|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Exmaple Core
SyNergy Gaming EoN.
164
|
Posted - 2013.04.26 09:40:00 -
[1] - Quote
Sota Pop and i were discussing the changes to the skills next build and looked down at it for our belovid heavy class. We found sharpshooter no longer giving ranged bonuses cripples the HMG into a bigger SMG for short ranged engagements only. The HMG did benefit very well from the range bonus with how bullet falloff works (bullet damage over distance). Also, there will be no passive skills to increase weapon damage. The HMG is a spam cannon and relies on the buffs to make each shot hit hard, wich it wont anymore. So in conclusion, the HMG double wont do damage or even reach at distance, and wont chew through suits nearly as well. Between assult suit strafing and their 450+ most heavys are soloed by assult players at point blank. That is were a heavy is best and its happening now with the skills giving the HMG the bonuses it needs! Its still not working! Of course heavys generally get out gunned at mid to long range but that jus adds to the promblem. What is left for a heavy when these skills are taken away? Heavys will need B series or protosuits for pubs. The heavy will be 3 times as expensive to die 3 times quicker. If they moderate the prices on heavy gear wel be twice as expensive and still out DPS'ed, out ranged, out manuvered, and left to with only our butthurt because we have no more money to buy our gear nor SP sence heavy is THE most SP intensive class.
To top it all off, much like the swarm launcher, the plasma cannon is going to be a light weapon for all classes to use and much like the forge gun, its going to be a hybrid weapon (effective against sheilds and armor) with dumbfire capabiltys. Unlike the forge gun it will be dirt cheap because it is NOT heavy exclusive gear and thus will be used in place of forge guns. So the hmg sucks and heavys arnt needed for desinated AV any longer.
What im saying is, there is no reason to play heavy. Ifyou want lots of HP stack 4 complex sheild mods on an assult suit and skill up sheild controle to lv 5. over 500 sheilds, MORE than most heavys. Stack 2 or 3 complex armor extenders and you will have close or over 1100 effective HP and still be more mobile than a heavy. Your AR will outrange and out DPS them too. You also have equipment slots for 1/2 to 1/3 the price of the equvilant heavy suit. Also spent less SP on your superior class and fit. There is no reason for anyone to play heavy come uprising.
*There is no intensive to play heavy*
|
Exmaple Core
SyNergy Gaming EoN.
165
|
Posted - 2013.04.26 09:56:00 -
[2] - Quote
Freshticles wrote:I came to the same conclusion, however there might be some buffs so only May 6th will tell.
Iron Wolf Saber wrote:Exmaple Core wrote:Heavys everywere are dreading the new build, and durring the "Ask us anything!" event the devs said "watch at fanfest" or "were looking into it" and the classic, tottally ignored all other questions about the heavy suit. Riddle them this; will heavys have reduced upper tier prices on gear and/or have any stat/slots changes to the suit? Suit prices where normalized, suits of one tier cost about the same. Weaponry has been nerfed to 0%damage. All damage + skills except turrets and proficiency has been removed. Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. There are no buffs. Heres the proof, he says only turret and turret proficeiency are keeping the extra damage. Suit prices are "normalized" wich can mean there going to be priced "fairly" (wich will unfairly be twice the cost of anything else) or stay as normal thus far (wich is so far "normal" at 3 times the cost of other suits) and our weapons are hard to fit. proto hmgs and forge guns are over 120 CPU to fit. now skills are making mods harder to to fit, so were not using proto weapons any time soon. too hard and expensive to fit! |
Exmaple Core
SyNergy Gaming EoN.
166
|
Posted - 2013.04.26 10:05:00 -
[3] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Freshticles wrote:I came to the same conclusion, however there might be some buffs so only May 6th will tell. Iron Wolf Saber wrote:Exmaple Core wrote:Heavys everywere are dreading the new build, and durring the "Ask us anything!" event the devs said "watch at fanfest" or "were looking into it" and the classic, tottally ignored all other questions about the heavy suit. Riddle them this; will heavys have reduced upper tier prices on gear and/or have any stat/slots changes to the suit? Suit prices where normalized, suits of one tier cost about the same. Weaponry has been nerfed to 0%damage. All damage + skills except turrets and proficiency has been removed. Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. There are no buffs. Heres the proof, he says only turret and turret proficeiency are keeping the extra damage. Suit prices are "normalized" wich can mean there going to be priced "fairly" (wich will unfairly be twice the cost of anything else) or stay as normal thus far (wich is so far "normal" at 3 times the cost of other suits) and our weapons are hard to fit. proto hmgs and forge guns are over 120 CPU to fit. now skills are making mods harder to to fit, so were not using proto weapons any time soon. too hard and expensive to fit! The skills for fitting are separated by groups of modules. You can see these from sisi market.
