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XxWarlordxX97
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Posted - 2013.04.26 18:34:00 -
[1] - Quote
Exmaple Core wrote:Sota Pop and i were discussing the changes to the skills next build and looked down at it for our belovid heavy class. We found sharpshooter no longer giving ranged bonuses cripples the HMG into a bigger SMG for short ranged engagements only. The HMG did benefit very well from the range bonus with how bullet falloff works (bullet damage over distance). Also, there will be no passive skills to increase weapon damage. The HMG is a spam cannon and relies on the buffs to make each shot hit hard, wich it wont anymore. So in conclusion, the HMG double wont do damage or even reach at distance, and wont chew through suits nearly as well. Between assult suit strafing and their 450+ most heavys are soloed by assult players at point blank. That is were a heavy is best and its happening now with the skills giving the HMG the bonuses it needs! Its still not working! Of course heavys generally get out gunned at mid to long range but that jus adds to the promblem. What is left for a heavy when these skills are taken away? Heavys will need B series or protosuits for pubs. The heavy will be 3 times as expensive to die 3 times quicker. If they moderate the prices on heavy gear wel be twice as expensive and still out DPS'ed, out ranged, out manuvered, and left to with only our butthurt because we have no more money to buy our gear nor SP sence heavy is THE most SP intensive class.
To top it all off, much like the swarm launcher, the plasma cannon is going to be a light weapon for all classes to use and much like the forge gun, its going to be a hybrid weapon (effective against sheilds and armor) with dumbfire capabiltys. Unlike the forge gun it will be dirt cheap because it is NOT heavy exclusive gear and thus will be used in place of forge guns. So the hmg sucks and heavys arnt needed for desinated AV any longer.
What im saying is, there is no reason to play heavy. Ifyou want lots of HP stack 4 complex sheild mods on an assult suit and skill up sheild controle to lv 5. over 500 sheilds, MORE than most heavys. Stack 2 or 3 complex armor extenders and you will have close or over 1100 effective HP and still be more mobile than a heavy. Your AR will outrange and out DPS them too. You also have equipment slots for 1/2 to 1/3 the price of the equvilant heavy suit. Also spent less SP on your superior class and fit. There is no reason for anyone to play heavy come uprising.
*There is no insentive to play heavy* why do they hate the heavy |
XxWarlordxX97
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Posted - 2013.04.27 01:05:00 -
[2] - Quote
undeadsoldier90 wrote:Sorry maple looks like its scout shotty time again :D
I will stick with the heavy |
XxWarlordxX97
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1543
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Posted - 2013.04.27 02:44:00 -
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Mr Zitro wrote:XxWarlordxX97 wrote:undeadsoldier90 wrote:Sorry maple looks like its scout shotty time again :D I will stick with the heavy I would use nova knives over a shotgun after uprising, shotgun is only good because of SS
I want to see this |
XxWarlordxX97
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Posted - 2013.04.27 04:13:00 -
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Talruum Tezztarozza wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Except, it seem that AR and SMG got to keep their SS bonus. In other word, SMG and AR got buffed (again). If this is true........ Hey AR Why U so special ??
where did you hear this? |
XxWarlordxX97
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Posted - 2013.04.27 04:52:00 -
[5] - Quote
Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion
I'm going to stay a heavy, but if you like the scout go for it |
XxWarlordxX97
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1548
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Posted - 2013.04.27 04:53:00 -
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Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion
I got a question will the AR and SMG have SS? |
XxWarlordxX97
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Posted - 2013.04.27 05:01:00 -
[7] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:Exmaple Core wrote:hey warlord your a very respected and skilled heavy. whats your opinion I got a question will the AR and SMG have SS? I've heard that there is a shooting skill of some type staying in for those two weapons, but it's supposed to be spread reduction, not range. I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic. And the HMG just makes me rage endlessly. I'm sick of that thing.
Sweet, what is wrong with the HMG? |
XxWarlordxX97
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1550
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Posted - 2013.04.27 05:07:00 -
[8] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:Jotun Hiem wrote: I've heard that there is a shooting skill of some type staying in for those two weapons, but it's supposed to be spread reduction, not range.
I'm personally speccing back into Logi during Uprising. As much as I love the Forge Gun, I felt like I was actually being an asset to my team when I was acting as combat medic.
And the HMG just makes me rage endlessly. I'm sick of that thing.
Sweet, what is wrong with the HMG? I point it at an enemy well within my effective range, and then all the bullets go around them. By the time the thing actually focuses and kills them, I'm at a third of my armor because they can actually aim at me. And the thing isn't any good in close quarters if your enemy is competent because they know that if they don't want to get shot, all they have to do is walk to the left and then I can't turn fast enough. It's just frustrating.
the only think I have trouble with is the shotgun, what do you have on your suit? |
XxWarlordxX97
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1552
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Posted - 2013.04.27 05:09:00 -
[9] - Quote
Cosgar wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should?
What level is the HMG at? |
XxWarlordxX97
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1551
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Posted - 2013.04.27 05:21:00 -
[10] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:the only think I have trouble with is the shotgun, what do you have on your suit? I actually don't have a lot of trouble with the shotgun. If they kill me with that then it's usually my own fault. I run damage mods and a repper. I'd run plates and shield mods, but logi support is too spotty and I can't kill anything at any kind of speed without the damage mods.
Damage mods on a type two suit or b suit with two armor Reppers may work well,
I think more shields is but that is just me |
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XxWarlordxX97
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Posted - 2013.04.27 05:22:00 -
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Cosgar wrote:XxWarlordxX97 wrote:Cosgar wrote:Rynoceros wrote:If nobody else will have Sharpshooter, then wouldn't it be an even exchange in range distance? If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills. Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should? What level is the HMG at? 4 Ouch |
XxWarlordxX97
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1551
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Posted - 2013.04.27 05:37:00 -
[12] - Quote
Jotun Hiem wrote:XxWarlordxX97 wrote:I think more shields is but that is just me I only run type-II. I can't find a way to make the type-B worth it, ISK wise.
ya it is spendy |
XxWarlordxX97
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Posted - 2013.04.29 00:48:00 -
[13] - Quote
Cosgar wrote:XxWarlordxX97 wrote:Cosgar wrote:XxWarlordxX97 wrote:Cosgar wrote: If everybody skills into Weaponry 5 and Sharpshooter (like they should) then we'd all be doing the same thing, just 20% farther away with 10% faster kills.
Weaponry doesn't increase damage or unlock damage mods anymore, it only unlocks weapons. Speaking of which, has anyone seen anything on damage mods? Are they getting taken out of the game like they should? What level is the HMG at? 4 Ouch That's where it's always been, right? It's only a 1x multiplier skill anyway. [/quote]
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