? How long would it take before fighting for territory just devolved into PC vs Console yet again? |
Aighun
Zumari Force Projection Caldari State
763
|
Posted - 2013.04.27 02:30:00 -
[8] - Quote
KalOfTheRathi wrote:Geth has it right. The vast majority of comments that include PC means Planetary Conquest.
...
That post and the line above were a couple of the most willfully ignorant, pathetic, and condescending replies to an OP I have seen on these forums. Way to purposefully misunderstand the entire gist of my manifesto.
Next you will try say, "There there, the vast majority of comments that include OP means Over Powered."
GFYYOICP
I wonder what that meansGǪ Please, oh wise one, dispel my confusion. |
Buster Friently
Rosen Association
308
|
Posted - 2013.04.27 02:43:00 -
[9] - Quote
To the OP. I don't think you know how a business works. CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. PC users are a members of this wider audience, therefore it makes sense to release to the PC as soon as they are out of their Sony exclusive.
Businesses aren't built on "matters of principle" they're built on profits. |
Aighun
Zumari Force Projection Caldari State
763
|
Posted - 2013.04.27 03:33:00 -
[10] - Quote
Buster Friently wrote:To the OP. I don't think you know how a business works. CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. PC users are a members of this wider audience, therefore it makes sense to release to the PC as soon as they are out of their Sony exclusive.
Businesses aren't built on "matters of principle" they're built on profits.
Ah, ok. CCP should become EA, Activision, and Bethesda because business.
Got it. |
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2100 Angels
The Southern Legion RISE of LEGION
57
|
Posted - 2013.04.27 04:15:00 -
[11] - Quote
Buster Friently wrote:CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. .
False. Actually, one of the leading principles of running a business/marketing campaign is "don't try to cater to everyone", or avoid the "jack of all trades, master of none" mentality. Focusing on the PS3 was a very sound marketing decision. |
Himiko Kuronaga
SyNergy Gaming EoN.
192
|
Posted - 2013.04.27 05:24:00 -
[12] - Quote
Truthfully, releasing the game to the PC would be the worst situation possible.
You open the floodgates to all kinds of kinds of easy hacking, and as Eve players know, in New Eden the higher powers rarely stick to honor.
As long as the game takes advantage of the PS4 and keeps supporting KB/M, it should please most audiences. |
BlG MAMA
Mannar Focused Warfare Gallente Federation
57
|
Posted - 2013.04.27 05:55:00 -
[13] - Quote
at this point i dont care anymore , they can have it , its where P2W belongs , on PC
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Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 17:41:00 -
[14] - Quote
2100 Angels wrote:Buster Friently wrote:CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. . False. Actually, one of the leading principles of running a business/marketing campaign is "don't try to cater to everyone", or avoid the "jack of all trades, master of none" mentality. Focusing on the PS3 was a very sound marketing decision.
While this is a correct principle, you've interpreted it incorrectly. This idea means don't try to make a product that appeals to all possibilities. In dust land this would mean adding in a bunch of unrelated play styles like an art studio or cooking as examples. Releasing your focused fps to the widest possible audience is exactly the right move, and this includes pc players. Xbox players too for that matter.
The idea that somehow CCP ought to be "loyal" to the PS3,or to Sony beyond any contract agreement is foolish and childish.
Dust will stay a console exclusive just as long as the money holds out, or until the contracts expire. Whichever lasts longer. So, if you want Dust to stay PS3 only, you better get to buying aurum. |
Aighun
Zumari Force Projection Caldari State
776
|
Posted - 2013.04.29 18:12:00 -
[15] - Quote
Buster Friently wrote:2100 Angels wrote:Buster Friently wrote:CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. . False. Actually, one of the leading principles of running a business/marketing campaign is "don't try to cater to everyone", or avoid the "jack of all trades, master of none" mentality. Focusing on the PS3 was a very sound marketing decision. While this is a correct principle, you've interpreted it incorrectly. This idea means don't try to make a product that appeals to all possibilities. In dust land this would mean adding in a bunch of unrelated play styles like an art studio or cooking as examples. Releasing your focused fps to the widest possible audience is exactly the right move, and this includes pc players. Xbox players too for that matter. The idea that somehow CCP ought to be "loyal" to the PS3,or to Sony beyond any contract agreement is foolish and childish. Dust will stay a console exclusive just as long as the money holds out, or until the contracts expire. Whichever lasts longer. So, if you want Dust to stay PS3 only, you better get to buying aurum.