sadly i dont have that ability. But its everything said up there^ dont need to check. Thank you for the answer as well, very kind :) |
Exmaple Core
SyNergy Gaming EoN.
166
|
Posted - 2013.04.26 10:12:00 -
[4] - Quote
Talruum Tezztarozza wrote:And I'm about to come back to dust and my heavy as well D:
However, I would love for some actual information before I judge anything. I found it hard to believe that CCP will just remove all those +dmg +range skills, where is our character customization ??
Himiko Kuronaga wrote:I'm holding out for more info.
I find it hard to believe they would remove the range bonuses completely.
Entirely possible its automatically applied without the need to train it.
Besides, a reduction to dispersion/kick wouldn't make much sense in the case of the HMG. It already works differently in terms of accuracy than something like the AR, as it becomes more accurate over time rather than less. Proficiency could very well be giving a different kind of bonus altogether. How much more information do you guys need? the raw proof is posted up there^ and the weather Heavy says its gona rain on the 6th for any slowpokes caught in the rain/too poor to buy an exclusive cardbox box. Check SISI like saber said. See the bad news for yourselfs |
Exmaple Core
SyNergy Gaming EoN.
166
|
Posted - 2013.04.26 10:20:00 -
[5] - Quote
J-Lewis wrote:AFAIK all proficiency skills keep the damage bonus. This change really hangs on an increase in slots and fitting resources for heavies.
Confirm/Deny?
e: Also SISI doesn't show anything besides descriptions. No info on specific stat changes. Deny. Wolf said otherwise. Than again, it is easy to read it in 2 ways. From what ppl are saying and specifically from what Saber quoted a dev im sticking with deny |
Exmaple Core
SyNergy Gaming EoN.
167
|
Posted - 2013.04.26 10:30:00 -
[6] - Quote
J-Lewis wrote:Not a skill; just a change in base stats.
You know... Like heavies having more than 2 low slots in Uprising.
Exmaple Core wrote:Freshticles wrote:I came to the same conclusion, however there might be some buffs so only May 6th will tell. Iron Wolf Saber wrote:Exmaple Core wrote:Heavys everywere are dreading the new build, and durring the "Ask us anything!" event the devs said "watch at fanfest" or "were looking into it" and the classic, tottally ignored all other questions about the heavy suit. Riddle them this; will heavys have reduced upper tier prices on gear and/or have any stat/slots changes to the suit? Suit prices where normalized, suits of one tier cost about the same. Weaponry has been nerfed to 0%damage. All damage + skills except turrets and proficiency has been removed. Armor repair skill armor plate shield extenders and booster skills all increased module effectiveness and not fittings. Three fitting skills to max out at 15% + to CPU and pg. There are no buffs. Heres the proof, he says only turret and turret proficeiency are keeping the extra damage. Suit prices are "normalized" wich can mean there going to be priced "fairly" (wich will unfairly be twice the cost of anything else) or stay as normal thus far (wich is so far "normal" at 3 times the cost of other suits) and our weapons are hard to fit. proto hmgs and forge guns are over 120 CPU to fit. now skills are making mods harder to to fit, so were not using proto weapons any time soon. too hard and expensive to fit! I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive |
Exmaple Core
SyNergy Gaming EoN.
