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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
271
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Posted - 2013.04.26 05:26:00 -
[1] - Quote
Tiel Syysch wrote:Pre-emptive: Just because something is done a certain way in EVE does not mean it's the right way to do things. Thanks for that ^.^
I don't understand why so many want this to be the same game -.- |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
271
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Posted - 2013.04.26 05:28:00 -
[2] - Quote
Mithridates VI wrote:You can reward someone for specialising into AR without making the AR inexplicably shoot more damaging bullets by improving the parts of AR operation which are dependent on the operator. That sounds good, especially if you can pick up the gun off of some dead merc's body and use it. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.28 22:57:00 -
[3] - Quote
The Black Jackal wrote:0 Try Harder wrote:Tiel Syysch wrote:Pre-emptive: Just because something is done a certain way in EVE does not mean it's the right way to do things. Thanks for that ^.^ I don't understand why so many want this to be the same game -.- ^^ I don't understand why everyone wants yet another generic shooter. I don't. I just don't want lore ******* up gameplay, and whenever there's something that happens in EVE that potentially makes this game worse, some EVE n00b always says the exact same thing.
Just because it's not a generic shooter doesn't mean that it has to have ****** gameplay. EVE isn't a FPS game. Get over it. What works in EVE may not always work in DUST. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.28 23:03:00 -
[4] - Quote
Some EVE players make me rage xD
That's why I spawn camp CRUs. Some are apparently too stupid to spawn at another location because it's too far from the CRU and they can't get back to their lolcapsule. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.28 23:13:00 -
[5] - Quote
Mithridates VI wrote:I understand and don't care where the skills come from, skill in your brain don't make your bullets travel further.
EDIT: Did you just read the subject and respond to that? This isn't a criticism of passive skills as a concept it's a criticism of the execution of passive skills in DUST. I found this odd in DUST. When I fit a vehicle, I can put whatever my skills let me put on it. If someone else who has no skills gets into the vehicle, he can drive the same thing even though he has not unlocked anything, nor does he have the PG/CPU to support it.
But this is different with skills like Shield Control. I get a full 25% bonus to the base shields, but when I get out that bonus goes away. This makes no sense to me. Even if everything is in my brain, wouldn't that mean that no one else can use my vehicle because they cannot control it?
I just think it's odd that there is a difference between passive skills that don't make sense in DUST, and skills that modify things that do make sense. If they are going with the version that doesn't make sense, shouldn't it at least apply uniformly??
In EVE I heard you have to click on stuff to target it too, you can't just manually fire missiles and lasers at whatever you're looking at. For firearms, there's no targeting stuff like that. The bullets just straight-up disappear at a certain range. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 19:09:00 -
[6] - Quote
Passive skills make no sense, and if you're trying to even stuff out, like limit gear to certain game modes, passive skills make that impossible. This isn't true for every player, but there are a number who like to play against other players on equal terms, and rely more on actual skill to win instead of the fake stuff. Passive skills prevent this.
Making it so that people can fit what they want on a weapon, like a longer barrel for increased accuracy, allow players to make choices. You can have people who continue to do what they do now, and you can have people who like to do other things.
The other benefit to removing the passive skills is the opportunity to add more depth and possible gear choices to the game. Allowing players to make more choices, and putting positives and negatives on them is a good thing, not a bad one. For instance, the longer barrel keeps your accuracy high, but it lowers how fast you can move while you ADS. You can have skills that unlock carrying double ammo, but those skills will add more weight, like armor plates, so that will slow you down.
It seems so odd that some guys want things like more depth and choice, but refuse to get rid of passive skills. |
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