The wider the audience, the more platforms you push the game onto, the less focused and more fragmented the experience becomes. Dust 514 seems to be designed with that in mind. Instead of fragmenting and diluting the EVE experience it channels it (or reveals it) along a specific and limited vector (or from a new and distinct vantage point) hopefully adding more people to the fold in the really elegant and contained manor (or, as CCP put it, revealing another facet of the Universe) without disturbing or obscuring what is already there.
I had been thinking about writing up some of the best counter arguments to my manifesto that I can think of, since they haven't yet appeared in this thread and are worth considering.
Ultimately I think you missed the whole thrust of what I was trying to say. The only entity CCP should be "loyal" to is CCP.
However, back to the whole business thing: reaching a wider audience might allow you to make more money, selling to more customers. It doesn't necessarily mean that you can continue to offer the best possible product. It does not mean that you can sustain your expansion. More and bigger is not always better. Sometimes small is beautiful. People will sometimes resent "sell outs" and Dust has seen an undo amount of criticism because of that. What I object to are those that do not seem to care if Dust 514 is "good" or "bad" in its own right, but only deem it bad because they can' have it, or are unwilling to take any steps to obtain it. And therefor seem to be saying that it is only going to be a good thing if it belongs to them. |
Nylithe Empyreal
Resheph Interstellar Strategy Gallente Federation
9
|
Posted - 2013.04.29 18:15:00 -
[16] - Quote
Well either way they'll have to manage the new consoles if shift in other games go en masse to said consoles. Otherwise staying on the ps3 is a death sentence. |
Buster Friently
Rosen Association
310
|
Posted - 2013.04.29 18:19:00 -
[17] - Quote
Aighun wrote:Buster Friently wrote:2100 Angels wrote:Buster Friently wrote:CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. . False. Actually, one of the leading principles of running a business/marketing campaign is "don't try to cater to everyone", or avoid the "jack of all trades, master of none" mentality. Focusing on the PS3 was a very sound marketing decision. While this is a correct principle, you've interpreted it incorrectly. This idea means don't try to make a product that appeals to all possibilities. In dust land this would mean adding in a bunch of unrelated play styles like an art studio or cooking as examples. Releasing your focused fps to the widest possible audience is exactly the right move, and this includes pc players. Xbox players too for that matter. The idea that somehow CCP ought to be "loyal" to the PS3,or to Sony beyond any contract agreement is foolish and childish. Dust will stay a console exclusive just as long as the money holds out, or until the contracts expire. Whichever lasts longer. So, if you want Dust to stay PS3 only, you better get to buying aurum. The wider the audience, the more platforms you push the game onto, the less focused and more fragmented the experience becomes. Dust 514 seems to be designed with that in mind. Instead of fragmenting and diluting the EVE experience it channels it (or reveals it) along a specific and limited vector (or from a new and distinct vantage point) hopefully adding more people to the fold in the really elegant and contained manor (or, as CCP put it, revealing another facet of the Universe) without disturbing or obscuring what is already there. I had been thinking about writing up some of the best counter arguments to my manifesto that I can think of, since they haven't yet appeared in this thread and are worth considering. Ultimately I think you missed the whole thrust of what I was trying to say. The only entity CCP should be "loyal" to is CCP. However, back to the whole business thing: reaching a wider audience might allow you to make more money, selling to more customers. It doesn't necessarily mean that you can continue to offer the best possible product. It does not mean that you can sustain your expansion. More and bigger is not always better. Sometimes small is beautiful. People will sometimes resent "sell outs" and Dust has seen an undo amount of criticism because of that. What I object to are those that do not seem to care if Dust 514 is "good" or "bad" in its own right, but only deem it bad because they can' have it, or are unwilling to take any steps to obtain it. And therefor seem to be saying that it is only going to be a good thing if it belongs to them.