167
|
Posted - 2013.04.26 10:39:00 -
[7] - Quote
Higgs flagrantfool wrote:Range isn't getting nerfed. Heavys should have all the range they do now, when the new HMG sharpshooter is skilled properly. The sharpshooter change has nothing to do with reducing the range of any weapon. It is simply swapping the current function of sharpshooter (bullet flight time increase) for a dispersion decrease given a max posible range. Functionally, there should be very very little difference between how the skill works now and how it will work post uprising. Its not about weapons having reduced range, its about not being able to increase it. HMGS lack the effective range past point blank. its pretty bad. The sharpshooter diffrence in better accuracy wont matter when your PROTO 17.6 damage per shot is reduced to 8 damage per shot because the enemy is 40 meters away. No matter how many hits you score, the far too comon AR or laser rifle will mess your day up 6 ways to Caldari Prime before you drop their sheilds half way. EDIT:Sorry i was mistaken, lance pointed out that only the AR and SMG are going to benifit from the increased accuracy of sharpshooter. So were doing no damage at mid to long range AND not hitting. keeps getting better and better... |
Exmaple Core
SyNergy Gaming EoN.
167
|
Posted - 2013.04.26 10:43:00 -
[8] - Quote
J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. Call it what you like. There is ZERO hope for the heavy and ive laid the proof there for you. Argue about the facts, the "CCP rebalencing the heavy suit" but thats how their doing it^^^ you say im wearing foil. I say im being realistic |
Exmaple Core
SyNergy Gaming EoN.
168
|
Posted - 2013.04.26 10:59:00 -
[9] - Quote
Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements.
Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not.
Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is |
Exmaple Core
SyNergy Gaming EoN.
168
|
Posted - 2013.04.26 11:06:00 -
[10] - Quote
ShwerShwerShwer wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is I see you're ignoring the fact that hundreds of tweaks are inbound nahh i have my proof posts before this. ignoring things is dumb and im very satisfied with how heavys have been and are now. Its great! But to ignore the possible tweaks and ***** about what is going to happen? thats dumb. Ive done my homework check it out |
|
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:09:00 -
[11] - Quote
Jack McReady wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is yeah, please tell us how expensive the proto logi suit gets when you fit everything with proto modules your comparison is also flawed because logi has only 1 weapon slot and cannot fit heavy weapons. it is simple, you pay a tax to be able to fit the most powerful weapons. you do not like it? then dont use a heavy. oh and please tell me where you all buy the magic crystal balls that allow you to see what happens in the future, I would like to get one too. Lol it doesent. put up the numbers like i did and see if your suit compares. the other 2 doesent |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:18:00 -
[12] - Quote
Higgs flagrantfool wrote:Exmaple Core wrote:Jack McReady wrote:Exmaple Core wrote:Rusticuls wrote:You do know that the logi's have a bunch of equipment they have to buy and spec into right.? Less gear = Less expenses. Fact is my medium tier heavy fittings cost about the same as my medium tier logi fittings. And my logistuff probably cost the same in sp requirements. Logi does not cost the same SP requirements. you have equipment to skill into and we have forge guns and HMGs. count whatever your costs are heavys are more expensive. Also, logis can have a vk1 suit with the MOST slots in the game (a very impressive 13!) that can run faster than a SCOUT and have 1000 effective HP AND have 3 equipment slots. Yes, all in one suit! Your suit is waaaaay better than a heavys, shame on you for throwing a poor logi post on a doomsday to heavys thread. Here, watch this: Heavy VK1 slots: 3 high/ 2 low/ sidearm/ heavyslot/ grenade. Total of 8 Logi vk1 slots: 4 high/ 4 low/ 3 equipment/ 1grenade/ 1 small slot. total of 13. VK0 is the same but 4 equipment slots instead! Logi VK1 can be fastest suit in the game. Heavy is the slowist. Logi can have jus as much sheilds as more than heavy. Logi can do more damage over a greater distance than a heavy. Logi has more ways to get WP than killing. Heavy does not. Heavy VK1- 246,000 HMG proto-118,700-171,500 depending on variant Mods, sidearm, grenades. lets say another 80k. mods are easly 10k+ a peice for complex and sidearms can get to 30k+ grenades get as expensive as 18k+ 80k is reasonable Total:444,700-497500 Sooo how expensive is your logi hmmm? do i want 4 lives in the finist ****** suit in the game or a nice surya, sagaris... hmmm thats tough. really is yeah, please tell us how expensive the proto logi suit gets when you fit everything with proto modules your comparison is also flawed because logi has only 1 weapon slot and cannot fit heavy weapons. it is simple, you pay a tax to be able to fit the most powerful weapons. you do not like it? then dont use a heavy. oh and please tell me where you all buy the magic crystal balls that allow you to see what happens in the future, I would like to get one too. Lol it doesent. put up the numbers like i did and see if your suit compares. the other 2 doesent Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:33:00 -
[13] - Quote
Rusticuls wrote:All i know is the best dudes in this game run a heavy suits, So it definitely isnt underpowered.
LOL. this guy clearly runs a heavy suit. I run heavy and so does Sota Pop. Howdid that taste, tuff tone, two ton twenty one, Lance, chicagocubs4ever, mark burkheart and spongysquare doo are the best heavys. only chicago is on the top ten as a heavy. Mr. Zitro was Assult and tanks. Lordchaos QC is assult. Protoman runs heavy. Reflex runs scout. Mavado is logi/tank Punisher is assult Kujo is assult Soldier Uki is assult satetrooper is assult badfurry is a tank user xxwarlordxxis assult because he ditched his heavy cuz it sucks. Undeadsoldier did the same as warlord Laz uhlan is tank NightEagle Tryharder0 is assult venum is assult free beers is assult list gos onn! The Negative Feed back alliance looks down at heavys because they suck. All heavys everywere agree that heavys suck. Ssrly. heavys i dont think they suck. they sure will come the 6th
|
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:39:00 -
[14] - Quote
Higgs flagrantfool wrote:Exmaple Core wrote:Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes!
Take a deep breath. Stop your bottom lip and chin from trembling and answer my question:
Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you bashing this assumption? [/quote] The sharpshooter skill will no longer effect maximum range. heavys stop killing things with hmgs at 40 meters away. The very popular lazers and ARs have kill ranges far beyond those ranges. Aperantly, sharpshooter effects only SMGs and ARs. So ARs will have 125% accuracy with max sharpshooter as opposed to the normal 100%. AR users will kill heavys at mid to long range like a joke, like they currently do even when heavys have range bonuses. Theyl still kill heavys at point blank, like they do now |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:41:00 -
[15] - Quote
Exmaple Core wrote:Higgs flagrantfool wrote:Exmaple Core wrote:Hay man don't talk to me about numbers. I'm proto scout. You really want to see who's numbers stack up better? Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! Take a deep breath. Stop your bottom lip and chin from trembling and answer my question: Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you bashing this assumption? The sharpshooter skill will no longer effect maximum range. heavys stop killing things with hmgs at 40 meters away. The very popular lazers and ARs have kill ranges far beyond 40m. Aperantly, sharpshooter effects only SMGs and ARs. So ARs will have 125% accuracy with max sharpshooter as opposed to the normal 100%. AR users will kill heavys at mid to long range like a joke, like they currently do even when heavys have range bonuses. Theyl still kill heavys at point blank, like they do now, but harder.[/quote] basing it upon the proof ive posted earlyer from Irion Saber, the information ive gathered from reliable sources and my long closed beta to current experience as a heavy. So proof, math, quotes from devs and intelligent, well informed players, and my own veteran experience. |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:47:00 -
[16] - Quote
Spectral Clone wrote:If it is true that Weaponry does not increase damage and sharpshooter only reduces kick and or spread I think we will see a new kind of game May 6th.
Longer lasting fights with closer combat range. It is going to be interesting to see how this turns out!!
Finally LR has a unique niche, it could previously be outranged by AR.
Heavies will still pwn in close range. If that is not your playstile adapt or die!