Well, I agree with your nuances. Dust, currently, is an Unreal engine game that supports kbm. Personally, I think portability is part of the current design principle. I'll leave it at that.
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Atikali Havendoorr
HERBGROWERS
9
|
Posted - 2013.04.29 21:39:00 -
[18] - Quote
KalOfTheRathi wrote:Geth has it right. The vast majority of comments that include PC means Planetary Conquest.
On the possibility of a Personal Computer version get your head out of the sand. DUST runs on UnReal 3.something. It was cheap solution and gave the new developers in Shanghai a way to learn how to do FPS on consoles. It works okay at 720p. There are some limitations because it is an older UnReal engine. However, it was a very good business decision by CCP.
Now, recall that Sony announced the PS4. Simply put it is an underpowered PC. It will have some advantages in that it is not running the Blue Screen of Death OS and the RAM is all higher speed graphics memory. Both good things. But it is running a slow speed, low wattage portable APU (AMD Application Processor 1.6GHz combining CPU/GPU) so the power of a PC is not ever going to be available as it will not be upgradeable. All of that is good news for a console. [...] I must oppose your claim regarding the performance of the Playstation 4.
It may consist of standard PC components, but that doesn-¦t make it a PC.
I-¦m tired now, so I take a short cut and quote myself on the subject:
Atikali Havendoorr wrote:KalOfTheRathi wrote:... Considering that the PS4 is nothing more than a half speed PC** with fast video RAM making a PC version should be a cake walk. ... It may look like that on paper, but things aren-¦t that straight and easy. The memory has a very high bandwidth, but also a high latency. The bandwidth is appreciated by the graphics processor, and doesn-¦t care much about the latency, that-¦s why GDDRx is used for graphics. But a regular CPU is sensitive to latency, so this may slow things down. To circumvent this, programmers may have to learn to never let the code halt the data requests from the memory, to let it come in a constant stream. This could be a little tricky. This, however, is probably the most cost and heat effective solution the could do. Stepping up to a Steamroller instead of a Jaguar would cost way more in terms of die size and heat dissipation for a uncertain performance increase. The instructions per clock is higher up to 4 threads, above that it is not. Using DirectX on a PC steals about 90% of the performance http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/2Using custom APIs that work more direct to the hardware and sometimes programing directly to the metal makes the consoles very strong against PCs, and differs in the way games are made. This all together makes the PS4 still being far from a PC, despite using PC components. A video game console have historically used custom components because floating point operations have been crucial. Ordinary CPU have not been good at this, and it is not until recently that standard CPUs have catched up on this point, making custom CPUs not worth it. When the PS2 was released the Emotion engine had 10 times more FLOPS performance as the best Intel processor. This is all a long story made (very) short. And consider that your (and my) computers cost many times more than the PS4 will do.
And making a port isn-¦t all that easy even if it runs on the same engine. It takes some weeks and months to do. The game must work on a whole platform, not just a specific hardware, which means tweaking it to the Xbox Live ecosystem. But you imply that this can be done more or less in secret, and then be released within days after some restricting deals are over. |
Jack McReady
DUST University Ivy League
109
|
Posted - 2013.04.29 22:08:00 -
[19] - Quote
KalOfTheRathi wrote:ps4 underpowered pc how much do you need to pay for a nvidia gtx670 again? the gtx670 alone costs as much as the ps4 will cost and offers similar power as the gpu built in the ps4.
also the low power CPU you mentioned is not a regular one, it is a custom APU and according to AMD the most powerful APU they ever made ( http://www.vg247.com/2013/02/28/ps4-apu-by-far-the-most-powerful-amd-has-produced/ )
the ps4 will also feature a secondary ARM chip just for the lightweight OS which means you have the full power of your high speed ram, CPU and GPU for games. |
Roebe 1475
Subdreddit Test Alliance Please Ignore
17
|
Posted - 2013.04.29 22:36:00 -
[20] - Quote
I was under the impression that Dust 514 was not getting ported to the PS4 or rather streaming through Giaki [whatever its called] was the only option mentioned for PS4 play.