adapt or die. now that/ is most intelligent statement ive read this entire post. +1 |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 11:50:00 -
[17] - Quote
Higgs flagrantfool wrote:Higgs flagrantfool wrote:Exmaple Core wrote:Yeah i count 2 naive points, 3 math points, 1 try hard point, 4 boo whoo scouts points, and no points for no fucks given on this heavy thread. redeemable for exciting cash and prizes! Take a deep breath. Stop your bottom lip and chin from trembling and answer my question: Ignoble Son wrote:What are you complaining about? I am honestly confused here. Are you under the impression that the HMG will some how have less max posible range than it does now (i.e. max sharpshooter skill as it stands now)? Are you inferring that the HMG will somehow have the range it does now with sharpshooter unskilled? I find This extremely difficult to believe. Upon what are you basing this assumption? This is not what I asked for. Present me with proof that the HMG will suffer from this ultra game braking nerf you are alluding to (something that I find it VERY difficult to believe will ever happen). Or STFU until uprising cometh. I did present PROOF but you dident understand it for some reason. reread the beggining posts were irion wolf quoted the devs for answers, my math throughout the thread, and my OP. I cannot quote all of them in one post |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:02:00 -
[18] - Quote
Mavado V Noriega wrote:Exmaple Core wrote:J-Lewis wrote:Exmaple Core wrote:I specifically asked if the suit was getting any modified slot count and Iron Wolf did not answer. That means the dev did not answer because he dident want to give bad news to the heavys. If they were making the suit better than the devs would have answered cuz that would make the players happy. He dident asnwer so its nothing positive That's some really heavy duty tinfoil you're wearing. Shame it's all aluminium and not actual tin. Call it what you like. There is ZERO hope for the heavy and ive laid the proof there for you. Argue about the facts, the "CCP rebalencing the heavy suit" but thats how their doing it^^^ you say im wearing foil. I say im being realistic u havent laid proof till u actually play the new build and see for urself we dont know all the skills that are there AFAIK none increase range anymore so everygun has a set range so how is only the hmg suffering? besides decreasing spread makes alot more sense than increasing range for HMG the "OP" comments all came because of Sharpshooter making the shotgun and hmg hit alot further than they should. PS: CCP can also easily change the optimal ranges for every weapon since they removing the range skill so most likely all guns will have a higher optimal range so again u dont really know or shown any proof I posted my quotes of devs saying the heavy will not get significantly modified, the math of the gun and suit sucking, have the concent of heavys and non heavys alike saying heavys are done for, and thrown in the results of what is KNOWN to be comming in plain text in the OP. What more can i write? All the proof that is able to be present is there and the quotes of the dev saying that heavys are boned is ligit! Take the proof from a dev and my math + common sence and consider the points ive made that weve all seenin games time and time again. It comes out to the OP. Man convincing ppl this is gona suck is hard. It seems most of the non heavys are jus brushing it off. "i wont allow the math, quotes or your experience to prove that your anywere near right." but whatevs. The heavys and all those who recognize patterns agree with me. I see why Mr. Ztro trolls so often |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:12:00 -
[19] - Quote
Himiko Kuronaga wrote:You have no proof Maple. Just some speculation based on a few known facts that you are choosing to buy into and get worked up over.
Set it down for now. If, after the 6th, everything really IS doom and gloom.... well, go nuts. I'll be right there with you.
But this isn't serving you right now.
Your completely right. It is speculation with alot of backing, some that is actually hard evidence. But it is speculation and untill the new build hits theirs no for sure way of knowing and this thread is turning into a big circal. So im dropen it and gonna pay close attention to the new skills when they come to the reallocation |
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:28:00 -
[20] - Quote
i agree completly the change in the skill is healthy for the game. But heavy is not the game. The hmg is effective out to 40m ive tested it. i also havehmg proficentcy 5 and weaponry so that helps alot with its effective range. thats like running 2 complex damage mods and an enhanced. 3 damage slots that heavys dont have taken up by skills, but not any more. with no falloff/range bonuses from sharpshooter and having to rely on damage mods the heavy becomes easier to kill to do more damage. if you use both of your 2 damage mods on damage mods assults have more sheilds than you and half as much armor for 20% damage at 40m tops. not very attractive |
|
Exmaple Core
SyNergy Gaming EoN.
170
|
Posted - 2013.04.26 12:37:00 -
[21] - Quote
Alldin Kan wrote:Aside from prices of suits:
HMG is for close-mid range battles with high DPS and clip Shotgun is strictly for CQC with highest DPS MD has lower DPS for splash only but it's meant for crowd control AR is for mid-long range with decent DPS but can only handle 1-2 strong targets before reloading
Consider specializing into AR next build even with the lack of equipment.
Oh i have lol. been testing out new things MDs are fun. I see why you use them |
Exmaple Core
SyNergy Gaming EoN.
182
|
Posted - 2013.04.27 04:48:00 -
[22] - Quote
hey warlord your a very respected and skilled heavy. whats your opinion |
|
|
|