If this is still true. I hold out hope that a PC version is in the future. The PS3 is at the end of its life cycle it has a few years left for sure, but I want Dust 514 to be a 10+ years game like EVE. Keeping it locked on the PS3 platform will not achieve this. |
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Mobius Wyvern
BetaMax. CRONOS.
1344
|
Posted - 2013.04.29 23:10:00 -
[21] - Quote
Roebe 1475 wrote:I was under the impression that Dust 514 was not getting ported to the PS4 or rather streaming through Giaki [whatever its called] was the only option mentioned for PS4 play.
If this is still true. I hold out hope that a PC version is in the future. The PS3 is at the end of its life cycle it has a few years left for sure, but I want Dust 514 to be a 10+ years game like EVE. Keeping it locked on the PS3 platform will not achieve this. When they said "Outlive the current platform" during FanFest, it's pretty widely interpreted that they were discussing the PlayStation 4, as they've already said they're focused on Dust on the PlayStation, and I would imagine that production of those units will cease sometime after the PlayStation 4 launches, given they don't have nearly the almost viral factor that the PlayStation 2 has enjoyed to still have units in production to this day. |
Vrain Matari
ZionTCD Unclaimed.
490
|
Posted - 2013.04.30 05:49:00 -
[22] - Quote
Himiko Kuronaga wrote:Truthfully, releasing the game to the PC would be the worst situation possible.
You open the floodgates to all kinds of kinds of easy hacking, and as Eve players know, in New Eden the higher powers rarely stick to honor.
As long as the game takes advantage of the PS4 and keeps supporting KB/M, it should please most audiences. I agree 100% Himoko.
Remember that CCP stated their goal for the type of wars they ultimately want us to have in DUST/EVE: open war limited only by supply logistics and bodies to fight. This will mean that the most epic battles fought in all the history of gaming will be fought right here in New Eden. By us and our podpilot brethren.
I've always been a PC gamer, bought my first console for DUST. I used to think that DUST on the PC would be the cat's ass, but not anymore.
Allowing bots and hacks into battles as important as we will be fighting is pure poison. Nothing will destroy the value of 6 months worth of covert logistics and diplomacy like facing an enemy who is using hacks. Or not. Just being on a platform where hacks are in principle possible is probably enough to turn the forums into a seething snakepit of insinuation, allegation and accusation.
Perhaps, because DUST is run off of CCP's server CCP could maintain the integrity of the DUST client. But it's doubtful that they could do the same with outside code - look at the ongoing war CCP is waging with the botters in EVE.
The PS3 market is more than big enough for now. Dust will be and probably already is a cash cow. As DUST is revealed to the world for what it really is, the pressure that XBOX gamers put on Microsoft for access to DUST will be fairly crazy. Given the way MMO's are set to explode the next couple years may be an adapt-or-die situation for Microsoft.
And lastly, it's pretty obvious that SONY has been a magnificent partner for CCP. We wouldn't be playing the game we are without that partnership. I think SONY is as impressed at what DUST may become as the rest of us are, and that they are committed to CCP's long-term vision for the game.
TL;DR - DUST on personal computers is poison - you never know if the other guys are botting it and for the epic and mind-bogglingly expensive battles we will be waging that uncertainty will leave a bad taste in everybody's mouth. |
fred orpaul
The Tritan Industries RISE of LEGION
246
|
Posted - 2013.04.30 10:45:00 -
[23] - Quote
Dust has a long way to go before it get to pc, it will either die or succeed before ccps obligations are up and even then i expect ccp will develop for every platform it can. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
133
|
Posted - 2013.04.30 11:07:00 -
[24] - Quote
Buster Friently wrote:Aighun wrote:Buster Friently wrote:2100 Angels wrote:Buster Friently wrote:CCP wants to make money, therefore releasing Dust to the widest possible audience is desirable. . False. Actually, one of the leading principles of running a business/marketing campaign is "don't try to cater to everyone", or avoid the "jack of all trades, master of none" mentality. Focusing on the PS3 was a very sound marketing decision. While this is a correct principle, you've interpreted it incorrectly. This idea means don't try to make a product that appeals to all possibilities. In dust land this would mean adding in a bunch of unrelated play styles like an art studio or cooking as examples. Releasing your focused fps to the widest possible audience is exactly the right move, and this includes pc players. Xbox players too for that matter. The idea that somehow CCP ought to be "loyal" to the PS3,or to Sony beyond any contract agreement is foolish and childish. Dust will stay a console exclusive just as long as the money holds out, or until the contracts expire. Whichever lasts longer. So, if you want Dust to stay PS3 only, you better get to buying aurum. The wider the audience, the more platforms you push the game onto, the less focused and more fragmented the experience becomes. Dust 514 seems to be designed with that in mind. Instead of fragmenting and diluting the EVE experience it channels it (or reveals it) along a specific and limited vector (or from a new and distinct vantage point) hopefully adding more people to the fold in the really elegant and contained manor (or, as CCP put it, revealing another facet of the Universe) without disturbing or obscuring what is already there. I had been thinking about writing up some of the best counter arguments to my manifesto that I can think of, since they haven't yet appeared in this thread and are worth considering. Ultimately I think you missed the whole thrust of what I was trying to say. The only entity CCP should be "loyal" to is CCP. However, back to the whole business thing: reaching a wider audience might allow you to make more money, selling to more customers. It doesn't necessarily mean that you can continue to offer the best possible product. It does not mean that you can sustain your expansion. More and bigger is not always better. Sometimes small is beautiful. People will sometimes resent "sell outs" and Dust has seen an undo amount of criticism because of that. What I object to are those that do not seem to care if Dust 514 is "good" or "bad" in its own right, but only deem it bad because they can' have it, or are unwilling to take any steps to obtain it. And therefor seem to be saying that it is only going to be a good thing if it belongs to them. Well, I agree with your nuances. Dust, currently, is an Unreal engine game that supports kbm. Personally, I think portability is part of the current design principle. I'll leave it at that.
I agree that DUST is probably coded in a way that porting would be trivial. I still don't believe that is the intention of CCP in the near term. It's not just about the widest audience, but that is a good argument. The pilots in EVE are already captive. Those guys would have paid for a new expansion anyway, and will for the next one. Personally, I hated EVE when I tried it and had no intention of going back. By pushing into a completely new audience, CCP has managed to grab my attention and several Merc Packs from the deal. That's new buy in to them, rather than continued buy in.
But beyond all that is something more profound than market strategy. CCP is tying two disparate games (a shooter and a resource manager) together in the same digital space. And not only that, they are doing it across two platforms. It truely is an experiment in comparing Apples to Oranges by making them equals. When this experiment succeeds, game design will have fundamentally changed and CCP will have been the first to do it. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
138
|
Posted - 2013.04.30 11:25:00 -
[25] - Quote
Ivan Avogadro wrote: I agree that DUST is probably coded in a way that porting would be trivial. I still don't believe that is the intention of CCP in the near term. It's not just about the widest audience, but that is a good argument. The pilots in EVE are already captive. Those guys would have paid for a new expansion anyway, and will for the next one. Personally, I hated EVE when I tried it and had no intention of going back. By pushing into a completely new audience, CCP has managed to grab my attention and several Merc Packs from the deal. That's new buy in to them, rather than continued buy in.
But beyond all that is something more profound than market strategy. CCP is tying two disparate games (a shooter and a resource manager) together in the same digital space. And not only that, they are doing it across two platforms. It truely is an experiment in comparing Apples to Oranges by making them equals. When this experiment succeeds, game design will have fundamentally changed and CCP will have been the first to do it.
A lot of forum posters are so limited in their boxes and paradigms that they fail to see what an epic gameplay thing this is.
We must never forget that while we are already used to the idea of Orbital Strike, that this is actually 2 games in 2 plataforms interacting.
I started with an Atari, and i must say it-¦s a gamer dream coming true the possibility of a worold so big, that we can have many games in different plataforms interacting to make the whole.
I conquer some land in Dust, someone harvest resources with PI at a FB , G+, Browser in form of a minigame, I build stuff and sell it with my mobile app and i shoot more stuff in and from the sky with my spaceships on my PC.
Perhaps the younglings are used to a lot of tech and shinny graphics and don-¦t value the road so far that much to understand the small miracles that are happening right now in terms of tech. |
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